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1. New ship Ideas - in Player Features and Ideas Discussion [original thread]
so what exactly is the rattlesnake?
- by Mark Interiis - at 2010.10.24 02:06:00
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2. Prank Modules and Manufacturing defects - in Player Features and Ideas Discussion [original thread]
Originally by: Balix Khan Eve is a game. This is where you went wrong. Eve is a space simulator.
- by Mark Interiis - at 2009.10.12 00:36:00
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3. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Originally by: Akiba Penrose Edited by: Akiba Penrose on 30/10/2008 20:08:50 Well presented and elegant solution that got my vote. The Falcon is a important "diversity force", without it small gang warfare would probably just be RR-BS...
- by Mark Interiis - at 2008.10.31 15:32:00
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4. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
I support the enforcement of "risk vs reward" on falcons as for the idiot talking about buffer, give the damps a strength enhancement module and see how many plates the arazu will fit.
- by Mark Interiis - at 2008.10.28 20:56:00
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5. Totally non-instanced Eve sugestion,, possible for EvE 2?? - in Player Features and Ideas Discussion [original thread]
The gates are there for many gameplay critical reason
- by Mark Interiis - at 2008.10.02 18:51:00
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6. Skip remote repair warning when repairing corp members - in Player Features and Ideas Discussion [original thread]
Not all agression timers are corporate, your personal agro is transfered to him when he tries to repair you.
- by Mark Interiis - at 2008.09.10 12:17:00
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7. Ability to sort by "Meta level" in assets - in Player Features and Ideas Discussion [original thread]
Yes for the love of all that is holy... Make it we can use more than one filter as well, like if you have meta primary then type secondary you get a group for each metal level sorted like the usual type format.
- by Mark Interiis - at 2008.09.10 12:07:00
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8. A little tweak for sentry drones - in Player Features and Ideas Discussion [original thread]
They do drift, if you put speed and sentries on overview you'll notice they go around 1-2m/s.
- by Mark Interiis - at 2008.09.09 12:29:00
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9. EVEmail suggestion - in Player Features and Ideas Discussion [original thread]
Bumping for great justice
- by Mark Interiis - at 2008.09.02 10:12:00
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10. EVEmail suggestion - in Player Features and Ideas Discussion [original thread]
nice ideas but I don't see how an outgoing and incoming would work for corp mail, would have to be a pretty simple interface as well concidering evemails are the main source of rookie help
- by Mark Interiis - at 2008.08.29 19:49:00
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11. Trading hub access subscriptions - in Player Features and Ideas Discussion [original thread]
This could work but I think you should make it an actual item so it can be stolen
- by Mark Interiis - at 2008.08.27 10:40:00
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12. EVEmail suggestion - in Player Features and Ideas Discussion [original thread]
An outbox, that is all...
- by Mark Interiis - at 2008.08.27 10:37:00
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13. Juggernauts aka Tier 2 Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Originally by: TypoNinja If i recall, the triage module got a nerf a while back because of the same problem, 3 carriers held off an ungodly sized battleship fleet by remote repping eachoter. Of coruse if your oppoent is spider tanking its...
- by Mark Interiis - at 2008.04.11 08:18:00
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14. [Ship] Escort Carrier - in Player Features and Ideas Discussion [original thread]
Just to clarify, when you say hull are we talking about the model or the texture?
- by Mark Interiis - at 2008.03.22 11:18:00
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15. Concord shooting rules - in Player Features and Ideas Discussion [original thread]
This would make such an awesome griefing mechanic ^^
- by Mark Interiis - at 2008.03.14 11:36:00
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16. Battleship subclass - in Player Features and Ideas Discussion [original thread]
"What about players that are into PvP but only have Battleships at level 1 or 2? Are they figments of my imagination?" Yes
- by Mark Interiis - at 2008.03.14 10:17:00
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17. Make the UI flawless - in Player Features and Ideas Discussion [original thread]
Originally by: Blake Ice 1. Pinned windows still move around. This is actually an option in the game, press escape and search about.
- by Mark Interiis - at 2008.02.29 09:55:00
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18. Some (extreme) measures to kill the jita lag - in Player Features and Ideas Discussion [original thread]
Originally by: Yamato Gasaraki Instanced - 500 People in there, next Instance opens. "YAY Let's go camps WTs in Jita, ohnoes he's in a full version." Better yet, "A'ight guys jump in the fleet" "Ohnoes we're in different systems...
- by Mark Interiis - at 2008.02.25 22:24:00
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19. Remove Learning Skills! - in Player Features and Ideas Discussion [original thread]
We could of course also just take away everyones skillpoints and restart the game, gotta screw someone over.
- by Mark Interiis - at 2008.01.24 16:27:00
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20. Stealing, Terrain Denial and you! - in Player Features and Ideas Discussion [original thread]
Originally by: Jenjuan Originally by: Mark Interiis How would this not ruin the market? Elaborate??? How WOULD it ruin the market? It would create a whole new market for Training facilities for the Marines and the Marines thems...
- by Mark Interiis - at 2007.11.15 17:55:00
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