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81. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: You could just as easily say alphas are exploiting missions for 'free' isk, mining, explorations, even pvp for 'free' loot. You completely misunderstand what the difference between an alpha and omega is. The difference i...
- by Merin Ryskin - at 2017.05.01 08:20:27
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82. Suspect Timer (lvl2) for better interaction, pvp&fun - in Player Features and Ideas Discussion [original thread]
Sally Clay wrote: Ok, u agreed this timer will no influence on dat ***t ppl? So why are you resisting the introduction of this Timer? I tell u why! COZ You are all hypocrites! Ever hear the phrase "solution in need of a problem"? If your pro...
- by Merin Ryskin - at 2017.04.30 08:42:51
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83. Suspect Timer (lvl2) for better interaction, pvp&fun - in Player Features and Ideas Discussion [original thread]
Sally Clay wrote: Nothing u can do with this. Of course there's something you can do, you can avoid getting ganked in the first place. The simple truth is that most gank targets are people who put way too much ISK into a fragile ship and the...
- by Merin Ryskin - at 2017.04.30 08:03:02
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84. Single-character account for half omega price? - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: this account would not allow to play multiple accounts at once - ie. it would have the same restrictions as alpha clone in this regard - you cant play full omega + single omega, you cant play single omega + single omega etc....
- by Merin Ryskin - at 2017.04.30 02:36:35
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85. Single-character account for half omega price? - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: The point of entertainment isn't how much it costs per hour.... such a slave mentality. I own a sports car, not because it's cheap but because its FAST I really don't see your point here. Obviously you buy fun things b...
- by Merin Ryskin - at 2017.04.30 01:06:36
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86. Single-character account for half omega price? - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: You both assume that every single player who pays full account will stop doing it and pay only for 1 character slot - would that really happen? It's a pretty safe bet, since most of the valuable things you can do with alt...
- by Merin Ryskin - at 2017.04.30 01:05:44
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87. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: Now = Nothing just keep a suport fleet on standby just in the event that he sees an easy target when he is back behind his pc. No, you keep a support fleet on standby because your alliance is not a trash-tier waste of server ...
- by Merin Ryskin - at 2017.04.30 00:59:52
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88. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: https://zkillboard.com/kill/61912734/ ok 2 SB ooo look a drone ship That's ONE KILLMAIL, from a 2v1, where a Dominix didn't bother to fit neuts in their highs. Yes, occasionally stupid people will lose ships, but that does...
- by Merin Ryskin - at 2017.04.30 00:56:43
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89. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: 16 Sb killing a carrier below 5min I fail to see the problem here. If you bring a 16v1 numbers advantage of course you should win. Quote: 1 SB have Enough dps to kill a Faction BS No they don't, because the bomber can'...
- by Merin Ryskin - at 2017.04.29 20:16:12
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90. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: When did I sai LETS REMOVE CLOAKS ? When you said "let me put down a deployable next to my PvE ship that prevents a cloaked ship from getting anywhere near me while I farm my PvE content". Quote: But never will I camp a s...
- by Merin Ryskin - at 2017.04.29 20:05:28
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91. Single-character account for half omega price? - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: What people like merin fail to account for would be the dramatic increase in subscriptions. {citation needed} Remember, if you cut prices in half CCP would have to more than double the paying player count just to ...
- by Merin Ryskin - at 2017.04.29 19:01:44
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92. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: This is the entire basis of the 'OMG, PvE'rs are TOO SAFE, must counter Local'. How do you justify that argument if people aren't supposed to be venerable? Oh FFS, are you illiterate? We've told you over and over again t...
- by Merin Ryskin - at 2017.04.29 18:54:18
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93. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: Why not a : Mobile Cloaking Disruptor Because "LOL HAY GUYS LETS REMOVE CLOAKS AND THEN NOTHING CAN CATCH ME" is a stupid idea.
- by Merin Ryskin - at 2017.04.29 18:49:44
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94. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Nerfing alpha plexing, as satisfying as it would be, is still missing the core of the problem: that the plexing mechanics treat it as zero-risk PvE farming where the incentive is to refuse combat if anything threatens to disrupt your farming. Ther...
- by Merin Ryskin - at 2017.04.29 09:45:44
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95. [New PLEX System] An Alternative Change - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's likely the point behind it. With these changes, you are supposed to hoard and buy lots of cheap, worthless currency to exchange it for money-grab-scheme items in their store in order to give them more money than they d...
- by Merin Ryskin - at 2017.04.29 09:39:21
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96. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Now Life wrote: wormhole group/corporations can't be hotdropt by 100+ capitals /BS I fail to see the problem with a 100+ man fleet succeeding in killing something. If you bring that many ships against a lesser target of course you should wi...
- by Merin Ryskin - at 2017.04.29 09:36:22
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97. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Right. Non-Consent only applies to your targets, it should never ever be allowed to come back to the hunter. Ah yes, the same tired old bleating about "I MUST PVP THIS". You've provided no good reasons for your blanket s...
- by Merin Ryskin - at 2017.04.29 06:56:16
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98. Single-character account for half omega price? - in Player Features and Ideas Discussion [original thread]
No. A cheaper single-character account is, for most people, equivalent to saying "reduce the subscription price by half", which means giving up ~50% of CCP's revenue. There is no reason to even consider doing that. And no, the price of omega is n...
- by Merin Ryskin - at 2017.04.29 06:53:56
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99. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
Chewytowel Haklar wrote: Well people will cargo scan you, hunt you down if carrying valuable goods (or even nothing), and you could switch modes in this Tech 3 hauler concept based on need as a result. This only matters in highsec, where the...
- by Merin Ryskin - at 2017.04.29 02:40:21
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100. Tier 3 Hauler - in Player Features and Ideas Discussion [original thread]
The problem with this idea is that the entire concept of a T3 hauler is broken. Switching modes makes sense on a T3D because it's a combat ship, and combat situations are diverse and often quickly changing. Having the ability to, say, close into r...
- by Merin Ryskin - at 2017.04.29 00:56:44
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