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1181. mk2 - a fresh start - in Ships and Modules [original thread]
I wonder if we'll see any Punishers in pvp. ________________________________________________________
- by Meridius - at 2005.10.28 22:28:00
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1182. missiles (no not a whinge, construcive critisism) - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 28/10/2005 16:55:27 Originally by: Meridius Edited by: Meridius on 28/10/2005 02:39:15 Originally by: Wrayeth The sig radius penalty for torpedos and cruise vs. cru...
- by Meridius - at 2005.10.28 17:09:00
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1183. Phoenix. - in Ships and Modules [original thread]
Originally by: Antic how is its cap recharge? will it be able to hold its tank for any significant amount of time? It can't sustain it forever but it can do it for a reasonable period. If you're flying a Phoenix you should have a cryst...
- by Meridius - at 2005.10.28 17:01:00
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1184. +5% bonus to all turret ROF and some Sansha/Blood loot - in Sell Orders [original thread]
1) 200 ________________________________________________________
- by Meridius - at 2005.10.28 16:19:00
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1185. Phoenix. - in Ships and Modules [original thread]
CPU on this ship is horrid . ________________________________________________________
- by Meridius - at 2005.10.28 16:09:00
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1186. Tactical Usage of the Cerberus - in Ships and Modules [original thread]
3x TD's on a Zealot is overkill, you only need 2. Drop one and fit a warp disruptor ________________________________________________________
- by Meridius - at 2005.10.28 14:46:00
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1187. missiles (no not a whinge, construcive critisism) - in Ships and Modules [original thread]
Originally by: Weirda slow targets get less sig penalty (and no speed penalty)... fast targets get what they getting now.... Thats what i meant :/ ________________________________________________________
- by Meridius - at 2005.10.28 04:20:00
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1188. missiles (no not a whinge, construcive critisism) - in Ships and Modules [original thread]
Edited by: Meridius on 28/10/2005 04:18:42 Originally by: Wrayeth Edited by: Wrayeth on 28/10/2005 03:36:14 Originally by: Weirda just make it so the explosion radius penalty is lessened proportionally with speed below exp...
- by Meridius - at 2005.10.28 04:19:00
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1189. What Ship? - in Out of Pod Experience [original thread]
Edited by: Meridius on 28/10/2005 04:11:10 Pics pls, not all of us are tier 4 nerds that have a mental library of all geek ships Defiant 4tw ________________________________________________________
- by Meridius - at 2005.10.28 04:11:00
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1190. Mass Murder - the Video. - in My EVE [original thread]
send me monies ________________________________________________________
- by Meridius - at 2005.10.28 03:01:00
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1191. New Graphics system - in EVE General Discussion [original thread]
Probably not. You can always keep new features off (if they design it that way). ________________________________________________________
- by Meridius - at 2005.10.28 02:51:00
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1192. HACs Overhaul? - in Ships and Modules [original thread]
Originally by: Farjung Originally by: DrunkenOne Edited by: DrunkenOne on 28/10/2005 01:30:35 All Hacs should get 6 more mids, 27 more highs, and 13 more lows, as well as a 50% damage and RoF bonus, as well as a 600% boost to r...
- by Meridius - at 2005.10.28 02:45:00
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1193. missiles (no not a whinge, construcive critisism) - in Ships and Modules [original thread]
Edited by: Meridius on 28/10/2005 02:39:15 Originally by: Wrayeth The sig radius penalty for torpedos and cruise vs. cruisers needs to be lessened. What Jim suggested is best. Increase the velocity penalty a lot and decrease the s...
- by Meridius - at 2005.10.28 02:39:00
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1194. Favourate First Person Shooter? - in Out of Pod Experience [original thread]
BF2 4tw HL2 had a great single player but some things really ruined it for me as you'll probably find out Getting Q4 tommorow and i'll have to pick up P.H.3.3.R as i've heard a lot of good things about it _____________________________________...
- by Meridius - at 2005.10.28 02:33:00
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1195. HL¦ : Lost Coast - in Out of Pod Experience [original thread]
omg it's out? /emote loads steaming pile of **** ________________________________________________________
- by Meridius - at 2005.10.28 02:24:00
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1196. CCP: Can you remove the cap usage from projectiles? - in Ships and Modules [original thread]
Originally by: Jaleean Atheria Edited by: Jaleean Atheria on 27/10/2005 22:29:54 Originally by: keepiru That's why small projectile turrets have 0 cap usage? Are you sure its zero? Considering certian numbers (attributes) a...
- by Meridius - at 2005.10.28 02:20:00
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1197. New Capital Ships - 'Mothership' & Carrier - in EVE General Discussion [original thread]
Logically speaking, they should be allowed in empire. Dreads are not since there diet consists of POS and there are no POS in 0.5+ ________________________________________________________
- by Meridius - at 2005.10.28 02:05:00
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1198. Girls only - in EVE General Discussion [original thread]
Originally by: DrunkenOne Originally by: Bruchpilot Darth's a girl. Proof! AHHAHAHAHAHAHAHAHAHAHAHHAHAHAH rofl ________________________________________________________
- by Meridius - at 2005.10.28 02:03:00
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1199. Behold...Joshua, the master of all posters. - in EVE General Discussion [original thread]
:< ________________________________________________________
- by Meridius - at 2005.10.28 00:27:00
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1200. Carriers and Motherships ... - in Ships and Modules [original thread]
Originally by: Aegieal on the test patch info it shows that you need freighter... which makes sense, it is carrying stuff, you know, a carrier. Thats gotta be a sick joke ________________________________________________________
- by Meridius - at 2005.10.28 00:13:00
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