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1. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
My world level option in sounds now does nothing, please stop this horrible ambient alien chatter
- by Mata1s - at 2014.01.28 15:08:00
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2. Server still offline... - in EVE General Discussion [original thread]
we can only hope we kill it before it kills us
- by Mata1s - at 2014.01.19 11:45:00
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3. Mystery: What is the Encounter Surveillance System? - in Test Server Feedback [original thread]
My guess You put it in your ratting system in a safe, it stores the 20% isk bonus inside of it, ANYONE (even your alliance "friends") can access it but they have to be in it's scram range in order to make a withdrawal (and so do you_ The only p...
- by Mata1s - at 2014.01.14 14:30:00
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4. Account Reactivation - in Test Server Feedback [original thread]
Please can you reactivate this account
- by Mata1s - at 2014.01.14 13:28:00
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5. Mata1s' Magical Tech II Component Flowchart! - in Science and Industry [original thread]
Jeanette Plato wrote: Mata1s wrote: Recently Moons and their material's reactions have been altered and it can be confusing of what you can make with what. but DON'T PANIC because you can just use Mata1s' Magical Tech II Component Flowcha...
- by Mata1s - at 2013.12.20 13:05:00
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6. Mata1s' Magical Tech II Component Flowchart! - in Science and Industry [original thread]
Batelle wrote: Mata1s wrote: Mata1s' Magical Tech II Component Flowchart (Google Spreadsheet) why is google asking me to log in to view a public document? you're own problem Anyway... *Added Alchemy Column with breif annotation...
- by Mata1s - at 2013.12.12 20:43:00
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7. Mata1s' Magical Tech II Component Flowchart! - in Science and Industry [original thread]
Jason McCoy wrote: Abdiel Kavash wrote: The required amounts are always 100 of each lower-tier mineral and the output is always 200 of the processed mineral, there's no need to explicitly list that. You are correct and im very aware of thi...
- by Mata1s - at 2013.12.12 12:44:00
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8. Mata1s' Magical Tech II Component Flowchart! - in Science and Industry [original thread]
Recently Moons and their material's reactions have been altered and it can be confusing of what you can make with what. but DON'T PANIC because you can just use Mata1s' Magical Tech II Component Flowchart to figure out what you can or should pr...
- by Mata1s - at 2013.12.11 22:54:00
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9. WTS Current Skills: 259 (Skill Points: 166.030.768,00) - in Character Bazaar [original thread]
bump
- by Mata1s - at 2013.12.06 23:13:00
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10. WTS Current Skills: 259 (Skill Points: 166.030.768,00) - in Character Bazaar [original thread]
bumppyty bump char on jita 44 undock, come on you can buy fame right here
- by Mata1s - at 2013.12.01 11:01:00
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11. WTS Current Skills: 259 (Skill Points: 166.030.768,00) - in Character Bazaar [original thread]
bump
- by Mata1s - at 2013.11.29 09:44:00
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12. Cry cry cry, Remove ECM. - in Jita Park Speakers Corner [original thread]
Kithrus wrote: If your webbed and scrammed frankly without help your dead anyway so your point is moot. nope
- by Mata1s - at 2012.08.10 19:11:00
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13. Cry cry cry, Remove ECM. - in Jita Park Speakers Corner [original thread]
Sclario Cassanova wrote: No More Heroes wrote: BUFF ECM. Actually I just got in into PVP just to try ECM agaisnt some Minmatar ships. I love their tears. Thats my only reason to get into fights, my ECM modules. If they nerf ECM's they sh...
- by Mata1s - at 2012.08.05 07:43:00
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14. Cry cry cry, Remove ECM. - in Jita Park Speakers Corner [original thread]
Richard Desturned wrote: the solution to ECM is to kill the Falcon lol troll or just stupid? I like ECM in big fleet fights like when a side brings Scorpions to jam logistic ships etc, but when one ship counter so so many no matter how many...
- by Mata1s - at 2012.07.14 08:06:00
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15. Cry cry cry, Remove ECM. - in Jita Park Speakers Corner [original thread]
blah blah blah it makes the game more complicated, it ******* sucks and ruins pvp, same with offgrid boosters. My Ham drake ((((( wtb csm candidate who has this as his only priority.
- by Mata1s - at 2012.07.08 19:34:00
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16. Factional Warfare - Clarifications - in EVE New Citizens Q&A [original thread]
Major Trant wrote: There are no restrictions on player ships entering high sec stations. It is only low sec stations that are affected by the new FW docking denial rules. Sasiekko is an Amarr system in high sec (0.5), so the Amarr faction navy...
- by Mata1s - at 2012.06.28 21:21:00
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17. Factional Warfare - Clarifications - in EVE New Citizens Q&A [original thread]
bump, just someone asking how your game works CCP, gonna help?
- by Mata1s - at 2012.06.27 18:16:00
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18. Factional Warfare - Clarifications - in EVE New Citizens Q&A [original thread]
Thank you but what happens if you enter enemy high sec and leave the gate, do the npcs follow and kill you, because they weren't doing it to this guy,.
- by Mata1s - at 2012.06.26 09:08:00
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19. Factional Warfare - Clarifications - in EVE New Citizens Q&A [original thread]
Enemy High-sec mechanics, How exactly does this work all the wiki page says is: Quote: Players in FW corporations are attacked by enemy Navy NPCs when entering high-security space belonging to either of their enemy factions. However an enem...
- by Mata1s - at 2012.06.25 22:18:00
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20. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
After checking out the new V3 Minmatar skins for a forth time I now actually quite like them all, apart from the pitch black Core Complexion skins, the Claymore and Scimitar in particular look ridiculous.
- by Mata1s - at 2012.06.12 11:32:00
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