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1. Biomassing character if podded after crime. A counter to ganking. - in Player Features and Ideas Discussion [original thread]
I am one of the biggest Carebears in the game, at the moment, and I see this as a stupid idea, ganking and not getting ganked (In my case) is one of the things that gives Eve it's edge.
- by Max Godsnottlingson - at 2014.05.09 11:47:00
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2. Increasing skill level idea - in Player Features and Ideas Discussion [original thread]
Err that's why a lot of skills have an 'Advanced' version. Skills to level 5 are such a basic to everything part of Eve it would probably need a total rewrite of many systems. However, I could see some milage in adding a few new 'Advanced so and s...
- by Max Godsnottlingson - at 2013.05.31 13:08:00
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3. Exploration Agents - in Player Features and Ideas Discussion [original thread]
GǣAh Commander Godsnottlingson. As you know, the Amarr Empire does not have any 'formal' relationships with any of the factions that are trying to lay claim to Delve. However, we do keep a close eye, and ear, on what is going on down there. And t...
- by Max Godsnottlingson - at 2013.05.31 12:42:00
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4. 'Swiss Army' Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Max Godsnottlingson on 17/03/2010 10:21:14 I can see, and understand your concerns Slade, and even accept that there may well need to be some 'strong' ballencing needed, such as your suggestion of limiting it's use to WH systems. H...
- by Max Godsnottlingson - at 2010.03.17 10:20:00
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5. 'Swiss Army' Ship - in Player Features and Ideas Discussion [original thread]
OK, first off, I'll admit, I'm one of those crazies who like to dive into a WH system, with a cloaked Alt hauler as my only company and then let the WH close behind me. However, the one problem I have is that I am limited as to how well I can 'ex...
- by Max Godsnottlingson - at 2010.03.17 10:00:00
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6. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
There is one point that makes the whole argument about AFK cloakers mote. We have all seen how sophisticated Macro mining routines have become over the years. I'm sure that it would be more then simple for somebody to produce a routine that autom...
- by Max Godsnottlingson - at 2010.03.05 08:08:00
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7. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
While I generally disagree with the OP's original idea. I must say, one of the most intense times for me was during the Great Delve war. I had just jumped through a gate while flying a Proph with a cloak fitted, and discovered a 'camp' the bad wa...
- by Max Godsnottlingson - at 2010.03.04 12:09:00
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8. Flexible System Security levels - in Player Features and Ideas Discussion [original thread]
After giving it some thought, I'd suggest a simple (ish) capture the flag type system as a mechanic for raising or lowering a systems sec status. Every system from 0.7 down (Lets assume that 0.8 and above are core systems which CONCORD and local ...
- by Max Godsnottlingson - at 2008.09.09 18:19:00
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9. Flexible System Security levels - in Player Features and Ideas Discussion [original thread]
As it stands at the moment we have high sec 1.0 to 0.5, low sec 0.4 to 0.1 and 0.0 space. These are hard boundaries that never change. What I am suggesting is flexible boundaries, let some, or even all system sec status be affected by player inte...
- by Max Godsnottlingson - at 2008.09.09 12:16:00
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10. Deadliest Catch Eve style - in Player Features and Ideas Discussion [original thread]
The new season on the TV Documentary 'The Deadliest Catch' started in the UK tonight. For those not familiar with it, it follows the Alaskan Crab fishing fleets hunting King and Ophelia Crab in the Barent Sea. It's well worth watching by the way...
- by Max Godsnottlingson - at 2008.05.06 22:54:00
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11. Sorting AFK cloakers - in Player Features and Ideas Discussion [original thread]
Sorry. I disagree wholeheartedly with the ability to sit there all night while you sleep. You are supposed to be playing the game! My suggestion might not be a good one, it's something that come off the top of my head. I don't mind you camping a ...
- by Max Godsnottlingson - at 2008.01.22 14:17:00
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12. Sorting AFK cloakers - in Player Features and Ideas Discussion [original thread]
One of the most annoying things with Eve is the tactic of AFK cloakering. I can live with any amount of tactics being used against me, both fair and not so fair, so long as the foe player is there. I do object to having my game effected because a...
- by Max Godsnottlingson - at 2008.01.22 11:58:00
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13. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
Edited by: Max Godsnottlingson on 11/12/2007 23:32:27 Edited by: Max Godsnottlingson on 11/12/2007 23:27:43 As a 0.0 Ratter I would originally have disagreed with you Tovarishch. But after a few weeks of trying to put isk farmers out of bu...
- by Max Godsnottlingson - at 2007.12.11 23:27:00
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14. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
Yes. As one who has lived out of 'can villages' for several weeks at a time I like this idea. But with some limitations For example, Only one per character. No Research, manufacture, or refining mods These should be transportable 'forward bases'...
- by Max Godsnottlingson - at 2007.06.28 11:21:00
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15. Stop letting people use Local as an intell means - in Player Features and Ideas Discussion [original thread]
/Signed Until recently I wopuld not have agreed with this, seeing as I am one of the guys who is the main target for player pirates and all. But the past couple of weeks my Corp has been trying to catch and kill an isk farmer, and I've found out ...
- by Max Godsnottlingson - at 2007.06.28 10:54:00
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16. Proposal: Realm versus Realm - in Player Features and Ideas Discussion [original thread]
Also if you read the blogs you'll see that Factional warfare that is coming in with one of the future kali patches will more or less introduce this too
- by Max Godsnottlingson - at 2007.01.24 11:38:00
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17. Merging and splitting Gangs - in Player Features and Ideas Discussion [original thread]
My Corp/Alliance has just finished it's first war since Revelations came in. I have to say that on the whole, I love the new gang management system. There is one thing that could be doen to make things better. Unless it's already there and I've m...
- by Max Godsnottlingson - at 2007.01.22 12:58:00
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18. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
More then anything what is needed is a much clearer guide to how all the skills hang together. My current main is just 3 months old, though I'm a returning player who's been in Eve from the very first day. At 3 months old I can more then hold my o...
- by Max Godsnottlingson - at 2006.09.15 11:51:00
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19. Corp Wallet Division - in Player Features and Ideas Discussion [original thread]
I've recently been tasked with doing a big job within my Corp. So as to keep the money from the Corp that has been put aside for this projectfrom my own, I have had to set up an alt character to act as a paymaster. Now while this works OK, it does...
- by Max Godsnottlingson - at 2006.09.15 11:34:00
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20. Add graphical ship customization in game! - in Player Features and Ideas Discussion [original thread]
Edited by: Max Godsnottlingson on 15/09/2006 11:27:16 Edited by: Max Godsnottlingson on 15/09/2006 11:23:44 While I agree with the ideas of the OP, it would be nice to have some graphical variation in ships, even down to something simple l...
- by Max Godsnottlingson - at 2006.09.15 11:20:00
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