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1. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Bruce T Wolf wrote: Well after having invested a massive amount of time training skills around the Gila I am pissed about the nerf. I mean totally its not like all of those skills affect other ships in the game... total waste of time.
- by MeBiatch - at 2015.12.08 21:57:48
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2. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Any chance we will also see Ancillary remote repair mods? .. increase the rep amount then add a 40 second reload
- by MeBiatch - at 2015.11.27 01:39:47
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3. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Just add the ability to semi to fully dock... semi dock is the mechanic as proposed. fully dock is the standard interior dock that allows the current system... CCP please ask yourself how many times has removing existing functionality worked wel...
- by MeBiatch - at 2015.10.29 02:55:38
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4. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Just add the ability to semi to fully dock... semi dock is the mechanic as proposed. fully dock is the standard interior dock that allows the current system... CCP please ask yourself how many times has removing existing functionality worked wel...
- by MeBiatch - at 2015.10.29 02:54:48
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5. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Thus giving you the information much, much quicker and easier than before, thus making local a more powerful intel tool... not more powerful more reliable. it makes local more redundant... having by design a system wh...
- by MeBiatch - at 2015.10.23 00:58:38
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6. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How, exactly, does this not make local a more powerful intel tool? it gives you no new information that you did not have before... it just removes the tedium...
- by MeBiatch - at 2015.10.23 00:49:24
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7. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Oh, hey, it's another 'please make local an even more powerful intel tool because I am too damn lazy to read' thread! No. this does not make local more powerful it simply makes it customizable. its a quality of life i...
- by MeBiatch - at 2015.10.23 00:37:26
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8. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
I am a big fan of having custom settings on the overview... as it provides key abilities for intel and combat. the other really great tool in eve for intel is local... in some place local can be extremely cluttered here's looking at you jita... ...
- by MeBiatch - at 2015.10.23 00:11:10
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Quote: Quality of life bonus for roaming Sacs so we talking boxers or briefs?
- by MeBiatch - at 2015.10.16 20:40:29
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10. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Awesome. .. thumbs up on this one... cant wait to play with setups on sisi
- by MeBiatch - at 2015.10.02 19:38:51
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11. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Ty fozz... cant wait to see whats in store for battleships
- by MeBiatch - at 2015.09.11 22:25:06
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12. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Galphii wrote: MeBiatch wrote: ill say it again make fozziesov a mesh between structure and elink grind. make it so you use the elink to reinforce the 1st time then you have to use elinks for the 1st capture event. this then would cause ...
- by MeBiatch - at 2015.08.19 01:19:15
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13. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. The only solution to the problems ...
- by MeBiatch - at 2015.08.19 00:46:24
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14. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: Speed limit on ships fitted Entosis links is WRONG. A better way to deal with this is to just make the Entosis link module only fittable on destroyer class ships and above. So simple and yet fixes all the issues of the so calle...
- by MeBiatch - at 2015.08.19 00:15:11
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15. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
My idea is to make capture towers have a 75km scram and 90%web. That should ensure the death of trollceptors. Also I don't mind a little structure grind when it results in a big fight. Take b-r as an example. In br you had a giant capital fig...
- by MeBiatch - at 2015.08.18 23:29:13
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16. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
I am still saying... make the ishtar the armor version of the Gila... but instead of 2 drones give it 5 medium and better application bonuses to make up for lack of secondary weapon bonus...
- by MeBiatch - at 2015.07.10 16:31:17
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17. T3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Maybe give them a mesh between modular like t3 crusiers and modes like t3 destroyers. Maybe make the skills for tge sub mods lev iii so it hurts when you loose one.
- by MeBiatch - at 2015.06.30 02:09:07
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18. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Skir Skor wrote: The FOF missiles are in a really bad spot atm . Any chance of some love? https://www.youtube.com/watch?v=3Z9_N1ugYSE
https://www.youtube.com/watch?v=rL4Z5GM92Qg I would love it if FOF missiles could be set to attack t...
- by MeBiatch - at 2015.06.26 18:39:50
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19. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Please don't use the Gila as a reference to a balanced drone boat. :( It's one of the three most broken cruisers in the game. tell this to me after the new patch when typhoons will be blapping them off the field. ty...
- by MeBiatch - at 2015.06.23 20:50:59
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20. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
IMO the ishtar should become a medium drone boat. Simular to the gila but instead of shields its focus is armor and 5 drones instead of two and only focused on drones for damage. new ishtar: Gallente Cruiser bonuses (per skill level): 10% bon...
- by MeBiatch - at 2015.06.23 20:26:34
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