Pages: 1 2 3 4 5 6 7 8 9 [10] 20 |
181. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Local is a game condition. Asking for a counter to it is like asking for a counter to asteroids or how shiny the local star is. Sorry, but that's ****ing stupid. Local is a tool that people use, not just an aesthetic ite...
- by Merin Ryskin - at 2017.04.08 23:36:28
|
182. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Except anything in space is supposed to be subject to non-consensual PvP. Where did you get that rule from? A ship in warp is not subject to PvP. A ship that is aligned to a station at full speed is not subject to PvP. ...
- by Merin Ryskin - at 2017.04.08 23:34:39
|
183. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: You still don't show a need for a 'counter' to Local. What happened to your idea that everything needs a counter? Or does that only apply to cloaks? Quote: It's an unrelated issue, where the only real problem is the ...
- by Merin Ryskin - at 2017.04.08 23:31:51
|
184. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: What if someone just wants to hunt it because it happens to be in space? Too bad. The whole point of fitting a cloak is that you can't be hunted. Removing the reason for cloaks to exist is an incredibly stupid idea, mo...
- by Merin Ryskin - at 2017.04.08 23:22:48
|
185. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I am pretty sure a quick check of killboards will reveal that plenty of folks die in High Sec too, hardly indicative of invulnerability. Incompetence exists everywhere. If you're using a little common sense (primarily no...
- by Merin Ryskin - at 2017.04.08 23:21:35
|
186. A different fole for assault frigates. PVE - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: The idea is simply the mechanism where a ship would be able to have higher stats than traditional because a new mechanism was providing a hard counter in a PVP situation The point you keep ignoring is that it isn't a h...
- by Merin Ryskin - at 2017.04.08 21:22:27
|
187. Idea for something fresh. New game mode. - in Player Features and Ideas Discussion [original thread]
VordLoras wrote: I dont get it, you allow people to do WHATEVER they want since it is a sandbox, but apparently doing arenas (a more organised way to throw a small tournaments) is a condradition to doing whatever they want. Can you see the para...
- by Merin Ryskin - at 2017.04.08 21:17:29
|
188. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Wonder what magic makes it so effective in Null? The fact that there are actually threats in nullsec. Local works the same everywhere else, it just doesn't matter because you're either completely invulnerable (highsec) o...
- by Merin Ryskin - at 2017.04.08 20:57:03
|
189. A different fole for assault frigates. PVE - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: This would create an alternative to Battleships and T3 in PVE No it won't. You won't have enough DPS on a frigate hull for meaningful high-end PvP, even if you can theoretically run the PvE content your killing speed an...
- by Merin Ryskin - at 2017.04.08 10:43:50
|
190. Idea for something fresh. New game mode. - in Player Features and Ideas Discussion [original thread]
VordLoras wrote: A simple "no" doesnt give me a proper feedback. Of course it does. Your idea is fundamentally broken, and nothing can salvage it. The fact that you don't like this answer does not mean that more than a simple "no" is require...
- by Merin Ryskin - at 2017.04.08 10:28:16
|
191. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Jakob Dabrowski wrote: What do you mean stop caring about stats? I mean stop caring about killboard stats. Stop posting kills, stop posting losses, stop paying attention to them. The game is a lot more fun when you don't have to obsessively ...
- by Merin Ryskin - at 2017.04.08 10:23:50
|
192. Idea for something fresh. New game mode. - in Player Features and Ideas Discussion [original thread]
VordLoras wrote: For the sake of the discussion it would be better if there would be something more than just "no" for a comment. What else is there to say? It's an idea that directly contradicts fundamental concepts of EVE. If you want aren...
- by Merin Ryskin - at 2017.04.08 01:13:21
|
193. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Better alternative: stop obsessing over killboard stats. If you do this no balance changes are required.
- by Merin Ryskin - at 2017.04.08 01:11:44
|
194. Idea for something fresh. New game mode. - in Player Features and Ideas Discussion [original thread]
Oh yes, the same tired old bleating about "unfair" and "no skill" PvP. Perhaps EVE is not the game for you if you want carefully balanced arena-style PvP?
- by Merin Ryskin - at 2017.04.07 21:26:52
|
195. Clearly War Decs are TOO cheap. - in Player Features and Ideas Discussion [original thread]
GoodGreyer Ayderan wrote: Of course you've already seen my opinion of those "PvPers" who think War Deccing typically non PvPers is respectable, honorable, or anywhere near good PvP. Who cares about "respectable" or "honorable"? This is EVE,...
- by Merin Ryskin - at 2017.04.07 04:35:39
|
196. Clearly War Decs are TOO cheap. - in Player Features and Ideas Discussion [original thread]
GoodGreyer Ayderan wrote: Since CCP is presumably working on a much more advanced AI for NPCs, allow the defending corp to purchase NPC defenders who will show up (like CONCORD) whenever a member of the corp is attacked by a War Deccer. ****...
- by Merin Ryskin - at 2017.04.06 20:43:56
|
197. ECM, again. - in Player Features and Ideas Discussion [original thread]
Tuatha'De Danann wrote: Mind elaborating? Your proposed ECM would continue to be chance-based, but now on top of needing the RNG to work you have to correctly time it (based on vague hints like guessing that they'll turn on a second rep at 3...
- by Merin Ryskin - at 2017.04.06 20:41:09
|
198. ECM, again. - in Player Features and Ideas Discussion [original thread]
IOW, nerf ECM into borderline uselessness and make it the clear worst ewar type. No thanks.
- by Merin Ryskin - at 2017.04.06 08:32:00
|
199. Players are dangerous, so should space - in Player Features and Ideas Discussion [original thread]
PvE is boring. PvP is fun. PvE should rarely be a meaningful threat, so introducing weird effects like this is going in a completely wrong direction. If you want random effects that screw up PvP balance go find a wormhole.
- by Merin Ryskin - at 2017.04.06 06:36:52
|
200. Attribute Implants - Cybernetics 5? - in Player Features and Ideas Discussion [original thread]
Two things: 1) Cybernetics V is a pain, and it's annoying that it's a time sink that provides no benefit besides unlocking certain items, but +5s are not the only benefit. You need Cybernetics V for other implants so it's not just a case of train...
- by Merin Ryskin - at 2017.04.06 04:33:43
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 |
First page | Previous page | Next page | Last page |