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41. FW farming.... It's getting REALLY lame. - in Warfare & Tactics [original thread]
The main problem of current mechanics is that there is no penality for leaving a plex. So you just go into a plex... count down the timer... and if you get chased you go to the next plex. Once the next plex is finished you can come back and start ...
- by Meditril - at 2014.03.28 15:42:00
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42. How do I get Caldari to fight me? - in Warfare & Tactics [original thread]
Farmers will always avoid fighting you, however they have one weakness, it's their will to maximize their ISK per hour ratio. Which means, if you enter a plex and the farmer is 100 or more km away from you then simply burn at him. This usually res...
- by Meditril - at 2014.03.16 13:21:00
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43. record after cruiser buff? - in Warfare & Tactics [original thread]
Rapier, Curse, Falcon these are good ships. Curse is really good for solo vs. PVP and PVPPP... if you select proper targets and one of these targets is willing to fight you. Falcon... ECM... do I need to say more? Rapier still great against small...
- by Meditril - at 2014.02.19 15:49:00
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44. neuts as solo tackle? - in Warfare & Tactics [original thread]
Fact is: This has worked in the past a lot of years ago. I have done this with success. Also fact is: CCP has changed the mechanics so that you can go into warp even with 0 cap. You will not fly far, but it is enough to leave the grid.
- by Meditril - at 2014.02.19 14:53:00
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45. lamenting solo; the reason its dying - in Warfare & Tactics [original thread]
To my own surprise solo PVP is completely alive as I found out the recent days. You just need to look for it at the right places.
- by Meditril - at 2014.02.17 15:28:00
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46. Back after a long downtime (need advice) - in Warfare & Tactics [original thread]
Basically small missiles and rockets are deadly today if properly used. So being Caldari pilot doesn't give you any more an excuse to not being able to kill anyone. Penalities on T2 Missiles with regards to speed and cap have been completely remov...
- by Meditril - at 2014.02.17 15:17:00
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47. Reactive Armor Hardener Cap Scaling (Paper Cut 1001) - in Player Features and Ideas Discussion [original thread]
Svodola Darkfury wrote: this, i have it at lvl 4 and want to train it to 5 so if the T2 version comes i can use it but the cap use prevents me from doing this. my alt is dedicated cap pilot so i trained it on him to 5 for a carrier the cap dif...
- by Meditril - at 2014.02.17 10:55:00
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48. Reactive Armor Hardener Cap Scaling (Paper Cut 1001) - in Player Features and Ideas Discussion [original thread]
+1 This is a huge issue, especially if you are fitting Reactive Armor Hardners on frigates. I use them occasionally on frigates and I do not train the skill for this reason. Once you trained it up then you simply can't use effectively this module...
- by Meditril - at 2014.02.13 10:41:00
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49. Amarr/Minmatar zone - what's up at the moment? (Reloaded) - in Warfare & Tactics [original thread]
Christine Peeveepeeski wrote: Ladies and gentlemen, I offer my services as a super serious 3rd party diplomat. As you can see from my avatar over to the left I am minmatar, I look super serious and in my previous dealings with everyone here I h...
- by Meditril - at 2014.02.04 13:11:00
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50. 5408943298098423th Imperial Crusade - in Warfare & Tactics [original thread]
Everything is working as intended. The pendulum is swinging back and forth. Only more and more non-LP-whoring characters (some call them PVPers) are moving their main bases out of the faction warfare zone because they get more and more tired of hu...
- by Meditril - at 2014.01.28 15:13:00
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51. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
I think that the Agility Tweak will at least give combat ceptors better chances to catch tackling ceptors. Which might be their intended role from CCP. However, in this case you should also consider rework their mass and base speed, since the high...
- by Meditril - at 2014.01.28 10:47:00
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52. Combat Interceptors? - in Ships and Modules [original thread]
Hrett wrote: Perhaps I am daft, but it seems to me that the sole purpose of the combat interceptor is to kill the attack interceptors (you should have lots of targets right now!). You dont need to worry about webs or scrams because the attack i...
- by Meditril - at 2014.01.28 10:41:00
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53. Combat Interceptors? - in Ships and Modules [original thread]
bubble trout wrote: Is the claw good? No, no it is not. That's why I am asking if someone found the magic bullet for them.
- by Meditril - at 2014.01.27 15:06:00
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54. Combat Interceptors? - in Ships and Modules [original thread]
Octonetwork wrote: Meditril wrote: The main problem I see is that they have short range weapons and once you are in scram range you completely lose range control due to your MWD being shut off Med 1/ Try AB Fit ? 2/ Try long range weapon ...
- by Meditril - at 2014.01.27 15:04:00
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55. Combat Interceptors? - in Ships and Modules [original thread]
Hi guys, I am struggling in getting the two-med-slot combat interceptors (e.g. Claw or Crusader) to work for small scale PVP. The main problem I see is that they have short range weapons and once you are in scram range you completely lose range c...
- by Meditril - at 2014.01.27 13:53:00
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56. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Tahnil wrote: My problem with ESS is of a different nature: I donGÇÿt like the way it is operated. Instead of a single transaction I would prefer a gas station approach: the longer somebody tries to steal ISK from it, the more ISK he gets. For ...
- by Meditril - at 2014.01.15 15:08:00
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57. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Querns wrote: I have more questions I hope you like questions So say I happen upon an ESS and choose the "screw everyone, give me all the money" option. Printing the tags takes 40 seconds. Do I have to stay on grid wit...
- by Meditril - at 2014.01.14 16:27:00
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58. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Finally 0.0 might get fun with ESS. I am really curious how this will work out.
- by Meditril - at 2014.01.14 16:07:00
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59. Current meta - in Warfare & Tactics [original thread]
Electronic Attack Frigates are finally useful, but most people still prefer raw DPS over E-War fun.
- by Meditril - at 2014.01.07 12:31:00
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60. Amarr/Minmatar zone - what's up at the moment? (Reloaded) - in Warfare & Tactics [original thread]
Faction Warefare is working as intended. The only difference to one month before is that currently the pendulum is in favour of Minmatar. This means most farmers farm for Minmatar, which in fact are bad news for me because there is less to kill ar...
- by Meditril - at 2013.12.30 10:43:00
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