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1. Sticky:Dev blog: Strategic Cruisers and You - in EVE Information Portal [original thread]
Ramius Decimus wrote: Team Five 0 wrote: T3 Cruisers overlap too much with other ships (especially Heavy Assault Cruisers and Recon Ships) and their dominance can reduce ship variety. But isn't that the point? Isn't Tech III supposed to ...
- by March rabbit - at 2017.05.29 14:57:23
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2. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Aischa Montagne wrote: Maybe the request for Plex have been raised by all the Alpha players wo want to have an Omega upgrade. It's very unlikely: - CCP rarely does what players ask for - only very dumb person will want for PLEX (real PLEX w...
- by March rabbit - at 2017.05.21 18:10:17
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3. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
Sgt Ocker wrote: Several Fanfests ago CCP Seagul told us all, communication between Devs and players would get better - Still waiting.. Well... Maybe on FanFest communication is Ok? You know: the only group of "players"(*) CCP cares enough? ...
- by March rabbit - at 2017.05.17 13:04:47
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4. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Sagara Mithril wrote: Wow, i don't see the point of breaking it into 500 parts if you can't activate hours or days of Omega time, If you would allow this, you would have much more Omega Clones playing at a time, and it would give Alpha clones a...
- by March rabbit - at 2017.05.12 11:04:16
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5. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Sagara Mithril wrote: I love the new idea of breaking down the Plex into 500 parts. Now if you only have like 3 hours free to play the game, you only activate a few Plexes for those 3 hours and save the rest. You could also play as an Alpha fo...
- by March rabbit - at 2017.05.11 08:56:29
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6. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
On a positive note: the something-diplomatic shuttle was remodeled and looks strange nicely
- by March rabbit - at 2017.05.09 19:16:41
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7. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: March rabbit wrote: ll Kuray ll wrote: Erie TehGM wrote: I am excited for this - I always wanted to be as self-sustainable as possible in games. And T2 production was pain regarding that, cause I had to buy (not actu...
- by March rabbit - at 2017.05.05 16:22:02
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8. Sticky:Dev blog: CSM 12 election results - in EVE Information Portal [original thread]
Jugular Vein wrote: Any development resources going towards making 2018 the year we get to vote through the EVE launcher? Seems like it would be the best way to streamlining multiple-account voting and increase turnout. As far as i understan...
- by March rabbit - at 2017.05.05 16:19:44
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9. Sticky:Dev Blog: The Next Steps in Structure Transition - in EVE Information Portal [original thread]
Elizabeth Norn wrote: You're going to convert 2b NPC price BPOs into 6b NPC price BPOs that are about to lose some of their utility to the new refinery structures? Astrahus BPOs have already been reselling below NPC due to overbuying and peopl...
- by March rabbit - at 2017.05.05 15:56:53
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10. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
ll Kuray ll wrote: Erie TehGM wrote: I am excited for this - I always wanted to be as self-sustainable as possible in games. And T2 production was pain regarding that, cause I had to buy (not actually gather by myself) resources for it. So I...
- by March rabbit - at 2017.05.03 12:29:37
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11. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
Aldrat Sales wrote: If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at t...
- by March rabbit - at 2017.05.02 14:14:26
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12. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Just Mental wrote: Querns wrote: Just Mental wrote: Ofc wormhole space gets left out again as Null gets new ways to get resources and new content, As if the gas harvesting hasnt been touched in years and wormhole space doesnt have a stead...
- by March rabbit - at 2017.04.11 07:01:58
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13. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Just Mental wrote: Ofc wormhole space gets left out again as Null gets new ways to get resources and new content, As if the gas harvesting hasnt been touched in years and wormhole space doesnt have a steady stream of ore sites at 1 time... Been...
- by March rabbit - at 2017.04.04 09:50:57
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14. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Doc J wrote: Seems like someone has forgotten people have lives to live. Following this no ISK making activity should exist at all. Ships and stuff should be provided by the game to each player. Players have lives!
- by March rabbit - at 2017.03.28 16:06:26
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15. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
SIEGE RED wrote: Querns wrote: h4kun4 wrote: It might kill SRP, especially of smaller entities or Lowsec entities. - Buff to large nullsec Alliances It might render Lowsec mooning pointless because seriously - who mines in Lowsec? - B...
- by March rabbit - at 2017.03.23 15:08:00
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16. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Ben Ishikela wrote: Quote: Once the chunk of moon rock has completed its journey into space, the Refinery can use its drill module to detonate the chunk into a minable asteroid field. The exact time of the detonation is controlled by the own...
- by March rabbit - at 2017.03.23 15:02:16
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17. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Hoshi wrote: Querns wrote: mkint wrote: Hooray, even stricter dividing lines between the mega-alliance-null-stagnation and the 90%-of-the-playerbase! Exactly what this game needed! The barriers of entry to go from difficult to impossible!...
- by March rabbit - at 2017.03.23 09:57:26
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18. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Lunarstorm95 wrote: John McCreedy wrote: My initial thoughts on these proposed changes are that it penalises small, specialised corporations and alliances whilst simultaneously making a lot easier for the larger alliances with support networ...
- by March rabbit - at 2017.03.23 09:52:53
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19. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Capqu wrote: do you know how crazy that sounds when a company is willing to do things as scumbag and shady as this? Just imagine how crazy it looks when lots of players are going to visit FanFest and befriend with members of this company T...
- by March rabbit - at 2017.03.17 15:29:11
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20. Announcement:119.2 - General feedback (PC) - in EVE Information Portal [original thread]
Rivr Luzade wrote: Another thing: Could you please turn off instant listing all assets when you open the Search tab in the Asset Window? Need to say i like this feature/bug. Helps in some cases (like remotely using skill extractor and doin...
- by March rabbit - at 2017.02.21 12:40:22
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