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81. BURN EDEN extended downtime open TS chat, 13th Dec , 10am onwards - in Corporation, Alliance and Organization Discussions [original thread]
Bad Login(name and/or password wrong) fix0r it!
- by Metacannibal - at 2006.12.13 10:36:00
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82. speculations/debate for tomorrow's fights - in EVE Alliance Tournament Discussion [original thread]
disclaimer: i have nothing to do with ascns team nor any knowledge about their tactics used - given the amount of nos'ing, will we see a certain type of blood raider faction battleship pulling a nos of doom - will we see a myrmideon/eos tagteam...
- by Metacannibal - at 2006.12.01 23:38:00
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83. Stealth rules modification - bump out of arena and GMs do work for you - in EVE Alliance Tournament Discussion [original thread]
where is this a stealth rulechange? fact: - rules state that leaving the area gets you popped myth: - rules stating anything about the way someone leaves the arena, i.e. crash off warp due to ctd/mommy pullin basement plug, bump, holy supernova of...
- by Metacannibal - at 2006.12.01 23:31:00
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84. What are command ships good for? - in Ships and Modules [original thread]
many seasoned players already recognize the power of the cbc. the low price as of now has two reasons: high sp requirements and little interest to mission runners. after kali: - all field commands will go up up up in price due to extreme agility b...
- by Metacannibal - at 2006.11.27 19:26:00
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85. Quake Ammo - in Ships and Modules [original thread]
yup, ammo has velocity and cap recharge nerf. one of the two should be removed, the whole damage is rather pointless with tracking and speed and cap nerf.
- by Metacannibal - at 2006.11.25 13:15:00
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86. BoB Internal Issues - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: eveceo1 Since this post was locked due to the character being in an NPC corp (noob) id like to raise the questions also. a) Is it true TOASP is actually annoyed with Molle at the moment and his attitude, and are consideri...
- by Metacannibal - at 2006.11.24 20:12:00
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87. [WTS] 2x90 Day GTC 2x 30Day GTC - in Sell Orders [original thread]
worked all along with ccp's rules, thanks
- by Metacannibal - at 2006.11.24 02:30:00
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88. navy issue ships. - in EVE General Discussion [original thread]
generally as games progress they become more team focused simply because progression in combat performance usually implies teamwork at some point, where the evolution curve of the individual only gets you that far. a big contributing factor to tha...
- by Metacannibal - at 2006.11.24 02:13:00
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89. Bob Contract - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Fist'of God Originally by: Metacannibal killing an evolution freighter together with them that was supposedly full of tech2 ships did your HC tell you that? no iirc it was scanned earlier on its route, that...
- by Metacannibal - at 2006.11.22 06:14:00
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90. Bob Contract - in Corporation, Alliance and Organization Discussions [original thread]
great guys to fight against and with. had the pleasure of fighting against them in the north just a few weeks before the bob war/contract, during which i had the pleasure of killing an evolution freighter together with them that was supposedly ful...
- by Metacannibal - at 2006.11.22 05:42:00
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91. The House Ab's built... (Setenta.. Going oldschool) - in Corporation, Alliance and Organization Discussions [original thread]
so you got your truckload of stront and fuels finally out of 3ppt? *cough* macroing krystallos ftl *cough*
- by Metacannibal - at 2006.11.17 10:14:00
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92. Amarr Empire Apocalypse Battleship and Maller Escort - in EVE General Discussion [original thread]
Originally by: AaronP lmao, you didnt make these models, you ripped them from ingame just like everyone else does, please dont claim to of made them in 3dsmax, hell you havent even textured them lol does it hurt? have a cluepon, you ...
- by Metacannibal - at 2006.11.17 10:01:00
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93. Warp to 0 is a reality on the test server - in EVE General Discussion [original thread]
its a great feature, i hope they will a) expand dictors into 0.4 space to make life easier for pirates b) delete all bookmarks within 200km of all gates+stations that would hopefully get rid of a whole lot of lag and hopefully improve the game for...
- by Metacannibal - at 2006.11.17 09:06:00
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94. Wreck Testing - in Revelations Testing and Development [original thread]
salvage ratios seem VERY VERY low on player ships. i have just salvaged five! moros class dreadnaught wrecks, and in return i got four salvage components. that sounds VERY VERY VERY low. if thats really the ratio of these drops, i can not see anyo...
- by Metacannibal - at 2006.11.16 19:42:00
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95. ASCN/BOB - 4 week recap - in Corporation, Alliance and Organization Discussions [original thread]
easy to summarize: - pendulum swings both ways, sometimes there sometimes here - ships+losses can be replaced by both sides easily - message board wars matter not
- by Metacannibal - at 2006.10.27 11:22:00
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96. Which Amarr Hac to chose? - in Ships and Modules [original thread]
Originally by: Lord WarATron Originally by: Metacannibal sacrilege, cheaper and alot more versatile I would probebly say that if you can fly a sac, you are close enough to fly a shield tanked launcher curse, which tanks better,...
- by Metacannibal - at 2006.10.25 10:29:00
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97. Which Amarr Hac to chose? - in Ships and Modules [original thread]
sacrilege, cheaper and alot more versatile
- by Metacannibal - at 2006.10.25 09:35:00
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98. Amarr explained in detail - in Ships and Modules [original thread]
being an amarr pilot, i dont see the big deal with the avg amarr ship. we have a very very nice tier3 bs, very very very very nice cbc, very nice sacrilege changes, very hard to use but very pimp recons. the biggest problem with amarr ships seems ...
- by Metacannibal - at 2006.10.25 08:27:00
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99. Absolution Setups - in Ships and Modules [original thread]
Originally by: Agent2 Holtze I've just made a beam setup and i think it's looking pretty good tbh: 6x heavy beams TII 1x small NOS 1x AB TII 1x Disruptor 1x Med Cap booster 1x Small rep TII 1x Med Rep TII 3x HS TII 2x Hardners I like the...
- by Metacannibal - at 2006.10.25 08:14:00
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100. Cost effective Anti-Interceptor Ship - your opinion ? - in Ships and Modules [original thread]
*smacks head*
- by Metacannibal - at 2006.10.25 08:09:00
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