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21. Combat scaling in Eve- how to improve it? - in Player Features and Ideas Discussion [original thread]
Originally by: Kronos Hopeslayer This is the core principal behind Eve, and the devs keep that in mind at all times. This is a sandbox game, however it's a sandbox for 50,000+ people to play in together. The Devs has systematically made ...
- by MightyRhinox - at 2009.11.06 09:06:00
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22. gallente frig problems - in Ships and Modules [original thread]
I've found a speed and agility rigged incursus works well against rifters. That said, I suck and base my conclusions on how long it takes me to die rather that whether I win or not. Outside of that, sounds like he's just a better pilot and fitti...
- by MightyRhinox - at 2009.11.03 10:10:00
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23. Crushing Student Debts, Advice? - in Out of Pod Experience [original thread]
F*ck the c*nts, leave the country.
- by MightyRhinox - at 2009.10.31 08:04:00
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24. Just how do you guys go it. - in Science and Industry [original thread]
Originally by: Skippermonkey Edited by: Skippermonkey on 30/10/2009 17:30:25 Nothing is free, people just need to put a 'value' to their time. If you mined for an hour and got enough veld to sell on the market for 1M isk, your hour ha...
- by MightyRhinox - at 2009.10.31 03:17:00
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25. Just how do you guys go it. - in Science and Industry [original thread]
Originally by: Zatch Alright, you guys are making this way more complicated than it really is. If the minerals are worth more than the cost of production and transportation, sell the minerals. Again, if you make less money selling the pr...
- by MightyRhinox - at 2009.10.30 06:57:00
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26. Just how do you guys go it. - in Science and Industry [original thread]
Now let's take player X. Player X wants to make stuff. Player X values different things differently. Let's look at Player X's values by assigning arbitrary numbers to the value considerations mentioned before: 1=little value 10=highly valued Is...
- by MightyRhinox - at 2009.10.29 11:29:00
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27. Just how do you guys go it. - in Science and Industry [original thread]
T1 Ships make a quite realistic profit of 7-12%p.u. This tends to put people off, however, as it's not the uber make loads of isk real fast profit margin people want. It also means you need a big investment to make big money, at t1 ship profit ...
- by MightyRhinox - at 2009.10.29 10:37:00
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28. looking for a bpo/ building POSSIBILITIES spreadsheet..... - in Science and Industry [original thread]
A friend of mine produces a nice little app that does exactly that and will also tell you the projected profit, calculate how much of a given item you can produce given a specific bugdet (you input how much you want to spend and it will tell you w...
- by MightyRhinox - at 2009.10.29 10:30:00
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29. WoT: The Gathering Storm - in Out of Pod Experience [original thread]
Good to know 12 is out, thx ;) Originally by: KingsGambit Aviendah, Elayne or Min? All three, they're all hot and orgies are fun.
- by MightyRhinox - at 2009.10.28 11:58:00
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30. unrealistic wanted to buy orders like .001 isk & -99.99% below average - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 considering how offten i see these 0.001 isk buyers i admit i would like to at least be able to fliter them out. You can.... Options tab in market, something like show orders within #% of avg.
- by MightyRhinox - at 2009.10.27 19:43:00
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31. No more Big macs for Iceland - in Out of Pod Experience [original thread]
Edited by: MightyRhinox on 27/10/2009 13:41:48 Originally by: karma militia ok, now you're just trolling me. bulk imports = less cost per onion sold. =moar profit! You make Captain Picard a sad panda.
- by MightyRhinox - at 2009.10.27 13:41:00
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32. No more Big macs for Iceland - in Out of Pod Experience [original thread]
Edited by: MightyRhinox on 27/10/2009 09:08:31 Originally by: karma militia but that problem would go away if there was enough demand for the shipments. An increase in demand for German onions would result in an increase in: ...
- by MightyRhinox - at 2009.10.27 09:08:00
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33. How many virgins await me if I have faith in global warming? - in Out of Pod Experience [original thread]
Edited by: MightyRhinox on 27/10/2009 08:36:03 Originally by: Wendat Huron Actually believing in global warming will grant you less virgins. Fatty virgin gets heated, sheds fat by perspiration, becomes more attractive and less of a vir...
- by MightyRhinox - at 2009.10.27 08:35:00
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34. Freaking Valve screwed anyone else reading this board? - in Out of Pod Experience [original thread]
Sounds like Valve may have got themselves spanked with article 82 of the ECCL.
- by MightyRhinox - at 2009.10.27 08:28:00
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35. How many virgins await me if I have faith in global warming? - in Out of Pod Experience [original thread]
Originally by: Mr Reeth It's actually 100 virgins. But they are all fat guys who want to play D&D for eternity. 'Cause they died first when all their basements flooded.
- by MightyRhinox - at 2009.10.27 05:56:00
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36. Who was your first idol? - in Out of Pod Experience [original thread]
B-real, 'cause the thievery don't stop 'til we get done.
- by MightyRhinox - at 2009.10.27 05:48:00
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37. Space weather - Why not? - in Player Features and Ideas Discussion [original thread]
I'd like to see some plain black space with just the stars, too. The gas clouds are pretty, but some nice cool black space would be good. That and better lighting effects from the stars, as in being near the outer planet everything being near pit...
- by MightyRhinox - at 2009.10.27 03:27:00
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38. In-Game Businesses = RL experience - in Science and Industry [original thread]
Edited by: MightyRhinox on 26/10/2009 08:23:40 Originally by: Cerfari what would be some more advanced reports that could be done?? In game, not really a lot. You could play with organization reports, team and individual performa...
- by MightyRhinox - at 2009.10.26 08:13:00
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39. In-Game Businesses = RL experience - in Science and Industry [original thread]
Cost reports are basic household budgeting...
- by MightyRhinox - at 2009.10.26 07:56:00
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40. In-Game Businesses = RL experience - in Science and Industry [original thread]
Yeah, in game corp =/= RL business. There're a lot of the very very basics you can pick up from eve but RL is a lot more complicated and time consuming
- by MightyRhinox - at 2009.10.26 07:13:00
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