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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.
- by MekaJonna - at 2016.04.08 20:05:41
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2. disable shellexec in IGB - in Player Features and Ideas Discussion [original thread]
Miss 'Assassination' Cayman wrote: Also, why should we care if you file a ticket? Was that supposed to be a heads up that another useful feature is about to be thrown away like right click camera panning, pressing tab to roll up windows, or no...
- by MekaJonna - at 2016.04.06 23:53:02
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3. disable shellexec in IGB - in Player Features and Ideas Discussion [original thread]
Holy ****, just found out about this first hand. This should be removed immediately, it's massive security vulnerability. At a bare minimum there needs to be a yes or no prompt window on this command. Iain Cariaba wrote: If you take a tiny bi...
- by MekaJonna - at 2016.04.06 22:51:59
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4. [MC] - Mercenary Coalition - EVE Online's original mercenary all... - in Alliance and Corporation Recruitment Center [original thread]
I've been working with the new Mercenary Coalition since its foundation. Things sure have come a long way in the few months it's been. As a pilot who can't log in everyday the alliance logistic department is a godsend. I get home from work to a ...
- by MekaJonna - at 2015.09.26 04:53:54
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5. Fleet warps. - in Wormholes [original thread]
Tipa Riot wrote: Zappity wrote: I don't like this change. It makes it too hard to catch ratters watching for probes. Limiting it to squads is a good compromise I think. Anomalies can still be fleet-warped to ... you mean ratters in DED si...
- by MekaJonna - at 2015.06.13 16:04:58
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6. Fleet warps. - in Wormholes [original thread]
Cross post from https://forums.eveonline.com/default.aspx?g=posts&m=5813719#post5813719 These changes will make it impossible to catch Ratters. Pilots are going to start poping all the triggers in anomalys forcing combat probes to be used....
- by MekaJonna - at 2015.06.12 19:40:38
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
For those of you who still think this is a good idea, I'll describe in detail how this completely breaks w-space. My underlying concern here is that these changes will create a close to uncatchable ratting meta. When rolling your w-space st...
- by MekaJonna - at 2015.06.12 06:00:08
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I don't think this is the right direction. This is going to hurt W-Space
- by MekaJonna - at 2015.06.12 01:47:08
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9. What is this Damage Control icon? - in EVE General Discussion [original thread]
Tyberius Franklin wrote: Exohmin Crendraven wrote: Nat Silverguard wrote: Exohmin Crendraven wrote: I want to meet the man that looked at the old briefcase, and then looked at this new image, and decided the new one is better. I've nev...
- by MekaJonna - at 2015.04.29 06:55:06
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10. Formal Petition to Bring Back the Old Damage Control Icon - in EVE General Discussion [original thread]
I support this thread. If you're going to change the damage control icon to this monstrosity get rid of the medical plus sign. It made sense on the old one as it was a tiny medical box.
- by MekaJonna - at 2015.04.29 06:30:12
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11. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Solution needs to be an implementation that combines the current system with the idea of a monthly fee. There would be a monthly fee for a clone level, you could be podded any number of time during the monthly subscription and be fine. If the su...
- by MekaJonna - at 2013.05.16 21:55:00
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