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381. Want the old "StealthBomber" back - in Player Features and Ideas Discussion [original thread]
Hi CCP, do you remember to old StealthBomber? I mean the one which was able to use Cruise Missiles and was not able to use the Covert Ops clocking device, but which was flying two times faster clocked than unclocked with the Improved Cloaking Dev...
- by Meditril - at 2012.12.14 11:04:00
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382. Strength of Faction Navy? - in Warfare & Tactics [original thread]
If you have a nanoed frigate / cruiser which can not be catched at gate in low-sec then you can also safely travel through enemy high-sec. In enemy high-sec you just need to to warp constantly around to be safe from enemy faction navy. However, on...
- by Meditril - at 2012.12.14 09:55:00
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383. Rifter against the new destroyers... - in Warfare & Tactics [original thread]
Zoe Panala wrote: Luck is present in the game in form of ECM modules. None of the listed examples has any kind of ECM involved. Luck is not only about ECM, luck is also about wrecking shots and luck is also about finding someone which has a...
- by Meditril - at 2012.12.14 09:49:00
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384. Talos needs to be nerfed. Long live the Vagabond! - in Ships and Modules [original thread]
SMT008 wrote: Oh and I just checked tracking stats. 220mm Vagabonds have a tracking of 0.1349. Neutron Taloses with Null have a tracking of 0.0794. I'm not a math specialist, but that's not really 6.5 times better, is it ? You should not for...
- by Meditril - at 2012.12.13 16:15:00
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385. Faction Frigates but no Destroyers in Novice Plexes? - in Warfare & Tactics [original thread]
Zoe Panala wrote: Maybe you should stop being stupid, a Firetail can kill a Daredevil. A noobship can also kill a Daredevil if the Daredevil pilot is AFK or very stupid. In practice a Firetail will die to a Daredavil in 98% of cases. In 1% o...
- by Meditril - at 2012.12.13 16:07:00
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386. Rifter against the new destroyers... - in Warfare & Tactics [original thread]
@Cynthia Nezmor: I have really no idea what your problem exactly is... but yes, basically with luck you can kill a destroyer even with a noob ship or a stealth bomber (me did this some long time ago). But when saying this then you should at least ...
- by Meditril - at 2012.12.12 13:28:00
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387. Rifter against the new destroyers... - in Warfare & Tactics [original thread]
Destroyers are made for killing frigates, therefore it is usually suicide to engage a destroyer solo in a frigate. There are however two exceptions: a) Destroyer is short range turret and you are long range kiter b) Destroyer is long range turret ...
- by Meditril - at 2012.12.12 10:52:00
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388. Best Retribution T1 PvP Frigate Candidate - in Ships and Modules [original thread]
Basically most important in this game is "experience" and a "tactical plan". With tactical plan I mean you have to decide on the tactics you want to fly, .e.g. are you going for brawling or kiting? are you going for high-dps output or for high-tan...
- by Meditril - at 2012.12.11 13:04:00
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389. When you make the TD change for missiles... - in Ships and Modules [original thread]
Bloody Wench wrote: Tracking Computers for missiles, this I would approve of. Opt Range (+) and Exp Radius (-) This would on the other side mean that Tracking Disruptors would reduce the range (speed and/or flight time) of missiles and ra...
- by Meditril - at 2012.12.11 12:47:00
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390. Pve in Eve seems unrewarding and not so interesting. - in Player Features and Ideas Discussion [original thread]
Gilbaron wrote: the problem is not that pve is boring, the problem is that you can hardly make a living via pvp This is a general issue of PVP, regardless if it is a game or reality. Fight always means destruction, which means a) valuables a...
- by Meditril - at 2012.12.06 15:39:00
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391. Afford pvp and plex - in Warfare & Tactics [original thread]
With FW you really can afford PVP without much hassle or any need to buy ISK for cash. You just need to apply the following rules: Fly cheap, (T1/Faction/T2) Frigates, T1 Destroyers and T1/Faction Crusiers are your best friends. The more ex...
- by Meditril - at 2012.12.06 10:57:00
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392. Thank you CCP for the new gates in A vs M FW - in Warfare & Tactics [original thread]
Yeah, it's a great innovation. Finally I do not need to roam 20 jumps to find any active Amarr. Now I just need to go one jump and viola... here they are these slave drivers, ready to get owned. Many thx, to CCP.
- by Meditril - at 2012.12.06 10:49:00
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393. Why am I not that excited? - in Ships and Modules [original thread]
So far I had only time to play for like 10 minutes... this was just enough to move some stuff and train the new Ladar skill which makes you less vulnerables to ECM... this is indeed exciting! With regards to everything else... time will show.
- by Meditril - at 2012.12.05 15:28:00
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394. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
These static 2/2 plexes are much fun and they attract a lot of PVP. Please don't remove them. If you really want to do something good, then make it so that they can't be farmed that easily. For example: the final room should only be accessible onc...
- by Meditril - at 2012.12.04 10:55:00
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395. FW Plex button change - in Warfare & Tactics [original thread]
This change will definately boost brawling setups while kiting nano setup will get less frequent. Speed was very important in the past if you wanted to catch someone running the button. Now kiting will get hard, since it will get hard to get out o...
- by Meditril - at 2012.11.30 16:06:00
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396. Sticky:Dev blog: War. War never changes..until it does - in EVE Information Portal [original thread]
Allowing Faction Frigates in novice complexes is good. Disallowing Destroyers is very good! But allowing Pirate Frigates is bad, they are just soo much overpowered. With regards to small complexes, I think you should allow T1 Cruisers and Faction...
- by Meditril - at 2012.11.29 16:24:00
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397. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
With now every cruiser being capable of fitting dual web, we really need a counter to web or (assault) frigates will have no chance of survival within 10 km range of any cruiser. Therefore I propose you invent the "Active Anti-Web" and the "Passi...
- by Meditril - at 2012.11.28 14:59:00
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398. Cruiser Changes Effects on AFs - in Ships and Modules [original thread]
Caitlyn Tufy wrote: Smaller sig, faster, higher resists, better agility, etc. Yes, AFs will still be very viable. Once double webbed there is not much left from your speed... and the problem with signature is even if you have small signature...
- by Meditril - at 2012.11.28 14:51:00
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399. Cruiser Changes Effects on AFs - in Ships and Modules [original thread]
Since more medium slots are introduced on many ship hulls with the next patch, Assault Frigates (and Frigates in general) will suffer very much from this. Most brawling cruisers will in the future be fitted with dual web, which reduces survivabili...
- by Meditril - at 2012.11.28 11:13:00
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400. Why do Armor Plates and Armor Rigs Affect Speed? - in Ships and Modules [original thread]
The answer is simple: It is done for balance. Shield extenders raise the signature of ships and this also rises the damage recieved due to better tracking. Armor plates speed reduction at the end also affects tracking. If you are slower, you can'...
- by Meditril - at 2012.11.28 10:46:00
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