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1. Not profitable if all raw materials are puchased at market price? - in Science and Industry [original thread]
Edited by: MightyRhinox on 26/11/2009 05:42:58 Originally by: Nahkep Narmelion Yes and no. No, BPO's are not sunk costs. You can recover the isk you spent by reselling the BPO at any time. As such, this makes BPO's a fixed cost. Ho...
- by MightyRhinox - at 2009.11.26 05:42:00
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2. Invention n00b - in Science and Industry [original thread]
Originally by: Shazard as I don't have T2 component BPOs There are a few traders who sell researched T2 Component BPO packs, definitely invest in a set.
- by MightyRhinox - at 2009.11.23 19:39:00
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3. Not profitable if all raw materials are puchased at market price? - in Science and Industry [original thread]
Originally by: Sulaxxanna Originally by: Yarinor Guys remember: 1) My minerals are cheap because I get them from buy orders 2) I can sell that item there for higher profit doesn't make an item profitable to make. In both cases you...
- by MightyRhinox - at 2009.11.17 06:05:00
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4. What rigs are popular? - in Science and Industry [original thread]
Large Gravity Capacitor Upgrades are by far the most popular, I have a couple of researched BPOs of them to sell if you're interested
- by MightyRhinox - at 2009.11.13 11:08:00
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5. Ice harvestiin a retriever... anything I can do about CPU limitations? - in Science and Industry [original thread]
Originally by: LHA1 Tarawa And, while I'm on the subject... what is with that massive train time for mining barge 5 to get to the Covetor or into the exhumers??? Come on! 20 days?! If you're new, Barge V is a great skill to train, it...
- by MightyRhinox - at 2009.11.07 07:26:00
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6. Just how do you guys go it. - in Science and Industry [original thread]
Originally by: Skippermonkey Edited by: Skippermonkey on 30/10/2009 17:30:25 Nothing is free, people just need to put a 'value' to their time. If you mined for an hour and got enough veld to sell on the market for 1M isk, your hour ha...
- by MightyRhinox - at 2009.10.31 03:17:00
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7. Just how do you guys go it. - in Science and Industry [original thread]
Originally by: Zatch Alright, you guys are making this way more complicated than it really is. If the minerals are worth more than the cost of production and transportation, sell the minerals. Again, if you make less money selling the pr...
- by MightyRhinox - at 2009.10.30 06:57:00
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8. Just how do you guys go it. - in Science and Industry [original thread]
Now let's take player X. Player X wants to make stuff. Player X values different things differently. Let's look at Player X's values by assigning arbitrary numbers to the value considerations mentioned before: 1=little value 10=highly valued Is...
- by MightyRhinox - at 2009.10.29 11:29:00
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9. Just how do you guys go it. - in Science and Industry [original thread]
T1 Ships make a quite realistic profit of 7-12%p.u. This tends to put people off, however, as it's not the uber make loads of isk real fast profit margin people want. It also means you need a big investment to make big money, at t1 ship profit ...
- by MightyRhinox - at 2009.10.29 10:37:00
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10. looking for a bpo/ building POSSIBILITIES spreadsheet..... - in Science and Industry [original thread]
A friend of mine produces a nice little app that does exactly that and will also tell you the projected profit, calculate how much of a given item you can produce given a specific bugdet (you input how much you want to spend and it will tell you w...
- by MightyRhinox - at 2009.10.29 10:30:00
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11. In-Game Businesses = RL experience - in Science and Industry [original thread]
Edited by: MightyRhinox on 26/10/2009 08:23:40 Originally by: Cerfari what would be some more advanced reports that could be done?? In game, not really a lot. You could play with organization reports, team and individual performa...
- by MightyRhinox - at 2009.10.26 08:13:00
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12. In-Game Businesses = RL experience - in Science and Industry [original thread]
Cost reports are basic household budgeting...
- by MightyRhinox - at 2009.10.26 07:56:00
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13. In-Game Businesses = RL experience - in Science and Industry [original thread]
Yeah, in game corp =/= RL business. There're a lot of the very very basics you can pick up from eve but RL is a lot more complicated and time consuming
- by MightyRhinox - at 2009.10.26 07:13:00
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14. Tech II and III Production - in Science and Industry [original thread]
Look at the bill of materials for invention on a t1 item and for production on a t2 BP, train those skills. If you're new, you're still quite a while away from t3 production, so think about that later.
- by MightyRhinox - at 2009.10.24 02:38:00
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15. What does drive trit/mineral prices/GDP? super caps? BS? ammo? - in Science and Industry [original thread]
Oh god, I get sick of the *******s some of you wanna be economists come out with....
- by MightyRhinox - at 2009.10.19 13:12:00
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16. What does drive trit/mineral prices/GDP? super caps? BS? ammo? - in Science and Industry [original thread]
A dread works out roughly to the same trit as 50 battleships (very very roughly) These stats: ship destruction stats show us that around 200 dreads are destroyed/month and about 21,000 battle ships. A 10% increase in dead dreads would equal an...
- by MightyRhinox - at 2009.10.17 07:49:00
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17. hybrid decrypters and subsystem data core artificial low prices? - in Science and Industry [original thread]
Oh yay, a new "It's too cheap, I can't get rich" topic.
- by MightyRhinox - at 2009.10.11 08:26:00
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18. Yet Another T1 Loot Drop Thread - in Science and Industry [original thread]
I think the simplest solution would be to remove meta 0 module drops altogether (keep the named mods) and maybe replace them with increased ammo drops. This would at least restore the t1 mod market to some extent for manufacturers and the ammo mar...
- by MightyRhinox - at 2009.10.10 07:18:00
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19. What do you use for mineral(e.g. trit) price for reprocess decision? - in Science and Industry [original thread]
I generally use the prices I can get at the intended buy station and sell stations. I can usually buy trit at .10-.15 isk/unit than my nearest hub. On a side note; Originally by: Haguu But trit is the definition of a commodity. Ev...
- by MightyRhinox - at 2009.10.06 07:51:00
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20. large numbers of ships are being sold at a loss - in Science and Industry [original thread]
Originally by: Sidrat Flush That's insanity. The mineral cost was comparitive and yet the profit difference was three to one in the favour of ammo - you'd give up earning three times more just so you can have your wallet blink sooner and ...
- by MightyRhinox - at 2009.10.02 04:39:00
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