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1. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
Originally by: JitaPriceChecker2 Can anyone tell whats the actual change ? Not yet. All that I can tell you is that each ship seems to be different. I haven't tested too many ships, but I have found atleast one Tech 2 ship that has had i...
- by Matalino - at 2010.03.13 00:34:00
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2. Moving some people around - in Test Server Feedback [original thread]
I don't believe that they do move requests like that. However, given the rules of engagement on the test server, you should be able to have everyone hop on to the server a few hours early and AFK auto-pilot their way there.
- by Matalino - at 2008.09.05 18:37:00
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3. Can any GM take action against rule breakers? - in Test Server Feedback [original thread]
Give it sometime. A Dev will likely read this post and take the proper action.
- by Matalino - at 2008.08.31 04:25:00
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4. Test Server Skill Training Times - in Test Server Feedback [original thread]
You learn at the same rate as TQ. You have the same skills that you had on TQ when they did the last mirror: which currently would be Aug 7 .
- by Matalino - at 2008.08.22 20:15:00
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5. Does using SiSi clobber TQ settings? - in Test Server Feedback [original thread]
Edited by: Matalino on 22/08/2008 20:13:19 It will not clobber your settings, as the settings are now stored in a path that includes the name of the server. That commandline option that you remember is obsolete: it doesn't do anything any mo...
- by Matalino - at 2008.08.22 20:12:00
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6. Definitive list of ship changes/problems - in Test Server Feedback [original thread]
Ship: Crane Problem: Insufficient power grid to effectively fit a MWD. Suggested fix: Add 4 to the base power grid of the Crane Ship: Industrials, Transport Ships, and Freighters Problem: Speed bonus is ineffective Suggested fix: Change to ...
- by Matalino - at 2008.08.21 20:56:00
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7. When will we see the speed rebalancing go live on tranquility - in Test Server Feedback [original thread]
Edited by: Matalino on 20/08/2008 20:06:07 WTF! We are still waiting for the change to be finalized on Sisi. Hell, we still need speed nerf dev blog part 2 . Tranquility better be a long ways off still.
- by Matalino - at 2008.08.20 20:05:00
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8. Contesting a Test Server Ban - in Test Server Feedback [original thread]
Edited by: Matalino on 20/08/2008 15:16:46 Originally by: Imiarr Timshae Like I say, I launched so many because I was bored. Well now you can be bored somewhere other than the test server. The test server is for testing, not for you...
- by Matalino - at 2008.08.20 15:16:00
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9. Bug when mining ? - in Test Server Feedback [original thread]
Have you filed a bug report?
- by Matalino - at 2008.08.19 22:05:00
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10. Motherships (Carriers) - in Test Server Feedback [original thread]
Edited by: Matalino on 19/08/2008 20:38:07 Originally by: Delc They are just oversized carriers. Huh??? Ya, that's what they are supposed to be: oversized carriers with E-War immunity, Clone Vats, and Remote ECM Bursts. What are yo...
- by Matalino - at 2008.08.19 20:38:00
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11. Checking to see if I have all of the shortcut stuff right. - in Test Server Feedback [original thread]
Given that Eve-Offline lists Sisi as having only 2 people on it, I would guess that it is in private/startup mode right now.
- by Matalino - at 2008.08.19 20:10:00
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12. Singularity public testing: Empyrean Age 1.1 - the war on bugs - in Test Server Feedback [original thread]
Originally by: Mikeel is there no patch availabe to the current SISI build or is it ANOTHER TQ copy and repatch ? Last SISI build 60303 to new >> current SISI build 60497 Originally by: CCP Tenitigo Due to the changes made...
- by Matalino - at 2008.08.12 19:08:00
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13. [Question] Speed changes. - in Test Server Feedback [original thread]
Edited by: Matalino on 12/08/2008 18:31:49 Originally by: Kepakh Those are solutions already, motives for change are unanswered... It could be argued that none of those objectives are currently met. The last one is problably the onl...
- by Matalino - at 2008.08.12 18:30:00
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14. [Question] Speed changes. - in Test Server Feedback [original thread]
Originally by: Svensgaard So back to the question, why have the speed changes come about? Originally by: Dev Blog Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the ...
- by Matalino - at 2008.08.12 16:42:00
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15. New patch on SISI today, anyone find any new changes? - in Test Server Feedback [original thread]
Originally by: CCP Oneiromancer There will also be a new mirror today, if the server starts up ok and there are no problems with the new database. Haven't logged in to check myself, but that sounds like a big change.
- by Matalino - at 2008.08.12 15:37:00
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16. Remote Hull Reps - in Test Server Feedback [original thread]
I don't know much about this, but could bumping up the range of Capital Remote Hull reps do the trick: give them a range of 20km instead of 15km?
- by Matalino - at 2008.08.08 14:50:00
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17. Security Status Balance Issues (new formulas inside!) - in Test Server Feedback [original thread]
Edited by: Matalino on 08/08/2008 00:52:55 Originally by: Vengal Seyhan Why not tie a security status gain for podding a pirate to the magnitude of their bounty? 100M bounty also = 10% sec status gain, or something? ...potentially abl...
- by Matalino - at 2008.08.08 00:51:00
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18. Blockade Runners and Scrams - in Test Server Feedback [original thread]
Originally by: Roger Douglas Proposed change: Warp stabilization strength equal to or in excess off the scram prevents the mwd from being shut off. This sounds like a reasonable counter balance to the fact that Blockade Runners (and othe...
- by Matalino - at 2008.08.07 22:31:00
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19. Singularity rules question! - in Test Server Feedback [original thread]
Edited by: Matalino on 07/08/2008 19:34:18 You will only get in trouble for pod killing if the other person complains. So if they don't complain, then you are fine. If they do complain, you will probably be banned from the test server. So if...
- by Matalino - at 2008.08.07 19:30:00
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20. Security Status Balance Issues (new formulas inside!) - in Test Server Feedback [original thread]
Edited by: Matalino on 07/08/2008 15:59:51 Originally by: Venkul Mul You could try a bug report, pointing out that the sec loss seem centered about 0.3 system, while the dev blog seem to use 0.4 as a point of reference. It could be a s...
- by Matalino - at 2008.08.07 15:58:00
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