Pages: [1] 2 3 4 5 6 7 |
1. Amarr closerange bs - in Test Server Feedback [original thread]
Originally by: Swethren Okay, I just did some calcs with the Geddon vs the Mega and max skills with sniping setups with thier high dmg ammo. All skills maxed. Geddon setup is 7x T2 Tachs, 2x Sensor Booster, 1x Tracking CPU, 2x RCU, 1x 160...
- by Meridius - at 2006.06.01 01:35:00
|
2. Amarr closerange bs - in Test Server Feedback [original thread]
Originally by: Swethren Originally by: Cpt Abestos Originally by: Swethren I don't get this. I've done the math on the Omen vs Thorax and the omens DPS is higher than the thorax, when you start taking into account reload t...
- by Meridius - at 2006.05.31 12:28:00
|
3. Amarr closerange bs - in Test Server Feedback [original thread]
Originally by: Swethren Originally by: Etherios Originally by: Emeline Cabernet taken into account what a set of t2 crystals cost, and how many shots they fire? T2 ammo is expensive dont kno wcorrect costs but the cryst...
- by Meridius - at 2006.05.31 12:26:00
|
4. Amarr closerange bs - in Test Server Feedback [original thread]
Originally by: Ithildin OP: Not a bad suggestion, but it's just short of good. Amarr are supposed to do primary EM, but the question is "Why are Amarr doing so MUCH EM compared to TH?" There are some crystals that do significantly more EM...
- by Meridius - at 2006.05.31 11:44:00
|
5. Loss of logo quality - in Test Server Feedback [original thread]
Looks like some kind of filtering isn't working/was taken out. ________________________________________________________
- by Meridius - at 2005.06.29 01:27:00
|
6. Missles shaking ships - in Test Server Feedback [original thread]
Ok quicky about physics. Torpedos causing ships to move a bit, thats fine as long as they dont 'jerk'. Jerk That means the ship rotates like 5degrees in the matter of 1/30th of a second. Such a force would rip apart the structure of the ship ec...
- by Meridius - at 2005.06.27 08:59:00
|
7. Missles shaking ships - in Test Server Feedback [original thread]
Can you guys please remove this. I just watched the videos of players on SISI attacking TomB in the Revelation and Naglfar, the ships abruptly shake when hit by torpedos. It's not nearly as bad as it used to be but is it possible to just remove i...
- by Meridius - at 2005.06.24 17:14:00
|
8. Undocking with an overloaded power core? - in Test Server Feedback [original thread]
Originally by: Maya Rkell Originally by: Meridius Great, less flexibilty and variety. No more 400mm plate inties or 1600mm plate cruisers? Actually, that's fine. You CAN fit them in base PG, after all. Ahh, nm then. It's...
- by Meridius - at 2005.06.22 20:37:00
|
9. Undocking with an overloaded power core? - in Test Server Feedback [original thread]
Originally by: lickspittle Originally by: Akaviri I remember you used to not be able to fit modules that had powergrid requirements greater than the ships powercore. Then they got rid of it. We got rid of the original restructi...
- by Meridius - at 2005.06.22 20:02:00
|
10. Power Core - in Test Server Feedback [original thread]
Edited by: Meridius on 22/06/2005 19:59:01 Hello, please take this out CCP NM, already a thread on this, lock pls ________________________________________________________
- by Meridius - at 2005.06.22 19:58:00
|
11. Power Core - in Test Server Feedback [original thread]
Yes this means that if you go into pvp with a turret off so you can travel faster with MWD it won't work. You will get this retarded error. Your setup has to fit within the PG limits of your ship otherwise you can't undock. Turning on and off mod...
- by Meridius - at 2005.06.22 06:54:00
|
12. Power Core - in Test Server Feedback [original thread]
Quote: For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not. The total power output of your ship is only 1362.5 b...
- by Meridius - at 2005.06.22 06:51:00
|
13. why don't ccp just... - in Test Server Feedback [original thread]
Originally by: Lord Twist why? because when all run around with missile change maxed skills that does give better, realistic results than when ppl can test different lvls? when you start with what ppl are meant to do or not then in the v...
- by Meridius - at 2005.06.21 22:35:00
|
14. why don't ccp just... - in Test Server Feedback [original thread]
Originally by: Dark Shikari Well what if I want to see what HACs are like before I train for one? Nope, no chance to test out anything. And no, max skills won't "uberify" anything. It's a test server, not a test driving server. You'r...
- by Meridius - at 2005.06.21 20:08:00
|
15. Test Patch 3480: New font and new voice, both I don't like - in Test Server Feedback [original thread]
I don't like the new voice or fonts. I really don't understand why dev time was put into the font stuff but i do hope there was a good reason. Other then that, seems like a total waste of time to me. ____________________________________________...
- by Meridius - at 2005.06.01 18:00:00
|
16. new patches effects.. - in Test Server Feedback [original thread]
Zooming 5km away and losing detail, thats called LOD or level of detail adjustment. It's so not all ships have that nice shader if they're too far away and you woudn't be able to tell anyway. 5km is way to close tho, it needs to be extended a lo...
- by Meridius - at 2005.05.28 19:47:00
|
17. patch 3468 - in Test Server Feedback [original thread]
Log in stuck at entering station ________________________________________________________
- by Meridius - at 2005.05.28 07:46:00
|
18. MEGA PULSE LASERS NEREFED TO HELL - in Test Server Feedback [original thread]
Stations have no resistance so ofc you will get 1k+ wreckings Geddon is fine, it's the rest of the frig/inty/hac/cruiser's that suffer from sloppy nerf. ________________________________________________________
- by Meridius - at 2005.04.30 16:59:00
|
19. MEGA PULSE LASERS NEREFED TO HELL - in Test Server Feedback [original thread]
Originally by: mahhy Originally by: Ginger Magician LOL i will post this time Anyway as a somewhat experienced user of mega pulse lasers it is clear to me that the damage they do is around 50% of the pre-patch level but no menetion...
- by Meridius - at 2005.04.26 16:16:00
|
20. Bypassing 2 minute logoff timer - in Test Server Feedback [original thread]
2 minutes is way to short. If i encounter a fully tanked apoc i basically have to do a very set amount of DPS in order to kill him. If i can't meet that DPS limit i can't kill him, period. You have 2 minutes to kill your target or you get to e...
- by Meridius - at 2005.04.11 20:08:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |