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1. Mobile Corpse Tractor Unit - in Player Features and Ideas Discussion [original thread]
Seriously, we end up with 20+ corpses a hour on a gate, we need a corpse tractor to pull them in. Pweasssssssssssssssse
- by Messoroz - at 2014.12.20 05:57:02
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2. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So you reduce the time to 19 hours but its effectively useless you stay awake drinking Red Bull. Seriously, why? There's no different to waiting 24 hours besides not having a stroke from the caffeine.
- by Messoroz - at 2013.08.06 00:36:00
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3. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Sweet, my archon can now tank 10 supers with links, drugs, rep rigs and implants. (We already have 2 pimp fit archons that can tank 3 nyxes for ~10 minutes). Perhaps you should stop overlooking the carriers when you buff the reps because all the ...
- by Messoroz - at 2013.08.01 23:43:00
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4. Scale cap usage of MWD/AB to speed - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: A reason for not to scale things is the nature of the module itself. It doesn't use energy like a car uses gas. It takes up energy, which allows it to function for the next X seconds at 100% performance. This means...
- by Messoroz - at 2013.07.07 21:27:00
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5. Scale cap usage of MWD/AB to speed - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Nano suddenly makes modules use more cap? Am I reading this wrong? Or is it meant to be a percentage of max speed. Anyways... No I don't think this is a good idea, or would disrupts use less cap depending on how far away t...
- by Messoroz - at 2013.07.07 19:48:00
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6. Scale cap usage of MWD/AB to speed - in Player Features and Ideas Discussion [original thread]
You have the ability to select your speed on your HUD when using a MWD & AB rather than just go max speed all the time. Why not scale cap usage of the module proportionally to current speed and max speed? i.e. max speed = max cap usage in the...
- by Messoroz - at 2013.07.07 19:22:00
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7. Study the net effect of p-+rn in the ingame browser on the EVE Economy - in Player Features and Ideas Discussion [original thread]
Ladies and gentlemen, I have come to be greatly alarmed by a disturbing trend. Thousands of capsulers are losing their ships due to viewing p-+rn in the IGB during fleets. Often fleet members will link p-+rn in fleet, alliance members link p-+rn ...
- by Messoroz - at 2013.05.09 15:20:00
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8. idea for production ships - in Player Features and Ideas Discussion [original thread]
freighter hater wrote: i support this idea. i would never in a million years waste my isk or time getting into one of these things still would be interesting though to have the option in case i ever had to do some large scale geurilla warfar...
- by Messoroz - at 2012.08.06 11:08:00
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9. mining idea : searching the good spot of asteroids with your EYES - in Player Features and Ideas Discussion [original thread]
Nnamuachs wrote: Tanaka Aiko wrote: as the csm minutes told us CCP still think about having differents things inside the same asteroid, I'll propose something ; when you're ready to mine, you can scan asteroids to know if they have special...
- by Messoroz - at 2012.08.06 11:05:00
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10. Autopilot Skill - in Player Features and Ideas Discussion [original thread]
If the training time took 1 year for level 5.
- by Messoroz - at 2012.08.06 11:04:00
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11. Anti-Cloaky Sonar POS Module - in Player Features and Ideas Discussion [original thread]
The best part is when carebears cry about afk cloaking when you're in their system in a interceptor in a safe burning at 4km/s for the last 2 days without them doing anything.
- by Messoroz - at 2012.08.06 11:04:00
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12. WH Stations - in Player Features and Ideas Discussion [original thread]
Confirming CCP is turning wspace into the new lowsec by replacing POSes with their new station game variant COMING SOON (TM).
- by Messoroz - at 2012.08.06 11:02:00
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13. A possible solution to AFK cloaking. - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Nikk Narrel wrote: Sadly, this leaves cloaking as a meta gaming tool. Many people enjoy this play, so to them there is no problem at all. Some people don't use cloaks for metagaming, though. I've never intentionally sat i...
- by Messoroz - at 2012.07.27 11:08:00
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14. T2 Noctis Variants - in Player Features and Ideas Discussion [original thread]
Riieck wrote: Messoroz wrote: Quote: Primary role: Salvaging in high sec for corps at war. It's called an interceptor with a salvager. Unless you are running missions while at war, then you are just dumb. No cloak bonus on intercep...
- by Messoroz - at 2012.07.14 21:06:00
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15. Hope to see a new bread of Tech II modules that Specialize - in Player Features and Ideas Discussion [original thread]
Right...no. The 5 minute timer is staying. 10 minutes was when everybody and their mom did not own a mom. Now everybody owns a mom and in order to balance out capitals the timers were changed. This gives dreads and carriers more time to escape fro...
- by Messoroz - at 2012.07.14 16:52:00
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16. T2 Noctis Variants - in Player Features and Ideas Discussion [original thread]
Quote: Primary role: Salvaging in high sec for corps at war. It's called an interceptor with a salvager. Unless you are running missions while at war, then you are just dumb.
- by Messoroz - at 2012.07.14 16:51:00
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17. Ship reconfiguration modules (or, make way for another turret, stat.) - in Player Features and Ideas Discussion [original thread]
Tomcio FromFarAway wrote: The concept itself is actually quite interesting. Get one slot of your choice for one other slot and some cpu/pg. It could really expand on variety and make for some very interesting and unexpected fits. Could be ext...
- by Messoroz - at 2012.07.14 16:49:00
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18. Ship Scanner/Overview - Detects hull class only instead of full ship class name;... - in Player Features and Ideas Discussion [original thread]
1/10 -Ignores the mechanics of wspace. -Used an alt to post.
- by Messoroz - at 2012.07.14 16:48:00
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19. Directional scanner addition - in Player Features and Ideas Discussion [original thread]
Having trouble combat scanning out miners in wspace are we?
- by Messoroz - at 2012.07.14 16:47:00
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20. Releasing Original EVE from 2003 - in Player Features and Ideas Discussion [original thread]
Gevlin wrote: I would love CCP for their 10th annervesary to re-release the original 2003 of the eve client so we can see what effect changes have had. Calling it Eve II ( the prequal) Right, here's the flaw....the original eve client requi...
- by Messoroz - at 2012.07.14 16:43:00
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