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1. Assault Frigate role and module suggestion - in Ships and Modules [original thread]
Interesting idea, but probably overpowered. In my opinion it would be simply enough, if Assault Frigates would get a 50% role bonus to reduction of enemy stasis webifier.
- by Meditril - at 2017.07.18 09:27:35
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2. Assault Frigates -- instead of a "bandaid", change the rol... - in Ships and Modules [original thread]
Give Assault Frigates a 50% reduction bonus to enemy e-war effects (except warp disruptors/scramblers).
- by Meditril - at 2016.01.24 17:54:18
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3. armor vs shield - in Ships and Modules [original thread]
There are indeed some Amarr ships which work nicely with shield tank, especially those which are drone based... just start thinking out of the box. Furthermore, don't forget the Succubus and its big brothers... great laser damage, good shield tan...
- by Meditril - at 2014.11.20 14:04:46
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4. State of the Firetail - in Ships and Modules [original thread]
The good thing of the Firetail is that it is a Jack of all Trades... making it very flexible and hard to predict. The bad thing of the Firetail is that it is a Jack of all Trades... making it hard to optimize and excel against any other Faction Fr...
- by Meditril - at 2014.10.21 16:47:53
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5. Just Started, need Frigate Advice - in Ships and Modules [original thread]
Comming back to Minmatar Frigates, a Claw is an interesting choice here. You can get 200 dps out of it while still having a good buffer tank and a small repper for occasional repairs. The best thing is, you do not need to worry about bubbles and i...
- by Meditril - at 2014.10.16 12:51:00
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6. Interceptor or Cov Ops? - in Ships and Modules [original thread]
Interceptor is definitely a better choice, but you have to put enough Nano-Fibers onto it so that it insta-warps. Ability to cloak is however more useful if you want to not only scout a safe route but you also want also to spy on the enemy fleet.
- by Meditril - at 2014.07.16 14:09:00
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7. Combat Interceptors? - in Ships and Modules [original thread]
Hrett wrote: Perhaps I am daft, but it seems to me that the sole purpose of the combat interceptor is to kill the attack interceptors (you should have lots of targets right now!). You dont need to worry about webs or scrams because the attack i...
- by Meditril - at 2014.01.28 10:41:00
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8. Combat Interceptors? - in Ships and Modules [original thread]
bubble trout wrote: Is the claw good? No, no it is not. That's why I am asking if someone found the magic bullet for them.
- by Meditril - at 2014.01.27 15:06:00
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9. Combat Interceptors? - in Ships and Modules [original thread]
Octonetwork wrote: Meditril wrote: The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off Med 1/ Try AB Fit ? 2/ Try long range weapon ...
- by Meditril - at 2014.01.27 15:04:00
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10. Combat Interceptors? - in Ships and Modules [original thread]
Hi guys, I am struggling in getting the two-med-slot combat interceptors (e.g. Claw or Crusader) to work for small scale PVP. The main problem I see is that they have short range weapons and once you are in scram range you completely lose range c...
- by Meditril - at 2014.01.27 13:53:00
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11. Speed tanking - in Ships and Modules [original thread]
First rule of speed tanking: Speed tanking works usually better with Afterburner because it does not raise your signature. Exceptions are ships which have a Microwarpdrive signature reduction bonus like Interceptors, Assault Frigates, or Heavy As...
- by Meditril - at 2013.12.25 08:09:00
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12. The great missile debate - in Ships and Modules [original thread]
Guys, really. Missiles are fine as they are, and the recent change by CCP to Rapid missiles was really needed. Especially Rapit Small Missileswhere completely overpowered. Missiles are intended to be a complete different weapon than turrets, and ...
- by Meditril - at 2013.12.21 12:20:00
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13. Are ceptors imba now? - in Ships and Modules [original thread]
Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them. However, there is a clear sign that interceptors are not overpowered. I see them only sel...
- by Meditril - at 2013.12.13 15:12:00
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14. Why did CCP make Amarrian drones suck compared to other races? - in Ships and Modules [original thread]
Theory crafting and reality are sometimes so far off. Amarr drones work very nicely if applied against the right target. In particular if you apply them against these ugly shield tanked nano fluff.
- by Meditril - at 2013.10.18 12:24:00
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15. Armor Hardeners Are Useless at PvP - in Ships and Modules [original thread]
Roime wrote: The Reactive Armor Hardener addresses this issue. It won't be as good as an ordinary, overheated active hardener against certain damage types, but in every case when someone is not shooting into your weakest resist, it's much bette...
- by Meditril - at 2013.10.16 09:30:00
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16. Cerberus Rebalance - in Ships and Modules [original thread]
As long CCP doesn't invent a working Anti-Missile module giving long range missiles too much DPS is just making them overpowered. At the moment Rapid Light Missile Launchers are already completely overpowered when it comes to kill small and weak s...
- by Meditril - at 2013.09.12 13:51:00
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17. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing cap usage to 1/4. This would make ECM m...
- by Meditril - at 2013.07.23 11:18:00
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18. Light Missile Counter - in Ships and Modules [original thread]
I know many people will now start laughting, but the ancillary adaptive resistance hardener is a suprisingly good counter to any kind of missiles or rockets. Since those things usually do only one type of damage you get after some time 60% additio...
- by Meditril - at 2013.07.11 14:59:00
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19. Warp Core Stabilizers - in Ships and Modules [original thread]
Amir Rayman wrote: Hyku P'tiboo wrote: Just 2 quick questions : 1) If I fit 1 warp core stabilizer on my ship I will counter 1 warp jammer ? So my opponent needs to have 2 warp jammers to jam me right ? 2) If I want to use jammers (prefera...
- by Meditril - at 2013.07.10 11:25:00
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20. Is it time to admit webs were overnerfed? - in Ships and Modules [original thread]
Milton Middleson wrote: This is true, and you've also got to consider that you can only have one afterburner. While one afterburner is better than a single web, you can be webbed multiple times, which pretty much negates any speed/sig tank you...
- by Meditril - at 2013.07.10 08:32:00
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