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1. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Last I checked, the AI is still bugged too. They should do some live event and just pull em from the game for now I thinks...
- by Markus Reese - at 2016.01.05 01:26:57
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2. Drifter incursions - not possible to do - in Test Server Feedback [original thread]
I agree with you on many of your points. In my own testing, I have found that the "bling" should give an advantage, but not like in sansha incursions where it is essentially the win and the bling just makes for higher isk/hour. There is very much...
- by Markus Reese - at 2015.12.16 16:33:01
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3. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Correct, they did change the drifters by having them orbit considerably shorrter. Sorry for not updating post after we noticed this change.
- by Markus Reese - at 2015.12.16 16:14:48
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4. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Update to add images: http://imgur.com/a/XWG1r
They are pretty pics...
- by Markus Reese - at 2015.12.05 03:15:00
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5. Mass Test on Singularity: Friday, 04/12/2015 @ 17:00 UTC - in Test Server Feedback [original thread]
Good feedback this time, and in capital, got popped by being called primary. gf all around. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130318-1533) Language: English (Regional Setting: Eng...
- by Markus Reese - at 2015.12.04 17:43:35
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6. Mass Test on Singularity: Friday, 04/12/2015 @ 17:00 UTC - in Test Server Feedback [original thread]
Hrm... go out and do paperwork or partake in a mass test.... tough choice!!! be there in a minute!
- by Markus Reese - at 2015.12.04 16:48:23
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7. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Soldarius wrote: The problem isn't rally with Drifters, but with the way tracking is calculated. The ability to out-track your own guns while in a stable orbit is nonsense. Other than that, I 've found that sisi and TQ incursion drifters do no...
- by Markus Reese - at 2015.12.04 16:16:18
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8. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Whitehound wrote: Markus Reese wrote: ... I didn't have to do anything aside from glitch them out. ... It is not a glitch. It is their weakness, which we are supposed to exploit. Drifter battleships fly too fast for their own good and then...
- by Markus Reese - at 2015.12.04 02:13:04
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9. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Whitehound wrote: No, I still think that you do miss the point. You expect to get beaten by the game's AI like a chess player gets beaten by the AI of a chess computer, but this is never going to happen in an MMO. The most dangerous AI in any ...
- by Markus Reese - at 2015.12.03 23:26:41
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10. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Whitehound wrote: You are missing the point, Markus, but first off 'Good Job' to finding out how to run Drifter Incursions. Welcome to the club! The point is... I think the point was missed. Lots of stuff was there, but none of it relevant ...
- by Markus Reese - at 2015.12.03 21:24:36
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11. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Tipa Riot wrote: I'm not sure I get the solo part ... So you warp in, get killed, warp pod out, get condor, warp in, kill drifters? Well, get anything really. What happens is you use cheap or freebee ships to bait them to the warp in. On si...
- by Markus Reese - at 2015.12.03 20:07:16
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12. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
Well, that is the thing, offer both to be viable is best tactic with disadvantages on either side. Right now, you don't even need to kite. In drifter influx, drifter kite for you!
- by Markus Reese - at 2015.12.02 23:43:04
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13. How to Solo Drifter Incursions: SIg tanking - in Test Server Feedback [original thread]
People will rant at me for spilling the beans, but drifters? A bad joke now. We really got to do something about the incursions. Will sum up. It started with people being able to take less damage and finding smaller ships with less ehp lasted long...
- by Markus Reese - at 2015.12.02 20:01:59
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14. The new thrusters - in Test Server Feedback [original thread]
Of the ships I flew, orca was by far the worst. So many engines clustered close together, it was actually bigger and brighter than the sun in the system.
- by Markus Reese - at 2015.11.26 21:42:46
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15. Rocket launchers on the Malediction are coloured wrong. - in Test Server Feedback [original thread]
I thought so too at first, with the anathema though. The rockets have set red points that make it seem like Kaala colours is my guess since they all have that red regardless of ship though will need to re-check on other ships to confirm.
- by Markus Reese - at 2012.05.23 15:55:00
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16. The changes to the Amarr T2 ship colours makes me sick to my stomach. - in Test Server Feedback [original thread]
The thing I find interesting about this debate is that people are basing opinions on the SHADOW side of the PREVIEW window. The window where everything is badly lit and poorly coloured. Get the damnation, the paladin, the absolution, any of th...
- by Markus Reese - at 2012.05.17 18:38:00
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17. FW: A New Star in the Sky - in Test Server Feedback [original thread]
Here is an idea, CCP does have the memorial statue objects. Now I am not a faction warfare person, but for us nullsec people, we have main and regular entry systems that get used. Is it possible to place up a memorial at the main entry gate to his...
- by Markus Reese - at 2012.05.14 15:28:00
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18. Adaptive Hardeners Feedback - in Test Server Feedback [original thread]
My testing went as followed, 1% per cycle change. starting at it's 15% It will change if the damage changes to a weakness without reset it seemed to me, if you are taking a different damage type. The big flaw is time, it takes a fair while to be...
- by Markus Reese - at 2012.05.08 02:39:00
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19. Missile Launchers and Effects - in Test Server Feedback [original thread]
Roll Sizzle Beef wrote: It should be obvious the current hardpoints on the drake is simply a quick fix tell they finalize the new model that not only has the hard modeled launchers taken off, but looks good with odd number of turrets. I thin...
- by Markus Reese - at 2012.05.04 05:37:00
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20. Raven missile launcher placement feedback - in Test Server Feedback [original thread]
Personally, for the battleship class I feel the best missile positioning is on the typhoon. that is the way they should feel. The 5 launchers when put into the final 5 fitting slots are all central mass located, look pretty good when firing off to...
- by Markus Reese - at 2012.05.04 05:34:00
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