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1. Signature Radius and Tracking - in Ships and Modules [original thread]
Edited by: Matalino on 23/06/2011 20:36:27 The guide states "the signature comparison is multiplied with the tracking comparision". This is correct. Increasing your target's signature radius (using a target painter) has the same effect as incr...
- by Matalino - at 2011.06.23 20:35:00
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2. Maelstrom misses so much when enemies get somewhat close.. - in Ships and Modules [original thread]
If you are doing level 3 missions, most of your targets will be cruisers. This will present a challenge for your large turrets. To assess tracking, first enable the Angular velocity column on the overview. Next note the tracking attribute of your...
- by Matalino - at 2011.06.22 15:07:00
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3. Does EFT DPS graph factor in sig radius of guns? - in Ships and Modules [original thread]
Edited by: Matalino on 21/04/2011 05:20:12 As Gypsio noted, signature radius is not an issue with stationary targets. Signature radius and signature resolution function as a multipliers for tracking. If there is no tracking there is nothing fo...
- by Matalino - at 2011.04.21 05:19:00
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4. Tracking Question - in Ships and Modules [original thread]
Edited by: Matalino on 19/04/2011 22:25:03 Originally by: larry hotter bigpants Thank you, that is very imformative. Those numbers you provided are for when the target is within optimal range, correct? The numbers are for tracking wi...
- by Matalino - at 2011.04.19 22:24:00
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5. Tracking Question - in Ships and Modules [original thread]
Edited by: Matalino on 19/04/2011 16:23:24 Originally by: Caleidascope If you orbit, use angular. If you stay aligned on the target using Keep at Range, use transversal. You want transversal to be in double digits, then you hit pretty...
- by Matalino - at 2011.04.19 16:20:00
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6. Drones' stats don't change - in Ships and Modules [original thread]
Originally by: Garushnagoth Thoughts at all? It has been this way for a long time (always?). This is not a new issue.
- by Matalino - at 2011.02.08 19:44:00
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7. Excess Capacitor - in Ships and Modules [original thread]
Peak recharge at 30% capacitor is about 2.5x greater than the average capacitor recharge.
- by Matalino - at 2011.01.10 21:43:00
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8. Fraction Turrents - in Ships and Modules [original thread]
c Originally by: Templar Dane Originally by: Matalino Originally by: Templar Dane I did not come here seeking guidance. Then you came to the wrong forum. Try Features and Ideas or Assembly Hall . Nobody pays attenti...
- by Matalino - at 2010.11.30 16:12:00
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9. Fraction Turrents - in Ships and Modules [original thread]
Originally by: Templar Dane I did not come here seeking guidance. Then you came to the wrong forum. Try Features and Ideas or Assembly Hall .
- by Matalino - at 2010.11.29 23:27:00
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10. Fraction Turrents - in Ships and Modules [original thread]
Originally by: Templar Dane Faction turrets should be an option for pimping. As they are now, there is practically no reason to fit them to a ship. Reasons to fit Faction turrets instead of Tech 2 Universal: - Much lower skill requirem...
- by Matalino - at 2010.11.29 23:11:00
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11. Fraction Turrents - in Ships and Modules [original thread]
Originally by: Templar Dane faction launcher > tech 2 launcher But... tech 2 turret > faction turret Therefore... turret != launcher This is just one of the many ways that turrets are different from launchers.
- by Matalino - at 2010.11.29 22:16:00
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12. Intact Armor Plates.. crazy - in Ships and Modules [original thread]
Originally by: Bibosikus Eve-central shows market movement of IAPs at 30-odd units. Eve-central is not accurate. The average movement in The Forge during the past 7 days has been 415 units per day. Don't rely on out of game data for you...
- by Matalino - at 2010.11.11 00:21:00
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13. T2 Ship Insurance - in Ships and Modules [original thread]
Originally by: Mavnas The way to make such a scheme work is to ensure the people you sell insurance to aren't the sort of people who will drive into a brick wall in the next 3 months on purpose. One way to accomplish this is to only insure...
- by Matalino - at 2010.11.10 03:55:00
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14. T2 Ship Insurance - in Ships and Modules [original thread]
Edited by: Matalino on 09/11/2010 22:09:35 Originally by: CapnWarnes This works on the principle of a rolling income. That is a load of crap! Unless you mean the same principle that a Ponzi scheme is based on. What do you expect t...
- by Matalino - at 2010.11.09 22:06:00
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15. T2 Ship Insurance - in Ships and Modules [original thread]
Is this some new type of "send me ISK and I will send you back double" scam? Basicly you are offering scam service, were players can send you some ISK and a kill mail and you will send them back 3x the ISK.
- by Matalino - at 2010.11.09 21:03:00
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16. Tech 2 lvl 3 battleships? - in Ships and Modules [original thread]
Originally by: Petrov Kreigt Originally by: Zombiefreeworld ok so ive been thinking. ive been playn this game sence 2008 and i havent seen anything done with the abaddon rokh or hyperion . i think its time they made a t2 variant o...
- by Matalino - at 2010.11.06 18:11:00
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17. The guns on my Mael are strangely uneffective. - in Ships and Modules [original thread]
Edited by: Matalino on 04/11/2010 16:24:09 Originally by: JeanMichel Bizarre Then, how do you explain that now, everything is fine? Being anywhere between 45 - 70 km away, I can one-shot frigates and destroyers. And that's even with a ...
- by Matalino - at 2010.11.04 16:14:00
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18. The guns on my Mael are strangely uneffective. - in Ships and Modules [original thread]
Edited by: Matalino on 04/11/2010 14:38:31 Originally by: JeanMichel Bizarre and firing at a frigate going 200m/s with an angular speed of 0.002 rad/s, I miss most of the times. The tracking speed of my guns is 0.0142 which is 7 times ...
- by Matalino - at 2010.11.04 14:34:00
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19. The guns on my Mael are strangely uneffective. - in Ships and Modules [original thread]
Originally by: JeanMichel Bizarre And yes, I did miss out a zero. It was 0,0118, but even then, when my target has an angular speed of 0.002, I should be able to at least hit the damn things, no? If you were shooting at a battleship, the...
- by Matalino - at 2010.11.03 19:26:00
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20. The guns on my Mael are strangely uneffective. - in Ships and Modules [original thread]
Edited by: Matalino on 03/11/2010 18:44:27 Originally by: JeanMichel Bizarre Example: I am sitting at anywhere between 40km and 70km from my target frigate rat, which is travelling at around 100-200m/s, with an angular speed of 0.002...
- by Matalino - at 2010.11.03 18:39:00
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