Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
121. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: MeBiatch wrote: SilentAsTheGrave wrote: MeBiatch wrote: xttz wrote: What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I: Requires Infomo...
- by MeBiatch - at 2015.04.02 21:07:01
|
122. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
SilentAsTheGrave wrote: MeBiatch wrote: xttz wrote: What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I: Requires Infomorph Psychology 1 +250,000 mass when online ...
- by MeBiatch - at 2015.04.02 20:26:18
|
123. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
xttz wrote: What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I: Requires Infomorph Psychology 1 +250,000 mass when online 5 Minute Cycle Time, 25km range 10 PWG, 1...
- by MeBiatch - at 2015.04.02 16:53:51
|
124. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
nice... good to know about the increase...
- by MeBiatch - at 2015.04.02 00:00:51
|
125. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: Maybe instead of "T1 Entosis link " and "T2 Entosis link " you should call them "Small Entosis link" and "Large Entosis link". Given the range, power and energy use, that would better fit what you are doing. yeah I like...
- by MeBiatch - at 2015.04.01 23:50:41
|
126. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
WarFireV wrote: Half of you people don't have any idea of how terrible fighters are. They die in an instant to any fleet and they are barely usable against subcaps. what if fighters had fittings like tanks in dust 514? that might make them w...
- by MeBiatch - at 2015.03.31 18:45:01
|
127. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: MeBiatch wrote: Serendipity Lost wrote: MeBiatch wrote: An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the si...
- by MeBiatch - at 2015.03.31 18:29:34
|
128. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Faren Shalni wrote: hey guys the afk clocking thread is that way ========> https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread take you whining there okay then the discussion about the observatory array sho...
- by MeBiatch - at 2015.03.31 17:43:06
|
129. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Quote: Observatory Arrays focus on intelligence gathering and disruption tools, like tampering with Star Map filters, D-scan disruption, ship intelligence disruption, player tracking capabilities or being able to pinpoint cloak users What I ...
- by MeBiatch - at 2015.03.31 14:30:05
|
130. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: MeBiatch wrote: An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus... That way ...
- by MeBiatch - at 2015.03.31 12:37:31
|
131. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: MeBiatch wrote: An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus... That way dre...
- by MeBiatch - at 2015.03.31 12:36:19
|
132. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
An idea to make Dreads usefull post fozziesov would be adjusting the siege module to act like the bastion. Basically take the damage bonus away from the siege and add it to the hull bonus... That way dreads can act like carriers and be front line...
- by MeBiatch - at 2015.03.31 01:35:12
|
133. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Great stuff. Will be fun to test once it hits sisi
- by MeBiatch - at 2015.03.21 18:43:58
|
134. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
so to further the idea may i present you the tech II rokh Role: Flag ship Caldari Battleship bonuses (per skill level): 10% bonus to Large Hybrid Turret optimal range 4% bonus to all shield resistances Flag ship bonus: 10% reduction in signatur...
- by MeBiatch - at 2015.03.04 04:39:30
|
135. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
epicurus ataraxia wrote: MeBiatch wrote: Okay here is the idea. MAKE tech II (tier 3) battleships. I would call them Flag ships. They are the only ones that can fit the Entosis Link. Make the Entosis Link a variation of the bastion modul...
- by MeBiatch - at 2015.03.04 02:22:20
|
136. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Okay here is the idea. MAKE tech II (tier 3) battleships. I would call them Flag ships. They are the only ones that can fit the Entosis Link. Make the Entosis Link a variation of the bastion module. so it gets bonus to hull resist and armor an...
- by MeBiatch - at 2015.03.04 01:57:18
|
137. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Proton Stars wrote: MeBiatch wrote: Proton Stars wrote: MeBiatch wrote: Align Planet1 wrote: Bubbles shut off MWD's? News to me. no but linked true sansha scrams on a lechasis doo. Your gasp of game mechanics and meta is...
- by MeBiatch - at 2015.03.04 01:07:00
|
138. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Talbrys Narentyr wrote: All they're doing is making it even more aids to take a system, and practically impossible to do anything outside of your own TZ. All you need is a cloud of interceptors with the t2 (250km range one) loaded up with sebo...
- by MeBiatch - at 2015.03.04 01:02:32
|
139. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Proton Stars wrote: MeBiatch wrote: Align Planet1 wrote: Bubbles shut off MWD's? News to me. no but linked true sansha scrams on a lechasis doo. Your gasp of game mechanics and meta is so great you too should work for ccp. ...
- by MeBiatch - at 2015.03.04 00:58:20
|
140. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I think stations services should be hackable during non prime time... and prime time should be based on occupancy.... you dont actually live in the system its pretty much always vulnerable... if you have maxed out occupancy on that said system the...
- by MeBiatch - at 2015.03.04 00:53:11
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |