Pages: [1] |
1. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Originally by: Jazz Ark Originally by: Lindsay Logan Sounds wierd, and its not really related to RL at all. Very true - Rhinox's system is not how the real world works. Police forces aren't just shifted to bad areas, leaving th...
- by MightyRhinox - at 2009.11.12 11:20:00
|
2. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Edited by: MightyRhinox on 12/11/2009 09:01:19 I don't doubt people would do, the nice thing is, they'd have the option That and you need Sov to build super caps....
- by MightyRhinox - at 2009.11.12 09:01:00
|
3. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien This idea is totally original, i can see OP has extensively used the search function to ensure it has not been suggested before . There's a search function? On POSes, there aren't a lot of 0....
- by MightyRhinox - at 2009.11.12 08:02:00
|
4. Dominion Infrastructure Upgrade suggestion. - in Player Features and Ideas Discussion [original thread]
My thought is that NPC haulers can be killed in high sec with essentially no repercussions...
- by MightyRhinox - at 2009.11.10 18:57:00
|
5. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Caps in hi-sec? They're already there, if you happened to leave a cap sitting in a 0.4 when it rolled over to 0.5, that would be your own fault and you could just jump back into low sec or live with the restrictions placed on high sec caps. As fo...
- by MightyRhinox - at 2009.11.10 18:41:00
|
6. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Originally by: Daenosa Originally by: MightyRhinox Carebears would have to watch that their nice safe High sec system doesn't suddenly become a pirate haven over night and pirates would have to watch that undocking after a DT doesn...
- by MightyRhinox - at 2009.11.10 13:32:00
|
7. Shifting system security level - in Player Features and Ideas Discussion [original thread]
Okay, just for ****s and giggles, in the real world (yes I am aware this is a game) if an area experiences a surge in crime the police tend to try and crack down by sending more police to that area. If an area has relatively little crime, police r...
- by MightyRhinox - at 2009.11.10 09:34:00
|
8. Combat scaling in Eve- how to improve it? - in Player Features and Ideas Discussion [original thread]
Originally by: Kronos Hopeslayer This is the core principal behind Eve, and the devs keep that in mind at all times. This is a sandbox game, however it's a sandbox for 50,000+ people to play in together. The Devs has systematically made ...
- by MightyRhinox - at 2009.11.06 09:06:00
|
9. unrealistic wanted to buy orders like .001 isk & -99.99% below average - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 considering how offten i see these 0.001 isk buyers i admit i would like to at least be able to fliter them out. You can.... Options tab in market, something like show orders within #% of avg.
- by MightyRhinox - at 2009.10.27 19:43:00
|
10. Space weather - Why not? - in Player Features and Ideas Discussion [original thread]
I'd like to see some plain black space with just the stars, too. The gas clouds are pretty, but some nice cool black space would be good. That and better lighting effects from the stars, as in being near the outer planet everything being near pit...
- by MightyRhinox - at 2009.10.27 03:27:00
|
11. A suggestion for targeting ship systems - in Player Features and Ideas Discussion [original thread]
Originally by: Iman Atheist ...which is waaay more data than what you are sending now. Not at all, right now the exact same thing happens when you double click to navigate, your local machine sends a new heading to the server. The on...
- by MightyRhinox - at 2009.10.25 10:54:00
|
12. A suggestion for targeting ship systems - in Player Features and Ideas Discussion [original thread]
Well, not really, all you'd be sending to the server is changes in ship speed and direction calculated from the control input locally and the direction of the guns at the time of firing.
- by MightyRhinox - at 2009.10.24 06:51:00
|
13. A suggestion for targeting ship systems - in Player Features and Ideas Discussion [original thread]
First, sorry if this is in the commonly suggested ideas category. I did check but didn't see it... I recall the possibility of targeting specific ship systems being raised at last years fanfest, the biggest problem being how to implement it. I g...
- by MightyRhinox - at 2009.10.24 04:52:00
|
14. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
If this has to be the ONLY thing you do for the next expansion, do it.
- by MightyRhinox - at 2009.06.30 06:37:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |