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1. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
I'm having issues with target locks. Since the Retribution my locks often fail to complete for an unknown reason. The locking sequence starts, my modules are flashing ready to activate, then the locking just stops. I've noticed this usually happ...
- by Merdaneth - at 2012.12.13 18:56:00
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2. EVE Online: Incarna 1.0 Issues Thread - in EVE Information Portal [original thread]
'Stop Ship' shortcut broken ctrl-space still gives the message that your ship is stopping, but your ship will continue at its current speed. Note: this is game-altering and lethal in undock situations. ____ The Illusion of Freedom | The Truth...
- by Merdaneth - at 2011.06.22 07:22:00
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3. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
Originally by: Khandu Eesi Installed, reinstalled, repaired twice, cleared cache, relogged, rebooted... Character creator still won't finish loading.. status bar runs all the way to the right as if it's just about loaded and then stops.. A...
- by Merdaneth - at 2011.01.18 21:32:00
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4. New Dev Blog: Fixing Lag: Picking Up Low Hanging Fruit - in EVE Information Portal [original thread]
Might this fix be related to the much longer time it now takes to switch crystals on active guns? ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2010.09.13 18:54:00
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5. New Dev Blog: Organizational tools, standings and other changes - in EVE Information Portal [original thread]
My in game standings list has nothing to do with my in-game friends list. In fact, for a role-playing game, a lack of a one-on-one relationship between IC allies and OOC friends should go without saying. I most certainly wouldn't want release a ...
- by Merdaneth - at 2010.02.26 23:37:00
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6. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: CCP Chronotis Originally by: Lonewolfnight The real point here is you have a static fee system to attempt to force a dynamic level. Take a look at tying your fee's to the activity level markers. The more activity in ...
- by Merdaneth - at 2009.11.08 01:41:00
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7. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Nyphur Another idea I had was the possibility of taxing NPC kills in a system rather than just those within a corp. It's an idea just to support the NRDS people that can't reap taxes from the people that use their space. Per...
- by Merdaneth - at 2009.11.07 20:56:00
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8. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Edited by: Merdaneth on 07/11/2009 08:45:26 I was at first sorely disappointed by this, but it is fortunately easily solved: Reduce system upkeep cost depending on player activity. CCP is monitoring player activity in the system now anyway...
- by Merdaneth - at 2009.11.07 08:39:00
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9. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
Originally by: Carniflex I can kinda see why you want to limit the time interval for 12h or so, as it's impossible to guard your totems reliably longer than that, but if you decide to keep that short time please reconsider the jump clone ...
- by Merdaneth - at 2009.09.17 08:19:00
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10. New Dev Blog: print 'Hello, world' - in EVE Information Portal [original thread]
12 hours is not a short time, its a *long* time! You attack a system with three stargates, place disruption fields at each. Then you need to have the people to defend each of those disruption fields for 12 hours. Within those 12 hours, perhaps on...
- by Merdaneth - at 2009.09.17 08:09:00
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11. New Dev Blog: Dominion - The Capital Battlefield - in EVE Information Portal [original thread]
I'm glad I'll be seeing less of the 'docking port dreads' as I've encoutered most Moroses in low-sec.
- by Merdaneth - at 2009.09.15 22:14:00
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12. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
Originally by: CCP Incognito All the e-war works on npc, you can jam a sleeper quite easily. even nos and neuts have a affect on NPC, yes they have infinite cap. that doesn't mean that nos and neut don't have an affect on them. People hav...
- by Merdaneth - at 2009.02.23 22:53:00
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13. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
Originally by: J Valkor All the crying about not being able to farm sleepers is great. Good job CCP. That half the posts are by pilots that never read any other material on them is even better. ALL ECM BUT CAP WARFARE WORK ON THEM. Get ...
- by Merdaneth - at 2009.02.23 22:45:00
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14. New Dev Blog: How the AI pew pews the player - in EVE Information Portal [original thread]
Originally by: CCP Incognito Webs are needed for frigates, target painters and dampeners are still useful, and ECM will still shut down a npc from attacking. The changes we want to make int he future to E-War is to make the NPC less capa...
- by Merdaneth - at 2009.02.23 22:43:00
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15. Alliances and Factional Warfare, the third Empyrean Age Dev Blog - in EVE Information Portal [original thread]
Problem is: If the document the EM corps that created the alliance had to sign included the phrase: 'you are now considered to be a rival and threat to the Republic, and will be treated as such in any future Republic pod pilot operations', the me...
- by Merdaneth - at 2008.05.21 16:37:00
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16. An overview of Empyrean Age, new Dev Blog by Greyscale - in EVE Information Portal [original thread]
Originally by: Tatsue Nuko What I want is the ability to tag us as against all the empires, thereby allowing everyone that signed up for any of them the ability to attack us anywhere. The problem I want adressed is the ability of ebil ana...
- by Merdaneth - at 2008.05.15 16:57:00
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17. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
Edited by: Merdaneth on 12/02/2008 19:07:24 Omen The additional turret is a excellent idea. Fittings don't need to be changed for me. I like choices, and with lots fitting room you are actually reducing the fitting choices you can make, sinc...
- by Merdaneth - at 2008.02.12 19:07:00
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18. EVE: Trinity Post-Deployment Issue Thread - in EVE Information Portal [original thread]
Edited by: Merdaneth on 06/12/2007 20:00:38 I've turned into a bit of a freak, with my eyes sunken into my head, lighting changed, head tilt changed and other minor differences. Myself: pre-trinity Myself: post-trinity Upgraded to Class...
- by Merdaneth - at 2007.12.06 20:00:00
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19. Tech II ships coming in Trinity, new Dev Blog by Fendahl - in EVE Information Portal [original thread]
Ok, I am going to try and post my thoughts about the new Amarr ships, and be as constructive as possible. My corp only flies Amarr, so its really the only class that matters to me. Sentinel I am not sure what is role would be. It has no unique ...
- by Merdaneth - at 2007.10.23 22:48:00
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20. Revelations 1.4 Patch Feedback Thread - in EVE Information Portal [original thread]
Originally by: Helganstandt I'm guessing this is one of the new missions, but for level III "Break their will" for Federation navy appears to have nothing but a beacon, some asteroids, and a gas cloud at the encounter point. There are no a...
- by Merdaneth - at 2007.03.21 09:41:00
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