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141. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Align Planet1 wrote: TigerXtrm wrote: You people mean to tell me that, in all your infinite loophole finding, game breaking ways of abusing mechanics, it's completely impossible to kill a piece of paper going 11km/s? Surely some warp bubbles...
- by MeBiatch - at 2015.03.04 00:50:04
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142. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Gregor Parud wrote: Aryndel Vyst wrote: HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS. Do you want everyone to do high sec incursions or something? ~content creation~ No they wan...
- by MeBiatch - at 2015.03.04 00:49:15
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143. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
PorkCleaner wrote: A couple of points: BAD 1) Been touched on a lot but needs to be re-iterated non-stop. Please give null-sec sov owners a better incentive to want null in the first place. The reduction in pos fuel is not even close to enou...
- by MeBiatch - at 2015.03.03 22:55:06
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144. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Princess Cherista wrote: Sylvanium Orlenard wrote: I've read like the first 6 pages of comments. And one of the prevailing comments was "Where is the bonus / incentive for owning sov?" Now I've never actually been a sov resident but please e...
- by MeBiatch - at 2015.03.03 20:51:28
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145. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Javajunky wrote: I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up. Cool cus now the gsf will have to tighten its belt... glad you are being proactive on the weight loss
- by MeBiatch - at 2015.03.03 20:49:51
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146. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
MuppetsSlayed wrote: The new simpler system that everyone can understand and apparently automatically knows what they should be doing and when takes 20 pages to explain? There are good ideas here and some bad ones. Why make the T2 module 10 t...
- by MeBiatch - at 2015.03.03 20:36:39
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147. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Okay read the blog. About occupancy and congestion is there any plan to add missions to stations? Maybe make it a lev iv thing if you have ihub and tcu... that will make actually living in the system worth it because as it stands high sec missioni...
- by MeBiatch - at 2015.03.03 20:32:23
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148. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
On thr plus side im now cap stable
- by MeBiatch - at 2015.02.27 14:28:16
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149. CSM Minutes - CCP dont you screw up the chimera - in EVE General Discussion [original thread]
CCP Darwin wrote: Dominique Vasilkovsky wrote: Good, can't wait to have the Sleipnir back in the Cyclone hull. It is just looking rubbish and wrong in the Hurricane hull. Sorry, but this won't be changing back. I liked the version based o...
- by MeBiatch - at 2015.02.04 04:25:11
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150. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
Do you think we will ever be able to make corp skins for ships? Or put decals on them like they did in WWII on the side of war planes?
- by MeBiatch - at 2015.01.20 17:50:44
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151. I am an alt... - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: If my main is an alt, of a main that became an alt because of the alt becoming the main, who am I? a guy who owns a titan
- by MeBiatch - at 2015.01.17 04:18:27
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152. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Orchid Fury wrote: please scrap the dscan immunity and give combat recons t2 resits instead. fleets really need viable support cruisers, currently combat recons implode if they receive a fart. and the only alternative are t3s. dscan immunity se...
- by MeBiatch - at 2014.12.23 21:02:06
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153. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
cant see why without tech II resist i would use a lach over a celestis for a fleet fight.
- by MeBiatch - at 2014.12.23 16:46:06
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154. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Removing T2 resists : Not cool. This is mandatory for large fleet fights. And in small fights, given the skills requirements and the pricetags of these ships, this is far from OP. yeah not too sure why removal of the resist th...
- by MeBiatch - at 2014.12.23 16:38:53
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155. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Rise wrote: We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway. We have T3 re...
- by MeBiatch - at 2014.12.23 16:31:49
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156. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Fonac wrote: Link does not work :/ also link not trusted by eve...
- by MeBiatch - at 2014.12.18 23:45:07
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157. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Dani Maulerant wrote: As if FW needed any more incentive to stay at the frigate/destroyer meta level in novices and smalls. We totally need Pirate Faction Faction warfare...
- by MeBiatch - at 2014.12.18 23:42:13
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158. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: S'No Flake wrote: Marlona Sky wrote: There is a couple things here I am concerned about: ECM still offers no counter play. Effectively rendering a player unable to do anything for at least 20 seconds plus the time i...
- by MeBiatch - at 2014.12.18 23:39:37
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159. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: MeBiatch wrote: wrote: I don't think I have ever been killed by just a recon before. Was there some massive boost in firepower I didn't see in the OP? never been killed by a curse? i did see one kill back in o6 wh...
- by MeBiatch - at 2014.12.18 23:36:39
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160. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
wrote: I don't think I have ever been killed by just a recon before. Was there some massive boost in firepower I didn't see in the OP? never been killed by a curse? i did see one kill back in o6 where it was a curse and a vegabond.
- by MeBiatch - at 2014.12.18 23:16:13
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