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1. [Proposal] Moratorium on VP gain - in Assembly Hall [original thread]
o/ ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2009.12.20 13:43:00
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2. Gallente Buff - in Assembly Hall [original thread]
Definitely not supported, it is horribly unbalanced. So horribly I can't even take it seriously. Blasters have tracking issues. Some of these issue can be mitigated by smart flying. No longer can you just click approach, release drones, turn on y...
- by Merdaneth - at 2009.12.10 08:41:00
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3. FW complex NPCs - in Assembly Hall [original thread]
Originally by: Ralnik Crushing numbers is not a loop hole nor is it an exploit. Speed tanking is also "not" a exploit as you Amarr continually whine about it. Speed tanking DPS is in fact one of Minmatar ships active tanking systems. ...
- by Merdaneth - at 2009.12.08 09:05:00
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4. [PROPOSAL] FW neutral party mechanic needs to be made exploit. - in Assembly Hall [original thread]
Edited by: Merdaneth on 07/12/2009 17:53:33 My objection to this is not just this, but capturing plexes with lowly-skilled alts and without risking your ship against NPCs in general is a problem. I would dislike to have this same discussion o...
- by Merdaneth - at 2009.12.07 17:53:00
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5. FW complex NPCs - in Assembly Hall [original thread]
People, please. I know frustration and anger levels are high, but this is not a 'who is to blame thread' neither a 'lets condemn some people' thread, let us not turn it into one. There are issues with FW mechanics, all people agree that they need...
- by Merdaneth - at 2009.12.07 17:41:00
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6. FW complex NPCs - in Assembly Hall [original thread]
Originally by: Eran Mintor The way things are, occupany means nothing.... ...except to RPers. Eran, I have not been able to properly RP many things in FW. How can I RP the order to find and 'capture' still cloaked friendly plexes in s...
- by Merdaneth - at 2009.12.07 08:06:00
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7. FW complex NPCs - in Assembly Hall [original thread]
FW has many oddities, bugs and poor game mechanics. The longer the game draws on (especially for those in FW a long time) they become more noticeable and more irritating. The Minmatar had the advantage of the speed tanking bug, while the Amarr ha...
- by Merdaneth - at 2009.12.07 07:52:00
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8. Suicide Ganking, A Discussion - in Assembly Hall [original thread]
Almost all penalties for crimes in EVE come down to a monetary penalty (you lose your ship). If you can perfectly predict that loss, and that loss is low, almost any crime will become profitable. Suicide ganking for profit is the problem. I belie...
- by Merdaneth - at 2009.12.05 17:54:00
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9. [Proposal] Mechanic to fix "docking games" - in Assembly Hall [original thread]
Tactical Retreat and the Blob With the new mechanic in place tactical retreat requires you to shake of any points, either due to destruction of scrambling ships, jamming, neutings, sensor dampening or getting out of scramble range. Today's tacti...
- by Merdaneth - at 2009.11.28 09:46:00
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10. Proposal: Tie dominion upkeep cost to activity levels - in Assembly Hall [original thread]
It is a very simple solution. We know CCP is monitoring player activity in the system now anyway to determine eligibility for upgrades. Why not use this activity to reduce the upkeep paid? More activity = less upkeep. This way we solve multiple pr...
- by Merdaneth - at 2009.11.07 09:48:00
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11. [ Vote]Saying ' No' to the end of so called 'Ghost Training' - in Assembly Hall [original thread]
Originally by: Ankhesentapemkah I understand CCPs reasons, but I think the problem is inherent in the way the skill system is done, in that there is no way to progress your character in game, no way to catch up with older players, and spe...
- by Merdaneth - at 2008.10.14 10:22:00
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12. [ Vote]Saying ' No' to the end of so called 'Ghost Training' - in Assembly Hall [original thread]
ITs a good move to remove the train while you don't pay ability. It never made a lot of sense, and really only benefits the experienced alt-multiple-account crowd, widening the gap between casual and dedicated players even further. It is a poor m...
- by Merdaneth - at 2008.10.14 10:14:00
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13. CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - in Assembly Hall [original thread]
If you need to seduce players to log into your game by having a user-unfriendly skill training mechanic, I would say you don't have a lot of confidence in the fun of your gameplay. Personally, I've not seen or spoken to anyone that logs into the g...
- by Merdaneth - at 2008.10.14 10:07:00
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14. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
Edited by: Merdaneth on 08/08/2008 07:15:46 Down with the boring nano-tactics ____ The Illusion of Freedom | The Truth about Slavery
- by Merdaneth - at 2008.08.08 07:15:00
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