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1. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
Mornak wrote: a tackler being able to do his job when it comes to solo BS is fine with me. BS need support or they need to be very careful out there. The tackler needs some DPS from friends, you need some anti-tackle... i dont see the problem. ...
- by Markus Reese - at 2015.12.22 18:30:34
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2. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: square root of 4 is 2. The cube root of 8 is 2. (you can extrapolate out the other outcomes from these base data points). What more do you need? (I think the idea is silly, this is only help with the math aspect) ...
- by Markus Reese - at 2015.12.21 16:41:37
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3. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: You mean make battleships dangerous? I am on board with the idea that bigger isn't always better, but the idea that a frigate be the most dangerous thing on the field when you are in a battleship is kind of...odd. I actua...
- by Markus Reese - at 2015.12.19 16:29:13
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4. Sized propulsion inhibitors. Webs, disruptors, scrams - in Player Features and Ideas Discussion [original thread]
In a discussion, we were talking kiting, and power balances of ships. The advantages and disadvantages of certain fleets. One recently discussed was the benefits and issues that would come with changing the power effect of the tackle mods. All wou...
- by Markus Reese - at 2015.12.19 03:38:44
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5. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Joe Risalo wrote: would be nice for a passive rattlesnake to be worth a crap again.. It was only ever worth anything before because active tanking was sh+¡t and not everyone can be bothered to bring logi to help, ...
- by Markus Reese - at 2015.12.02 03:21:08
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6. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Sitting Bull Lakota wrote: The Ginger Sith wrote: Markus Reese wrote: Point of this is that they lose say the 4500 accounts but gain 9000 single account holders? If I can't use my ogb, I'll unsub all my accounts! So will everyone else!...
- by Markus Reese - at 2015.12.02 01:34:58
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7. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Going to do some theorycrafting and opinions on how I would change ganglinks. 1. Bonuses and Debuffs. In the case off command ships and others that increase a bonus to the mindlink, I would have it so a bastion mode is required. Else is just a st...
- by Markus Reese - at 2015.12.02 01:34:02
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8. offgrid boosts - in Player Features and Ideas Discussion [original thread]
I am out and about, so will need to review and crunch stuff in a few hours when back home. The power of links vs no links, cannot argue in and of itself. I think I give like 38% boost with three links in my on grid, tq damnation. The bit of two i...
- by Markus Reese - at 2015.12.01 20:30:39
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9. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Read the linked article, here is a snippet: 10 RLML caracals shoot a fleet stiletto being repped by 3 scimis No links: it dies in 8 seconds (reasonable, it is 10 RLML caracals...after all). Links: They can't break rep...
- by Markus Reese - at 2015.12.01 19:39:39
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10. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Yes somebody will be. But this is like being a small gang with a single logi - guess who gets shot first? Suitona (sp?) did an article recently about how hard these scale on CZ. I'll try and dig out out. Whay you ...
- by Markus Reese - at 2015.12.01 18:57:43
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11. Possibility of fleet formations still alive? - in Player Features and Ideas Discussion [original thread]
Formations at best could be done as a passive thing if side effect aoes existed such as damage reduction, more speed, etc. But would ned to be doable without removing active pilot input.
- by Markus Reese - at 2015.12.01 18:55:08
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12. offgrid boosts - in Player Features and Ideas Discussion [original thread]
End of day, somebody will always be primary. A good fleet tactic would be ignore the command ships, take out their dps. Else could be wasting a ton or firepower while enemy takes out all yours. Bricked tank archon I have as well. Dual linked, sma...
- by Markus Reese - at 2015.12.01 18:47:09
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13. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Frostys Virpio wrote: They should just re-think the whole boosting system from the ground up. The boosting ship will always be a single point of failure in a fleet unless you can : 1- Field enough to replace losses ...
- by Markus Reese - at 2015.12.01 18:31:59
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14. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Cristl wrote: I don't agree. The whole, "you are not allowed to lock anything" mechanic needs to go . If ECM must effect target locking, then it should not be a blanket removal of your locking capability, but a handicap to it. So if you are j...
- by Markus Reese - at 2015.12.01 18:28:47
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15. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Iskandar Fehrnah wrote: What about if ECM "unlocked" targets over a few seconds, depending on the sensor strength of the affected ship ? it would remove the randomness effect while not changing the mechanic too much. Problem would be cycle ...
- by Markus Reese - at 2015.12.01 15:18:07
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16. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Another potential that I wouldnt mind if press F1 play got remediated would be command battleships and needing bastion mode to activate more than one command module. TacRecon is quite fun. I love flying the new T3Ds. Been a long time sinve I had a...
- by Markus Reese - at 2015.12.01 14:20:07
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17. offgrid boosts - in Player Features and Ideas Discussion [original thread]
That is the way it used to be. For amarr example, absolution was insane damage dealer, one link. Damnation was triple link, all tank. Now you can pick.
- by Markus Reese - at 2015.12.01 13:57:48
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18. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Oooh. The, "its a command ship" primary it and toss in fleet composition to spies is a valid concern. From my experience, it makes being an on grig a purely defensive position in both fit and grid positioning. Smaller fleets, so like a hundred or ...
- by Markus Reese - at 2015.12.01 13:38:54
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19. ECM revamp idea: ECM to effect target resolution. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: The only thing wrong with ECM is people do not understand ECM It is not overpowered or is not broken in fact many other forms of Ewar are much stronger ECM is also not underpowered but it does take more piloting and sp ...
- by Markus Reese - at 2015.12.01 13:22:40
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20. Suggestion for the forums.... - in Player Features and Ideas Discussion [original thread]
Hrm... not a bad idea. I mean it is easy enough to view posts by a person, but no way to track or lock specific posters for quick reference. Need to memorize their names and search it specifically. Plus the flagging would be handy too. +1
- by Markus Reese - at 2015.12.01 04:53:39
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