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1. Valkyrie FAQ - in EVE Valkyrie Information Portal [original thread]
Valeska Vasile wrote: The real thing everybody wonders : will it be Vive compatible ? Probably not for a while considering how much CCP is buddy-buddy with the Oculus team. They made EVR to try and help spread awareness of what the tech coul...
- by MidnightWyvern - at 2015.11.17 02:46:33
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2. Eve Valkyrie Cross platform play - in EVE Valkyrie Information Portal [original thread]
Scatim Helicon wrote: CCP seem to have taken a step back from the whole interconnected multigame multiplatform universe they were pushing a few years back, so don't hold your breath on Valk dogfights amongst Eve fleet battles. As well it woul...
- by MidnightWyvern - at 2015.11.10 12:59:33
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3. Third Person/Spectator Mode? - in EVE Valkyrie Information Portal [original thread]
Aeon Amadii wrote: CCP Karuck wrote: Those kind of views are just not very comfortable in VR :) No no! Not saying to have those sort of views for the players, more over like a spectator/observer view o.o; Similar to some of the externa...
- by MidnightWyvern - at 2015.10.25 16:11:29
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4. Screengrabs from yesterday's Valkyrie Keynote - in EVE Valkyrie Information Portal [original thread]
These will probably be uploaded by CCP later in proper images, but I figured for the people who want to link pics to their friends until then, this might help. http://imgur.com/a/cOqQV
- by MidnightWyvern - at 2015.10.25 04:56:04
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5. Valkyrie inspirations? - in EVE Valkyrie Information Portal [original thread]
Makoto Priano wrote: Definitely going to have to check out Ace Combat! Just to warn you guys, though; evidently VR motion sickness is a major thing when you've got a lot of acceleration. I asked about lateral and vertical thrust at FF, and was...
- by MidnightWyvern - at 2015.05.02 15:26:25
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6. Capitals in Valkyrie idea! - in EVE Valkyrie Information Portal [original thread]
Personally, I would more prefer the idea of finding a way to handle the massive network load of having Carriers and Super-Carriers acting as mobile spawn points for Valkyrie players, effectively allowing us to get into smack-downs with our giant s...
- by MidnightWyvern - at 2015.04.25 14:25:40
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7. Valkyrie inspirations? - in EVE Valkyrie Information Portal [original thread]
Daksa Crendraven wrote: In my humble opinion, From a control and usability point of view, my personal still unmatched paradigm for controlling a flying thing that is capable to launch stuff and kill things is still the Ace Combat series when i...
- by MidnightWyvern - at 2015.04.18 15:29:12
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8. Flight Controls - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: MidnightWyvern wrote: I guess the only issue would be that the game doesn't have any means to recreate that drift manually. As an example of what I mean, turning off Flight Assist in Elite: Dangerous means that any action...
- by MidnightWyvern - at 2015.04.07 16:46:49
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9. Valkyrie inspirations? - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: Truth is.. so many! :) When making the original EVE-VR demo (which later became Valkyrie), we were inspired by classics such as: * Descent (the originals!) * Descent Freespace * X-Wing vs TIE Fighter * Wing Commander * Even c...
- by MidnightWyvern - at 2015.04.07 15:16:50
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10. Flight Controls - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: It's an ongoing discussion how much assist there should be, and it's even different between ship types. But you can see that even with this off, the friction alone is enough to prevent you from flying sideways and backwards. ...
- by MidnightWyvern - at 2015.04.07 14:30:34
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11. Valkyrie now and before - in EVE Valkyrie Information Portal [original thread]
Dersen Lowery wrote: I haven't seen the game with a VR headset yet, but I love the scale of the ships in the video. They look huge, as they should, and the Great Wall of Erebus in the background makes the ship look appropriately like a Titan....
- by MidnightWyvern - at 2015.04.04 04:01:40
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12. Flight Controls - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: Just to be clear, we are not against giving player control of the ship. There are just a lot of other game design goals we need to factor in :) And Admiral Peacock above is right, Valkyrie isn't going for the realistic space ...
- by MidnightWyvern - at 2015.04.03 04:32:41
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13. Valkyrie now and before - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: 1Robert McNamara1 wrote: Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay. The look isn't final, and yes we are going for...
- by MidnightWyvern - at 2015.04.01 11:55:48
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14. Valkyrie FAQ - in EVE Valkyrie Information Portal [original thread]
Arline Kley wrote: MidnightWyvern wrote: My question with the first one would be why anyone would want an Offline mode in the first place? Not everyone has the best internet speed in the world. Having an Offline mode would allow those that...
- by MidnightWyvern - at 2015.04.01 11:53:20
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15. Valkarie, Dust, and Eve - in EVE Valkyrie Information Portal [original thread]
Eojek wrote: How to Revive Dust: Single Player Story Campaign. People will play just to bat the tinfoil. Ah and don't do the HALO crap with a 10 hour campaign that boils down to a zombie shooter.... Sanshas are Zombies in Space. Same goes for...
- by MidnightWyvern - at 2015.03.30 12:00:25
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16. Curious about Legion / Valkyrie, would like to know some things - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: Yes the Saitek sticks support Windows 8.1 just fine, haven't tried in Windows 10.. but can't see why it shouldn't. Btw.. if you want something a little bit fancier, check out the X55 :) I think the X55s might still have qua...
- by MidnightWyvern - at 2015.03.30 11:52:11
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17. A small rift demo - Inside an algos - in EVE Valkyrie Information Portal [original thread]
Spugg Galdon wrote: The inside of the ship should have been what captains quarters were from the start. You leave your pod and enter your captains quarters on board your ship. You can then explore the ship and visit different sections and inte...
- by MidnightWyvern - at 2015.03.30 11:50:08
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18. Valkyrie now and before - in EVE Valkyrie Information Portal [original thread]
adam Davaham wrote: [quote=Circumstantial Evidence]I also think engine trails are too prominent, too long. I actually want the option to TURN OFF engine trails. I don't like them, they make it feel too arcadie and not realistic. I like how I h...
- by MidnightWyvern - at 2015.03.30 11:45:44
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19. Valkyrie now and before - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: Baneken wrote: One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ? Because of the intensity of the experience...
- by MidnightWyvern - at 2015.03.26 13:20:50
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20. Valkyrie FAQ - in EVE Valkyrie Information Portal [original thread]
Arline Kley wrote: Couple of questions I have thought of: 1. Will Valkyrie have an offline mode? 2.a: Is there a single player mode of the game (other than the tutorial) ? b: If so, what form will it take? Missions? or Player vs. Bots? My ...
- by MidnightWyvern - at 2015.03.26 13:19:51
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