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1. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
One thing I really don't understand: Why does everybody here seems to think that missions (especially lvl 4 and 5 ones) or other NPC spawns should be runable in full-AFK mode? CCP wants to make PVE content being more similar to PVP content. This ...
- by Meditril - at 2012.11.06 15:20:00
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2. Micro Jump Drive - in Test Server Feedback [original thread]
Mckhenry wrote: Jerick Ludhowe wrote: 2pt scrams currently do not work for disabling the MJD. Please fix in your next build CCP, thanks! Neither do 4 scrams(total of 8 points). Tried this tonight on an alliance member. He then spent the...
- by Meditril - at 2012.11.01 14:03:00
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3. Micro Jump Drive - in Test Server Feedback [original thread]
Akirei Scytale wrote: Tyrus Tenebros wrote: Back to the MJD: TBH I think not being affected by bubbles and long points, but being nullified by scrams, is the correct way to go here. Obviously there's MASSIVE problems with leaving support b...
- by Meditril - at 2012.10.31 10:27:00
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4. Micro Jump Drive - in Test Server Feedback [original thread]
Nyancat Audeles wrote: I went into Combat Field 2, where I was targeted by a Moros and some Minmatar super (forgot name) and disrupted by a cruiser. I was able to escape the engagement and disruption by just using this module, then warping to t...
- by Meditril - at 2012.10.30 10:40:00
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5. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
CCP Paradox wrote: Micro Jump Drive Skill: Micro Jump Drive Operation. Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius. Are you jumped 100km in...
- by Meditril - at 2012.10.25 15:32:00
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6. @ccp : missile buff - in Test Server Feedback [original thread]
It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Theref...
- by Meditril - at 2012.05.21 13:22:00
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7. Are you seeing white effects, ships or other white anomolies? - in Test Server Feedback [original thread]
I can confirm that this issue already happens with current version of EVE (the playing version). I usually run into this problem with stations, they are completly rendered in white once this issue occurs.
- by Meditril - at 2012.05.18 12:48:00
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8. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
So small ships will get rendered useless again? GÇó Drone Damage module (Extrinsic Damage Amplifier) Warror II insta-poping frigates now? GÇó Light and Medium Web drones Snipers first let their light drones web you and then insta pop your frig? ...
- by Meditril - at 2012.05.02 15:26:00
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9. Incursion NPC and encounter sizes - in Test Server Feedback [original thread]
Edited by: Meditril on 23/01/2011 08:10:37 Faction Warfare provides you with size limited missions and plexes. So if you choose lvl 1 missions/plexes then you can only enter them with a T1-Frig. Level 2 allows T2-Frigs and 1-Cruisers etc. As ...
- by Meditril - at 2011.01.23 08:05:00
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10. Sleeper Level AI in mission rats is the day drones are screwed - in Test Server Feedback [original thread]
I think what we need are two operation modes for drones: 1. offense mode: drone behaves like now. 2. defense mode: drones do not use MWD, they activate an armor and shield hardener instead which raises all resists by 40%. With this the pilot wou...
- by Meditril - at 2009.05.27 15:00:00
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11. CCP please explain how you view the differences between the races - in Test Server Feedback [original thread]
I think what many people forget when moaning about Minmatar split weapon system is that Minmatar ships and especially their split weapon system allows you to fit very flexible setups. In combination with their high speed this makes Minmatar ships ...
- by Meditril - at 2008.08.01 13:58:00
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12. Committing to Combat - in Test Server Feedback [original thread]
I am happy to see that someone else also thinks that "commit to fight" philosophy is broken. I prefer something like "chasing and hunting". It should be possible to avoid an enemy, but the enemy should also get the option to chase and hunt his vic...
- by Meditril - at 2007.12.26 17:59:00
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13. The new ships in order of number of people complaining about them... - in Test Server Feedback [original thread]
BlackOps without CovertOp Cloaking Device are definatelly useless. They will run into similar problems like StealthBombers.
- by Meditril - at 2007.10.28 19:20:00
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14. Give us remote hull repair drones - in Test Server Feedback [original thread]
Yes, please give us these drones.
- by Meditril - at 2007.10.22 14:40:00
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15. cans + lag=torture - in Test Server Feedback [original thread]
I propose to make cans use some fuel. For example one unit per day (downtime). If there is no more fuel in the can, then the can gets unanchored and can be taken by everyone. If it's not taken, then the can should get damaged every day by 10% of i...
- by Meditril - at 2007.09.25 11:06:00
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16. Remove small containers from gates - in Test Server Feedback [original thread]
Please make containers use fuel! One unit per day... if the fuel runs out the container gets unanchored and everybody can take it. Furthermore an unanchored container should be damaged by 10% of his hull per day... so after 10 days it pop. Problem...
- by Meditril - at 2007.09.10 14:57:00
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17. vagabound - in Test Server Feedback [original thread]
Dear CCP please nerv all ships which are more powerful, faster or have better resists than the ship I am currently flying. Thx.
- by Meditril - at 2007.09.10 14:51:00
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18. Another idea for afk cloaking problem - in Test Server Feedback [original thread]
Simply NO! Remove cloakers from local, problem solved.
- by Meditril - at 2007.09.04 10:03:00
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19. Motherships in empire --- Why? - in Test Server Feedback [original thread]
One solution to the mothership problem is to make them not invulnerable towards Warp Scramblers. Just give them 8 warp core strength points. So that you need many ships to scramble them but it is not impossible.
- by Meditril - at 2007.08.26 07:39:00
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20. Game Mechanic changes for Anti-Pirates. - in Test Server Feedback [original thread]
One solution to the mothership problem is to make them not invulnerable towards Warp Scramblers. Just give them 8 warp core strength points. So that you need many ships to scramble them but it is not impossible.
- by Meditril - at 2007.08.26 07:38:00
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