Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
81. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Last thing we really need is more people in supers though perhaps? Just give out sov lasers What if they made carriers pocket carriers and then made super carriers standard carriers and gave a reimbursement of capital ...
- by MeBiatch - at 2015.04.25 15:41:14
|
82. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Anhenka wrote: I'd love to see a Nestor fit that can fit a minimum of three reps and run them cap stable, even with a cap buddy. It also needs to have a heavy tank (150k+ EhP before links), fit at least one scan res scrip...
- by MeBiatch - at 2015.04.23 04:00:55
|
83. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Gemini Tordanis wrote: MeBiatch wrote: If they removed the rr bonus from carriers and built it into the traige then i would like to see the introduction of logistic battleships. Logi bs would help scale capital fights bu...
- by MeBiatch - at 2015.04.23 02:53:15
|
84. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
If they removed the rr bonus from carriers and built it into the traige then i would like to see the introduction of logistic battleships. Logi bs would help scale capital fights but be vulnerable to both capital and sub cap fleets.
- by MeBiatch - at 2015.04.22 21:23:02
|
85. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Carriers. Remove the rr bonus put it in the triage. Super carriers remove the rr all together.
- by MeBiatch - at 2015.04.20 20:02:26
|
86. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Heck, how's this for a vision of Mooring mechanics: Moored ships are visible in space, they are effectively docked in a special Hangar and the pilot who docked them can set permissions for the Alliance by roles as well ...
- by MeBiatch - at 2015.04.18 19:13:20
|
87. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: MeBiatch wrote: Not really you can bubble up a pos. And you can't bubble up an Acceleration Gate?. you can but as i said you can setup a JC in the shipyard so you can bypass the camp. Cade Windstalker wrote: ...
- by MeBiatch - at 2015.04.18 16:21:07
|
88. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I came up with this idea back in 2011... perhaps ccp can take some of the ideas and make them work for regular capitals. http://oldforums.eveonline.com/?a=topic&threadID=1520907
- by MeBiatch - at 2015.04.18 15:44:59
|
89. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I think the long and the short of this is that if moored ships get destroyed or cut loose when the structure they're attached to is destroyed then the majority of supers pilots won't use mooring, or at least won't use i...
- by MeBiatch - at 2015.04.18 15:31:32
|
90. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This seems like just another hoop to jump through. If you can beat the enemy for the gate then you can just as easily do it for the structure the ships are moored to. No point to the mechanic in that regard, it just le...
- by MeBiatch - at 2015.04.18 12:34:49
|
91. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
How about if you jave a fully upgraded system then you can build a 'ship yard' in ded space. if you try and scan out the ship yard it will lead to a jump gate. This jump gate only allows members of the alliance to activate it. You as an attacke...
- by MeBiatch - at 2015.04.18 04:19:53
|
92. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Lelob wrote: My concern with mooring supercaps/titans in a structure is that it would STRONGLY encourage blobbers to just non-stop camp that area. The whole idea of this new sov, I thought, was to avoid having to have 50k coalitions go and grin...
- by MeBiatch - at 2015.04.18 04:01:11
|
93. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Gremoxx wrote: Skia Aumer wrote: Rowells wrote: Rawketsled wrote: Dreads: Just give them something meaningful to shoot at in FozzieSov. Maybe it's time to unleash them upon the battleship hordes? Battleships fleets struggle to surv...
- by MeBiatch - at 2015.04.17 14:35:57
|
94. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: MeBiatch wrote: Honestly if you guys can pull off 48 full fleets you win eve... do i think it will happen? no... most fleets i have seen from cfc is what like 5-6 full fleets? Still more than enough if we split those fl...
- by MeBiatch - at 2015.04.11 19:05:03
|
95. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: MeBiatch wrote: Nolak Ataru wrote: MeBiatch wrote: lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is j...
- by MeBiatch - at 2015.04.11 17:04:26
|
96. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: MeBiatch wrote: lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is just one constellation lets say that the e...
- by MeBiatch - at 2015.04.11 16:21:09
|
97. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: I agree with everything right up until the end of where i quoted you... What you want to do with the tracking of dreads against subs is just bullcrap unless the effective damage against ship type is revamped to be based on h...
- by MeBiatch - at 2015.04.11 15:18:17
|
98. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
lets say every ihub/tcu/outpost in the RFY constellation in deklein gets reinforced. how would the CFC defend up to 370 capture annoms over 13 systems? and this is just one constellation lets say that the entire deklein region gets reinforced that...
- by MeBiatch - at 2015.04.11 14:38:31
|
99. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Gemini Tordanis wrote: I'd like to see carriers have more use of their Fighter-craft. When I think of a carrier, I envision fighter-craft as the primary projection of power. Yeah it can carry things in the hanger and such but predominantly I wo...
- by MeBiatch - at 2015.04.11 00:29:59
|
100. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
d0cTeR9 wrote: @Alexis Nightwish Your numbers are completely off. The way things are now, this 'big' EHP wall you are sooooo worried about, just indicates you do not have proper DPS to take them down. That's your problem, not the supercaps. Ha...
- by MeBiatch - at 2015.04.10 20:17:48
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |