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1. Improving Bounties: adding a jackpot - in Player Features and Ideas Discussion [original thread]
The current bounty system now has balance, but misses excitement. To quote from the Retribution trailer: "With a bounty that high, he has to run, because everybody with a trigger finger and a taste for cash will be coming after him." That quot...
- by Merdaneth - at 2013.04.20 10:34:00
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2. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Mining is the equivalent of shooting at stationairy structures. The activity in itself is boring. However, even though the activity is boring, there are still many people who mine. Most of them do so for two (related) reasons: 1. ISK income 2. N...
- by Merdaneth - at 2011.08.25 18:29:00
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3. PvP revamp. Ideas? - in Player Features and Ideas Discussion [original thread]
Most ships have several vital systems. Taking out one of those systems usually defeats the ship. For example: if one could take out the weapon systems of gunboat that one has tackled, all the other stuff (tanking, speed, shields) doesn't make a ...
- by Merdaneth - at 2011.06.04 10:05:00
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4. Fixing FW: The discussion - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Originally by: Super Chair I suggest FW LP reward for capturing plexes... LP for plexing is a big no-no unless they are drastically changed into death traps for the unprepared. NPC's either have to ...
- by Merdaneth - at 2011.04.18 16:49:00
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5. The Ease of Bearing and Fixes - in Player Features and Ideas Discussion [original thread]
Originally by: Number AB3369 Let me put it another way. I hate, and I mean I detest carebearing. I find it boring, monotanous, and completely un-entertaining. And, yet I must do it. I must do it because, since I enjoy PvP, I lose ships and...
- by Merdaneth - at 2011.01.05 17:44:00
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6. Cure for Station Games - in Player Features and Ideas Discussion [original thread]
Station camping is indeed spawn camping, so is gate camping to a lesser degree. However, as there are almost no areas (especially in 'pvp' zones like low-sec) where people 'need to be' in a PvP ship, most fights will focus on those few places peo...
- by Merdaneth - at 2010.11.29 13:42:00
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7. Slaves proposal - in Player Features and Ideas Discussion [original thread]
Edited by: Merdaneth on 13/05/2010 09:03:04 Don't make the design oppositional, polarized and stereotypical. Not all Minmatar want to free slaves, not all Amarr want to enslave people. Not all slaves are Minmatar, not all slavers are Amarr. No...
- by Merdaneth - at 2010.05.13 09:02:00
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8. Kamikaze ship - in Player Features and Ideas Discussion [original thread]
not yet another alt tool.... ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2009.12.15 23:05:00
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9. Afterburners for pvp - in Player Features and Ideas Discussion [original thread]
Afterburners jay! \o/ I use them all the time. ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2009.11.22 22:04:00
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10. Dominion Upkeep Problem Solved! - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion Edited by: Evelgrivion on 08/11/2009 00:07:36 Originally by: Merdaneth Too low cost make it easy for new alliances to enter 0.0, but also easy to maintain AFK empires. Hence, please, please, please m...
- by Merdaneth - at 2009.11.08 01:37:00
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11. Dominion Upkeep Problem Solved! - in Player Features and Ideas Discussion [original thread]
Too low cost make it easy for new alliances to enter 0.0, but also easy to maintain AFK empires. Hence, please, please, please make upkeep dynamic by tying it to activity levels. ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2009.11.07 21:44:00
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12. Dominion Upkeep Problem Solved! - in Player Features and Ideas Discussion [original thread]
Edited by: Merdaneth on 07/11/2009 14:00:02 Originally by: Amy Wang Superfluous idea really. More activity = more people generating income = easier to pay upkeep already. Reducing it as well would be completely redundant. Yes, peopl...
- by Merdaneth - at 2009.11.07 13:57:00
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13. Dominion Sovereignty Issues and Mitigation - in Player Features and Ideas Discussion [original thread]
I would suggest my solution instead of that of the OP. My solution is simpler and solves some of the problems which the OP's proposal does not solve which are the taxation problem and the neutrals in your space problem (CVA's issue) ____ The I...
- by Merdaneth - at 2009.11.07 08:52:00
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14. Dominion Upkeep Problem Solved! - in Player Features and Ideas Discussion [original thread]
Reduce system (upgrade/structure) upkeep cost depending on player activity. It is a very simple solution. We know CCP is monitoring player activity in the system now anyway to determine eligibility for upgrades. Why not use this activity to red...
- by Merdaneth - at 2009.11.07 08:45:00
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15. Centralized Killboard system. - in Player Features and Ideas Discussion [original thread]
I'd like to keep my records as private as possible, thank you very much. ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2009.11.05 21:55:00
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16. Combat scaling in Eve- how to improve it? - in Player Features and Ideas Discussion [original thread]
Originally by: Kronos Hopeslayer Have you see the Eve Online: The Butterfly Effect video? I suggest you watch it for some insight into how CCP feels about their game. This is the core principal behind Eve, and the devs keep that in mind ...
- by Merdaneth - at 2009.11.05 21:36:00
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17. Solving the Blob, Solving Local: The Transponder - in Player Features and Ideas Discussion [original thread]
Thanks for the responses. The transponder will certainly not completely 'fix' the blob. I'm just aiming for improving the situation, not solving it. It's primarily a explanation how to remove (part of) local with a possible blob reducing benefit....
- by Merdaneth - at 2009.11.04 22:57:00
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18. An idea on cloaking for gangs - in Player Features and Ideas Discussion [original thread]
You are not solving the problem. The problem is that you can't fly around unnoticed. In your case, you still can't fly around unnoticed (local), but you merely try to make yourself untouchable through cloaking. It also makes no in-game sense to a...
- by Merdaneth - at 2009.11.04 17:31:00
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19. Solving the Blob, Solving Local: The Transponder - in Player Features and Ideas Discussion [original thread]
I have always imagined all ships in EVE must have some kind of transponder, a device that broadcasts the ship's and pilot's id. By receiving a transponder signal, everyone can perfectly identify who is in-system (local) and also perfectly identify...
- by Merdaneth - at 2009.11.04 17:26:00
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20. The pirate problem. Or the problem of social entropy - in Player Features and Ideas Discussion [original thread]
Originally by: Ceanthar Cerbera Like Johnny Depp says in the role of John Dillinger "I can strike any bank at any place at any time. The police have to guard every bank everywhere all the time" I real life, the bank robbers only get pa...
- by Merdaneth - at 2009.08.08 11:16:00
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