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1. AFK Tempests the end of highsec mining? - in Player Features and Ideas Discussion [original thread]
Originally by: Tom Gerard Its all fun and games to you. Try being accused of being a macro every 5 minutes and losing a retriever evey other week to some misguided suicide ganker. Hint macro miners don't use t2 drones and dont skip the cr...
- by Matalino - at 2011.04.20 17:16:00
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2. NPC research slots rework - in Player Features and Ideas Discussion [original thread]
Regardless of the quota (even 1 slot per account) NPC research slots for ME and Copy would be filled up to the current wait times. There are more than enough accounts out there to fill up the research slots. Research slot availablity is not the l...
- by Matalino - at 2010.03.24 21:41:00
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3. Selling jump clones? - in Player Features and Ideas Discussion [original thread]
If you are refering to making it easier to get jump clones: there is already a free service that handles that. If you are refering to the possiblity of selling a jump clone with its implants: that defeats the game mechanic of not allowing them ...
- by Matalino - at 2010.02.24 17:29:00
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4. Suggestion... Tracking Courier Packages - in Player Features and Ideas Discussion [original thread]
The solution to your problem is most likely to increase the collateral that you require on your courier contracts. Your suggested feature would do nothing to limit corp theft. However, it would make courier contracts a death trap for anything w...
- by Matalino - at 2010.02.12 19:30:00
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5. GTC trading mechanics - in Player Features and Ideas Discussion [original thread]
The problem with an in-game commodity is that it cannot be used to reactivate inactive accounts, which is a key (possibly vital) feature. All they need is to build a web market interface similar to the in-game market. Now that GTC's have been sta...
- by Matalino - at 2008.09.05 19:32:00
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6. Eve time clock - in Player Features and Ideas Discussion [original thread]
Run in windowed mode. Eve time in the lower left, local time in the lower right.
- by Matalino - at 2008.09.05 19:23:00
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7. Game ideas to streamline Intersteller Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Titus Canmore I think as you play more you'll find that the game is quite a bit larger than what you may have explored so far, and that much of what you're discussing is already incorporated into gameplay. That's about it....
- by Matalino - at 2008.08.22 20:44:00
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8. ISK donations to get devs looking into specific ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Matalino on 22/08/2008 20:37:07 ... and so you scrimp and save to make that huge donation, the Dev looks at issue and responds: "Working as intended." Sure, we could use another pointless ISK sink for the stupid. ... or are you...
- by Matalino - at 2008.08.22 20:35:00
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9. Clones that keep implants - in Player Features and Ideas Discussion [original thread]
Originally by: Yakia TovilToba 2) Get a clue As you said, get a clue. While the +5 implant market has dropped substancially, it is no where near as low as it would go if there was no effective sink for removing them from the game. Just...
- by Matalino - at 2008.08.20 03:18:00
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10. All NPC corps should be militia corps - in Player Features and Ideas Discussion [original thread]
You do know that attacking "RMT farmers" is NOT a supported way of dealing with them: petition them with your "proof" You do know that griefing "RMT farmers" could also be classified as a EULA violation: two wrongs don't make a right! Why are yo...
- by Matalino - at 2008.08.19 22:18:00
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11. 1 - 6 hr modification delay for Sell/Buy orders - in Player Features and Ideas Discussion [original thread]
Originally by: Sollan Dyl What I am trying to acheive with this idea is to reduce the 0.1 isk "spamming" that is prevalent at most active markets, and encourage ppl to set solid "beat my price if u can" prices. Increasing the delay favor...
- by Matalino - at 2008.08.16 05:52:00
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12. Throw suicide gankers a bone - in Player Features and Ideas Discussion [original thread]
Perhaps it might have something to do with the fact that harasment is still a EULA violation, even when you are harasing EULA violators.
- by Matalino - at 2008.08.15 20:32:00
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13. 1 - 6 hr modification delay for Sell/Buy orders - in Player Features and Ideas Discussion [original thread]
Edited by: Matalino on 15/08/2008 20:29:06 Originally by: Sollan Dyl I'm merely suggesting a way for price setting to become more strategic in the game. Hardly Your suggestion would simply encourage people to us more alt/slots for b...
- by Matalino - at 2008.08.15 20:27:00
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14. Ship and Item Endurance - in Player Features and Ideas Discussion [original thread]
Originally by: Ascuris Wurm What if things wore out? Right now, repairable items only disappear when they are trashed or get blown up. An increased demand for items is good for the economy. Demand for repairable items goes up. Demand for m...
- by Matalino - at 2008.08.11 22:26:00
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15. Crew (was watching "Clear Skies"......) - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze hell, some even think you can get OUT of the pod while in a ship, and I swear I've seen mention of it in the chronicles, so maybe you can go stand on the bridge yourself. That specificly happens in the EA novel. Alt...
- by Matalino - at 2008.07.29 22:07:00
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16. Remove NPC Skillbook Sell Orders - in Player Features and Ideas Discussion [original thread]
Originally by: BlondieBC How about add more skill books to the LP stores, then double the price of NPC skill books? Doesn't this all depend on how much you value your LP? If you only expect to get 500 ISK/LP, then your wish has already ...
- by Matalino - at 2008.06.26 18:09:00
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17. The new Underused Module Tweaking Thread - in Player Features and Ideas Discussion [original thread]
Originally by: Kakita Jalaan Originally by: Imaos Originally by: Kakita Jalaan (Energized) Regenerative Plating - unchanged : under no realistic circumstances more useful than an (energized) adaptive nano membrane at i...
- by Matalino - at 2008.06.18 17:14:00
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18. Jury rigging the only skill in eve doing nothing ? - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Kraven Possibly it should be something like: "2% reduction to drawback for rigs requiring the Jury Rigging skill" First problem, none of the rigs that require Jury Rigging have draw backs. Jury rigging already does ...
- by Matalino - at 2008.06.17 22:46:00
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19. Advanced Diplomacy - in Player Features and Ideas Discussion [original thread]
Edited by: Matalino on 11/02/2008 23:23:01 Originally by: Chani Fedaykin a fact that should be resolved, because one of the main strength of eve (imo) is the possibility to leave the path you have choosen and go another one. Agreed! ...
- by Matalino - at 2008.02.11 23:22:00
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20. Advanced Diplomacy - in Player Features and Ideas Discussion [original thread]
Currently there is a limitation with the current standings game mechanics: if your standings drop to -5.0 with a faction and all of its allied factions, there is no way that you can ever work for that faction in the future. This game mechanic pl...
- by Matalino - at 2008.02.11 21:44:00
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