Pages: [1] 2 3 |
1. Boosters : Slot layout reshuffle - in Player Features and Ideas Discussion [original thread]
Originally by: Neriel Odershank I agree, that makes much more sense tbh. thanks. on the outside it makes perfect sense to me and has a logical pattern. i also couldnt see why the explosion velocity booster had a slot all for itself :/...
- by Mikal Drey - at 2009.09.20 19:28:00
|
2. Boosters : Slot layout reshuffle - in Player Features and Ideas Discussion [original thread]
hey hey ive been playing about with booster and i cant figure out why thery have the slot layout as they currently do : Slot 1 Blue Pill = Shield Boost Bonus Exile = Armor Repair Bonus Mindflood = Capacitor Size X-Instinct = Signature Radius S...
- by Mikal Drey - at 2009.09.20 14:52:00
|
3. Corporate "ALL INCOME" Taxes - in Player Features and Ideas Discussion [original thread]
hey hey ninja DT login, set all taxes to 100%, delete corp mail, ???? total profit player to player transfers plex income GTC money npc bounties contracts market sales you should never ever have the power to take a players total income. Sh...
- by Mikal Drey - at 2009.07.31 20:51:00
|
4. Bays, MOAR BAYS ! ! ! - in Player Features and Ideas Discussion [original thread]
Originally by: Denny Haze Oh, bloody awesome! Now, with the new specialized cargo bays I can finally separate my exotic dancers from my drugs, and cows! i read that in another thread but what if. . . . . if ccp have new tools to add f...
- by Mikal Drey - at 2009.07.02 11:29:00
|
5. Skills Feature Suggestion - in Player Features and Ideas Discussion [original thread]
hey hey 30 days would be too close to account sub issues. maybe allow 1 skill queue to be set thats passed the 24hr limit once a year. so that i can set a long (restricted) queue for those holidays. Shattered Crystal - 60 day GTC
- by Mikal Drey - at 2009.05.25 10:22:00
|
6. Fix Faction Standing - in Player Features and Ideas Discussion [original thread]
Originally by: KissedByDeath What i'm proposing is to change the modifyer in diplomacy training or perhaps add a new skill that will allow entering enemy faction territory without being shot at by the navy. then what would be the point...
- by Mikal Drey - at 2009.05.25 10:09:00
|
7. Remove all Hisec asteroid belts - in Player Features and Ideas Discussion [original thread]
Originally by: Lag Hon The overall ore volume of the belt spawned is determined by the level and quality of the agent giving the location. This would create skill based asteroid belts :/ im not sure that using the agent system to sp...
- by Mikal Drey - at 2009.05.17 19:22:00
|
8. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Edited by: Mikal Drey on 17/05/2009 19:14:24 hey hey whats with the redirect tinyurl link in your sig ? http://tinyurl.com/cpz8h7 (med sec) http://tinyurl.com/dfjnzv (blatently obvious) they both link out to tiny url then redirect back to...
- by Mikal Drey - at 2009.05.17 19:14:00
|
9. Remove all Hisec asteroid belts - in Player Features and Ideas Discussion [original thread]
hey hey weirdly enough CCP have already previously stated that one of their long term goals is to move asteroid belts into the exploration system. however; they have also stated that some static belts need to remain station as they provide inco...
- by Mikal Drey - at 2009.05.17 19:08:00
|
10. Change to overheating - in Player Features and Ideas Discussion [original thread]
hey hey what about pre loading nanite paste ? load up your heat modules with nanite and the heat damage eats through nanite before eating the mod. or have the repair available as you overload Shattered Crystal - 60 day GTC
- by Mikal Drey - at 2009.05.16 10:16:00
|
11. We Need A Pev Tisk blocker - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble Why not make it so trials can only speak in the n00b help channel (not local/corp) and also, make it so only CCP approved websites can be linked. Problem solved. imagine how unplayable eve would be if you cou...
- by Mikal Drey - at 2009.05.11 18:00:00
|
12. Idea for a non-activity timeout - in Player Features and Ideas Discussion [original thread]
hey hey the best afk idea ive seen so far is the afk indicator. effectivly something that looks like the address book login/out indicator but self activating icon for afkness. it would show in every chan your in on your character avatar. your i...
- by Mikal Drey - at 2009.05.11 06:52:00
|
13. Modification gain of Security Status in 0.0 & Low sec - in Player Features and Ideas Discussion [original thread]
Originally by: V0rador But you right on the background point of view it's a bit "stupid" to gain SS in 0.0 when Concord isn't even there. think about it like this : if you worked for CONCORD and hated the Angel Cartel where would the ...
- by Mikal Drey - at 2009.05.10 11:13:00
|
14. New Bounty System - Bounty Hunters - in Player Features and Ideas Discussion [original thread]
Originally by: Feilamya If you think about it, you should also understand why the problem of people collecting their own bounty really exists: You can get the reward without causing any damage to the target. Such a system is doomed to fai...
- by Mikal Drey - at 2009.05.06 17:51:00
|
15. New Bounty System - Bounty Hunters - in Player Features and Ideas Discussion [original thread]
hey hey I would still like to see tradeable killrights introduced Shattered Crystal - 60 day GTC
- by Mikal Drey - at 2009.05.06 15:20:00
|
16. Deep Space Deployables (combat/logistic) - in Player Features and Ideas Discussion [original thread]
im not thinking of having tghem as gate sentries although this was discussed at fanfest and while a decent idea for alliances to have gate guns according to sov etc with the aim to rewrite sov and the fact that it would unbalance PVP a fair bit ha...
- by Mikal Drey - at 2009.02.28 08:49:00
|
17. Deep Space Deployables (combat/logistic) - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi What ships would be able to carry these anchorable thingies? I would say that the logistical ones would certainly require a standard industrial with them being about 600-1km in size but no bigger than a maraud...
- by Mikal Drey - at 2009.02.27 18:47:00
|
18. Deep Space Deployables (combat/logistic) - in Player Features and Ideas Discussion [original thread]
hey hey I would love to see more deployable objects in space. this would allow more tactical combat and more static objects in space to alow combat to be away from the current standard gate/planet/station/pos. I was considering options for both ...
- by Mikal Drey - at 2009.02.27 14:16:00
|
19. Certificates: Good Idea; Bad Execution - in Player Features and Ideas Discussion [original thread]
hey hey whats really odd is that out of all the certs i felt that the core ones were the most spot on. I recently trained targetting V and multitasking 3 purely to get the complete set of core elites and having 10 lockable targets have really ...
- by Mikal Drey - at 2009.01.27 17:57:00
|
20. NO MORE CHAR SCAMS! - in Player Features and Ideas Discussion [original thread]
hey hey Character scams are protected by CCP http://oldforums.eveonline.com/?a=topic&threadID=801936 If you were "scammed" and followed the rules of Character trading then you should contact CCP directly to get the matter dealt with.
- by Mikal Drey - at 2009.01.20 14:34:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |