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1. Unique models for Faction/Officer guns/launchers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: this tiny detail that 80% of eve wont notice and 95% wont look at more than once is defiantly worth the time investment Because ANY effort put into anything that isn't gameplay related is wasted time. Oh wait, I speci...
- by MidnightWyvern - at 2016.10.19 04:20:53
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2. Unique models for Faction/Officer guns/launchers - in Player Features and Ideas Discussion [original thread]
To start with, if someone has made a thread on this before, I apologize. I tried the Search function and didn't find a similar thread, so I'm hoping I'm not bringing up something that's been talked about over and over. I was reading through the E...
- by MidnightWyvern - at 2016.10.18 19:36:05
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3. Additional cameras for first person mode. - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: While the first person camera is amazing for bombers, it'd be nice to have some port, starboard, top and bottom ( dockside and landside? ) cameras which we could move around and see / track stuff from. Mostly because it wou...
- by MidnightWyvern - at 2016.09.03 22:29:45
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4. [NEW MODULE + MECHANIC] Boarding bay - in Player Features and Ideas Discussion [original thread]
Involve Project Nova in this concept and you'll have all of us Dust 514 veterans behind you.
- by MidnightWyvern - at 2016.06.05 04:04:42
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5. Camera feeds from station external cameras - in Player Features and Ideas Discussion [original thread]
Citadels already give you an external view. They just don't give you any of the information on what you're seeing that you'd get if you undock.
- by MidnightWyvern - at 2016.04.25 12:54:02
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6. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
...how is this thread still alive? I thought it was auto-locked months ago! I haven't seen it on the first page in quite a while.
- by MidnightWyvern - at 2016.04.25 02:12:51
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7. Or, How I learned to stop worrying and love Off-Grid Boosters - in Player Features and Ideas Discussion [original thread]
See, what I've been curious about is whether or not it would be possible to just set a maximum effect range for the Warfare Links while still having them operate the way they do now? What if Warfare Links had a maximum range of 500km? That puts t...
- by MidnightWyvern - at 2016.04.25 01:21:19
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8. Immersion: Improved docking/undocking animations/mechanics - in Player Features and Ideas Discussion [original thread]
If you were going to pull something like this off, I would imagine an essential component would be setting the warp-in point to the area in front of the docks no matter what direction you come from. Otherwise you would run into the problem the fir...
- by MidnightWyvern - at 2016.04.23 14:51:25
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9. Rename the Ship Tree back to ISIS - in Player Features and Ideas Discussion [original thread]
This is the age of the SJW masses. Nothing is more important than making sure we don't "trigger" people.
- by MidnightWyvern - at 2016.04.22 13:57:08
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10. A Ghost in the NPE: A Plea to CCP's Newest Spook - in Player Features and Ideas Discussion [original thread]
Came expecting the usual junk. Left impressed and thoughtful. Some neat stuff here.
- by MidnightWyvern - at 2016.04.22 13:55:27
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11. Boarding Parties! [Board Enemy Vessels using Marines] - in Player Features and Ideas Discussion [original thread]
If it involved the new FPS CCP has been working on to replace Dust 514, I might be okay with it. However, how would you even determine the outcome of a fight inside a ship other than how many "Marine" units you have in your cargo?
- by MidnightWyvern - at 2016.02.18 04:02:12
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12. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Mehrune Khan wrote: Jump gates don't add depth to gameplay. Either you are sitting at a gate for hours waiting for someone to come through, bored out of your mind, or you're the unlucky guy that jumps through and gets blown up. If that's your t...
- by MidnightWyvern - at 2015.04.22 01:08:04
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13. Flipping CCP Rattati's FanFest Question Around (EVE-side) - in Player Features and Ideas Discussion [original thread]
Rapscallion Jones wrote: Lugh Crow-Slave wrote: better plan remove dust from eve so it can stop screwing with my FW I get where you are coming from, although I don't think removing them entirely is necessary. How about giving us a way t...
- by MidnightWyvern - at 2015.04.22 00:43:04
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14. Shared Social Spaces Across All Three Games - in Player Features and Ideas Discussion [original thread]
Mara Pahrdi wrote: I'd like to see that happen too. But we also need to be able to interact on a less casual way . Edit: Chloe forever How do you mean? Outside of social areas? I can't wait until we can have fully connected gameplay acro...
- by MidnightWyvern - at 2015.04.20 14:32:35
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15. Shared Social Spaces Across All Three Games - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Only if the real space jocks can bring their chloes to whatever space bar as bling. Gotta have something to show up the spinoffs. In case the reference/reverence is lost: https://forums.eveonline.com/default.aspx?g=posts&a...
- by MidnightWyvern - at 2015.04.19 17:15:07
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16. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
joelinux wrote: During a recent roam, my corpies and I happened upon an unlucky group that happened to fall inside our heavy interdictor's influence. After a brief, but spirited interchange, which included the podding of one of the unfortunate ...
- by MidnightWyvern - at 2015.04.19 16:58:28
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17. Shared Social Spaces Across All Three Games - in Player Features and Ideas Discussion [original thread]
Of what was shown in the 2014 FanFest trailer, this was what really struck me . A Capsuleer, a Valkyrie, and a clone soldier all in the same social area. See, I think one of the big reasons Incarna wasn't going to get a lot of traction among th...
- by MidnightWyvern - at 2015.04.19 16:08:58
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18. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Khorvek wrote: Nevyn Auscent wrote: Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II. I mean, if ...
- by MidnightWyvern - at 2015.04.19 15:58:40
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19. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
This is an excellent idea.
- by MidnightWyvern - at 2015.04.19 15:52:45
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20. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Removing gates would remove terrain based borders. It'd remove chockpoints and blockades. You're looking for this . This is an excellent point to make. I bought Elite: Dangerous and I have enjoyed playing it. That said,...
- by MidnightWyvern - at 2015.04.19 14:47:32
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