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1. are eve pirates bad people? - in Crime and Punishment [original thread]
Opportunity makes the thief much more than an inherent evil nature, so the question is really pointless. Also, is a girl with a push-up bra and a load of makeup that makes her look attractive but looks really ugly the morning after a scammer and ...
- by Merdaneth - at 2009.10.14 07:58:00
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2. Playing to win - in Crime and Punishment [original thread]
Playing to win gets more wins for you and less fun for everyone. Playing for fun gets less wins for you and more fun for everyone. Honor, fairness, exploiting and related concepts are simply an informal set of guidelines which we all understand t...
- by Merdaneth - at 2007.06.30 10:47:00
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3. Why do ccp give in to mission runners lobby? - in Crime and Punishment [original thread]
It's very simple. If it is as easy to scan missions as it is safespots: 1. low-sec mission runners will just run missions in high-sec or rat in 0.0, in both cases the risk is much lower and the rewards much better than missioning in low-sec. 2....
- by Merdaneth - at 2007.01.11 22:19:00
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4. Eject to escape Concord? - in Crime and Punishment [original thread]
Evading Concord attacks cannot be a direct reason for a ban, otherwise CCP must mention it specifically in the EULA or some other official documentation, which it isn't. There is however official documentation about exploits, which evading Concord...
- by Merdaneth - at 2007.01.08 17:07:00
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5. post kali criminal love - in Crime and Punishment [original thread]
Originally by: Bill Shankly Edited by: Bill Shankly on 03/12/2006 14:57:24 If the solo mission runners actually bothered to gang up instead of playing solo, then the 10 to 1 ganging wouldnt happen. If you dont want to then this is a MM...
- by Merdaneth - at 2006.12.03 15:21:00
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6. post kali criminal love - in Crime and Punishment [original thread]
Q: If there are that many people interested in PvP in low-sec, why aren't those people busy guys fighting each other? Solve that problem, and you solve you lack of targets.
- by Merdaneth - at 2006.12.03 14:40:00
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7. A serious flaw in the game? - in Crime and Punishment [original thread]
Obviously, you and your friend were trying to find engagements that you could win. Finding engagements that you will probably lose will be a lot easier.
- by Merdaneth - at 2006.11.08 22:19:00
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8. Bug or intended ? - in Crime and Punishment [original thread]
Originally by: Nyphur Basically, CCP were unable to actually make CONCORD do what they are supposed to do, so they declared that surviving concord is an exploit. If concord are assigned to kill you and do not succeed, you have just commit...
- by Merdaneth - at 2006.07.16 08:58:00
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9. Bug or intended ? - in Crime and Punishment [original thread]
What this about outrunning Concord being an exploit I keep hearing over and over. Where is this actually mentioned in the official documents? It's certainly not an exploit of game mechanics in itself. And yes, I've outrun Concord for 15 minutes i...
- by Merdaneth - at 2006.07.15 23:10:00
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10. Kill rights - suggested improvements - in Crime and Punishment [original thread]
Insurance payout should go to the killer with the killrights (as an additional bounty). Ship's owner gets no insurance if killed by someone with killrights. Solves a lot of problems.
- by Merdaneth - at 2006.06.29 14:17:00
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11. Escaping wars decs - a kill rights based solution - in Crime and Punishment [original thread]
Originally by: Cmdr Sy Wars are part of the game. Few are waged to grief a weak target, often it comes as a result of some affront or (sometimes unintended) territorial / economic competition. Well, if it is territorial economic compet...
- by Merdaneth - at 2006.06.12 16:39:00
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12. So this is what it has come to... - in Crime and Punishment [original thread]
Originally by: Sakura Nihil If you're not going to risk your ship, stay out of combat. You mean you never engage when the odds are overwhelmingly in your favor? Because most times I am attacked by another player is when he has a clear...
- by Merdaneth - at 2006.06.05 20:03:00
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13. PVP and "fair" fights - in Crime and Punishment [original thread]
Edited by: Merdaneth on 22/05/2006 16:17:28 There is another option for two sides to engage in PvP: - Both sides think they have good odds to win (with one side mistaken of course). That is why subterfuge, betrayal and trickery are prevalent...
- by Merdaneth - at 2006.05.22 16:16:00
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14. Malka badi'a or whatever: - in Crime and Punishment [original thread]
I remember Malka's posts, and I remember them because they were well structured and explained. Wading through a lot of posts saying: 'I use this setup' without explanation isn't really of much use to beginners. We hardly know all modules and what ...
- by Merdaneth - at 2006.05.21 21:10:00
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15. System lords customer service announcement - in Crime and Punishment [original thread]
Originally by: Saltire Edited by: Saltire on 19/05/2006 15:46:50 as a senior member of system lords i fell it is my duty to inform our customers of our new policy on cusomer service in the egghelende solar system. We are working to pr...
- by Merdaneth - at 2006.05.20 09:42:00
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