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1. A way to gather Scattered Items - in Player Features and Ideas Discussion [original thread]
Dornier Pfeil wrote: Wolfino wrote: I don't know about most people but when I return from a break of eve I have the daunting task to trying to move because my alliance moved or I was kicked out due to inactivity or various other reasons, Als...
- by Master Sergeant MacRobert - at 2017.03.25 18:32:33
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2. Another ECM is a terrible mechanic thread - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: all this does is further push damps into the spot of the best e-war Irrelevant to the argument about ECM. Lugh Crow-Slave wrote: ECM is not broken it just feels bad Wrong. The mechanic is broken, it is poo...
- by Master Sergeant MacRobert - at 2017.01.13 13:52:52
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3. Has anyone proposed ancillary prop mods? - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Master Sergeant MacRobert wrote: Ralph King-Griffin wrote: Lugh Crow-Slave wrote: these would be broken and a good chance they would force the meta into a brawling one Cool, lets do that There should be mo...
- by Master Sergeant MacRobert - at 2017.01.10 17:11:30
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4. Has anyone proposed ancillary prop mods? - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Lugh Crow-Slave wrote: these would be broken and a good chance they would force the meta into a brawling one Cool, lets do that There should be more reward for putting your asse(ts) more at risk.
- by Master Sergeant MacRobert - at 2017.01.10 13:57:39
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5. Increasing warp speed - in Player Features and Ideas Discussion [original thread]
Give all ships +2 au/s top speed. Yes all. Ship alignment remains the same. Acceleration remains the same. Difference in speeds across various hulls remains the same (although not as a %). Why Reduces the time spent on all...
- by Master Sergeant MacRobert - at 2017.01.04 08:39:13
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6. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
Personally think that Officers should remain in Null sec. However, why haven't they put some variation into the office modules? Either : Meta 13: Frig / Dessie Meta 14: Cruiser Meta 15: Battleship Meta 16: Capship No matter which size the off...
- by Master Sergeant MacRobert - at 2017.01.03 17:33:43
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7. Idea for three new rigs - in Player Features and Ideas Discussion [original thread]
Three new rigs GÇô Industrial , Transport Ships, Industrial Command Ship only Eve is a game of cat & mouse. When you want combat you either: use a trap in one of a few ways (bait, camp), force a conflict (structure timers or sov pressure), su...
- by Master Sergeant MacRobert - at 2016.10.24 11:18:11
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8. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Master Sergeant MacRobert wrote: ECCM could be redesigned to protect modules from heat damage for longer, resulting in an additional proactive application. With a possible extra of capacitor overload to cause deliberate ...
- by Master Sergeant MacRobert - at 2016.10.18 22:40:11
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9. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: snip... Second, to keep your jam rate at 50%, you need a sensor strength twice the jam strength for one jammer, 3.5 times the jam strength for two jammers, 5 times the jam jam strength for three jammers, and 6.5 times the jam...
- by Master Sergeant MacRobert - at 2016.10.18 22:31:21
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10. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Let's try to do the math. Assume "permajamming" is jamming 95% of the time. I don't think that's too high a bar but I'd be willing to run another number if you disagree (and decided to do so for the hell of it later). A ful...
- by Master Sergeant MacRobert - at 2016.10.18 22:16:30
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11. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: I can get average jams as high as 20.0 with a falcon heated from 70k and i haven't even upgraded my fit to use better jammers save for my dread guristas multispectral Jammer because their like 20m. Which is still some...
- by Master Sergeant MacRobert - at 2016.10.12 21:29:36
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12. Fixing battleships - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Varyah wrote: Why not reverse the targeting speed curve? I never understood why big ships that have ample room for gigantic sensor arrays have a harder time to lock a target then small ships. Having large guns doesn'...
- by Master Sergeant MacRobert - at 2015.12.10 17:15:55
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13. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: atron = guns incursus = guns tristan = drones slasher = guns breacher = missiles rifter = guns condor = missiles merlin = guns kestrel = missiles executioner = guns tormentor = guns punisher = guns Variety is the spice o...
- by Master Sergeant MacRobert - at 2015.10.22 12:31:19
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14. Heavy Missile Rebalance - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: Tikktokk Tokkzikk wrote: ... common sense ... . They just got buffed don-¦t get greedy. -1 Fail rebalance is still fail. Failed argument. +1 to Tikktokk ... coz he is "smarter than the average bear"
- by Master Sergeant MacRobert - at 2015.07.10 20:25:38
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15. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Solj RichPopolous wrote: Master Sergeant MacRobert wrote: Jackdaw Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class. Pls expla...
- by Master Sergeant MacRobert - at 2015.05.22 07:47:18
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16. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: Aven Heleneto wrote: Caleb Seremshur wrote: This all makes me wonder where t3s are going. 5 subsystems with 3 modes each? each set independently for 75 different ways to fly it? A gameplay balance director'...
- by Master Sergeant MacRobert - at 2015.05.21 16:19:38
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17. Rename Caldari T3 dessy - in Player Features and Ideas Discussion [original thread]
Personally I prefer "Goose" !!!!!!!! "Talk to me Goose" Or maybe ... Lama Stork Peregrine Swift Magpie Robin Tbh I'd call it "Adder" or "Cobra" But other reptiles could be used: Salamander Kimono Viper Moray Dragon Chameleon <<<...
- by Master Sergeant MacRobert - at 2015.04.21 20:39:06
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18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Allow a thread to go on 167 pages and over 3300 posts when the interesting and/or funny stopped at page 10 or so.
- by Master Sergeant MacRobert - at 2015.03.10 13:16:29
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19. T2 Salvage Drones are overdue - in Player Features and Ideas Discussion [original thread]
There are more than one or two choices of tools that are suitable to achieve the aim you have of salvaging a faction spawn wreck. Instead of using a blunt tool for the job use one of the appropriate tools rather than asking the GMs for a skeleto...
- by Master Sergeant MacRobert - at 2015.03.10 13:13:06
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20. Capitals and supers - give us something to do with them - in Player Features and Ideas Discussion [original thread]
I've no objection to the addition if Cap/Super PvE content. Why not have null sec 10/10 escalate to 20/10 cap fights with a super accepting accel gates that requires a pass key for supers (no two or more supers at once spider tanking). One room ...
- by Master Sergeant MacRobert - at 2015.03.06 18:53:24
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