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21. META Explanation - in Warfare & Tactics [original thread]
Pretty sure the ultimate meta is... Have more Friendships and more spies. That and don't sleep, play 24/7. TLDR MORE!
- by Master Sergeant MacRobert - at 2017.01.26 13:57:17
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22. Another ECM is a terrible mechanic thread - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: all this does is further push damps into the spot of the best e-war Irrelevant to the argument about ECM. Lugh Crow-Slave wrote: ECM is not broken it just feels bad Wrong. The mechanic is broken, it is poo...
- by Master Sergeant MacRobert - at 2017.01.13 13:52:52
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23. Has anyone proposed ancillary prop mods? - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Master Sergeant MacRobert wrote: Ralph King-Griffin wrote: Lugh Crow-Slave wrote: these would be broken and a good chance they would force the meta into a brawling one Cool, lets do that There should be mo...
- by Master Sergeant MacRobert - at 2017.01.10 17:11:30
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24. Has anyone proposed ancillary prop mods? - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Lugh Crow-Slave wrote: these would be broken and a good chance they would force the meta into a brawling one Cool, lets do that There should be more reward for putting your asse(ts) more at risk.
- by Master Sergeant MacRobert - at 2017.01.10 13:57:39
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25. Increasing warp speed - in Player Features and Ideas Discussion [original thread]
Give all ships +2 au/s top speed. Yes all.
Ship alignment remains the same.
Acceleration remains the same.
Difference in speeds across various hulls remains the same (although not as a %).
Why Reduces the time spent on all...
- by Master Sergeant MacRobert - at 2017.01.04 08:39:13
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26. Frigate/Cruiser Officers - in Player Features and Ideas Discussion [original thread]
Personally think that Officers should remain in Null sec. However, why haven't they put some variation into the office modules? Either : Meta 13: Frig / Dessie Meta 14: Cruiser Meta 15: Battleship Meta 16: Capship No matter which size the off...
- by Master Sergeant MacRobert - at 2017.01.03 17:33:43
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27. FW systems?( - in Warfare & Tactics [original thread]
Thanatos Marathon wrote: If you are interested in the Gal/Cal Warzone feel free to drop into our public channel for a chat or to ask any questions you might have: Justk pub Where is Black Fox Marauders and what did you do with it?
- by Master Sergeant MacRobert - at 2016.12.12 16:54:35
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28. Another permajammed thread. - in Warfare & Tactics [original thread]
Torothanax wrote: Nothing of consequence Best to just ignore a rant with no substance.
- by Master Sergeant MacRobert - at 2016.11.30 17:05:52
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29. Another permajammed thread. - in Warfare & Tactics [original thread]
greg01 wrote: Perhaps spending more time using, apologies, learning tactics of overcoming nasty ECM pilots with the tools available to you in-game????? There are many..... And Yes, I could have been helpful and explained just a few but the is...
- by Master Sergeant MacRobert - at 2016.11.27 15:02:50
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30. Another permajammed thread. - in Warfare & Tactics [original thread]
Aehren Armitage wrote: As an ECM pilot, just FYI: [list] ECM modules have to be stacked much more than other EWAR to have a real chance of working, which seriously screws over midslots
yes ECM Modules are broken. You cannot just fit 2...
- by Master Sergeant MacRobert - at 2016.11.15 17:30:42
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31. Idea for three new rigs - in Player Features and Ideas Discussion [original thread]
Three new rigs GÇô Industrial , Transport Ships, Industrial Command Ship only Eve is a game of cat & mouse. When you want combat you either: use a trap in one of a few ways (bait, camp), force a conflict (structure timers or sov pressure), su...
- by Master Sergeant MacRobert - at 2016.10.24 11:18:11
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32. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Master Sergeant MacRobert wrote: ECCM could be redesigned to protect modules from heat damage for longer, resulting in an additional proactive application. With a possible extra of capacitor overload to cause deliberate ...
- by Master Sergeant MacRobert - at 2016.10.18 22:40:11
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33. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: snip... Second, to keep your jam rate at 50%, you need a sensor strength twice the jam strength for one jammer, 3.5 times the jam strength for two jammers, 5 times the jam jam strength for three jammers, and 6.5 times the jam...
- by Master Sergeant MacRobert - at 2016.10.18 22:31:21
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34. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Let's try to do the math. Assume "permajamming" is jamming 95% of the time. I don't think that's too high a bar but I'd be willing to run another number if you disagree (and decided to do so for the hell of it later). A ful...
- by Master Sergeant MacRobert - at 2016.10.18 22:16:30
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35. Another permajammed thread. - in Warfare & Tactics [original thread]
Old Pervert wrote: Desiderya wrote: All in all, for diceroll based PvP the twenty second duration feels too long. Heck yes it does. I'd love to see the cycle time dropped down to 5-10 seconds. Work on the drone AI whereby a pilot might...
- by Master Sergeant MacRobert - at 2016.10.18 21:21:43
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36. Another permajammed thread. - in Warfare & Tactics [original thread]
Nikea Tiber wrote: Oh look. Another ECM thread. It works as intended. Irrelevant. The design was flawed from the start. Whether it is currently working as intended or not, it is poor design and poor gameplay. The current design is a rewor...
- by Master Sergeant MacRobert - at 2016.10.18 21:18:53
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37. Another permajammed thread. - in Warfare & Tactics [original thread]
Sigh Old Pervert wrote: Sigh lol. Would you rather RSD? Your guns would still work, but they're not gonna be inside your targeting range, so... same effect, you die. Well, not quite the same, because then you make a thread complaining about R...
- by Master Sergeant MacRobert - at 2016.10.18 21:00:43
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38. Finding players in FW plexes - in Warfare & Tactics [original thread]
Cable Nathan Summers wrote: Alpha clones with fill. The plexes And the quality of targets will fall into the gutter, just as quickly. /me expects LP farmer numbers to rocket. Targets are targets some people think. I guess if winning easil...
- by Master Sergeant MacRobert - at 2016.10.12 21:36:44
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39. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: I can get average jams as high as 20.0 with a falcon heated from 70k and i haven't even upgraded my fit to use better jammers save for my dread guristas multispectral Jammer because their like 20m. Which is still some...
- by Master Sergeant MacRobert - at 2016.10.12 21:29:36
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40. Another permajammed thread. - in Warfare & Tactics [original thread]
It appears a number of players do not get elementary probabilities. eg: #1 A Jam is 20% effective (or 0.2). In the case of a single target the chance of a successful jam per single cycle of all jams, where for example a griffin using 3 jammers at...
- by Master Sergeant MacRobert - at 2016.10.05 16:27:19
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