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41. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
yeah nice Map though at this point not really probers friendly
- by Mike Whiite - at 2015.05.04 08:49:36
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42. Need PvE L4 mission and Cosmic Anomaly fittings - in Ships and Modules [original thread]
Dato Koppla wrote: Mike Whiite wrote: nothing is ungankable, I said all but, but the seer amount effort needed to put a marauder down in high sec these days, unless wardec-ed of course, makes it really hard to gank a marauder, before Concord...
- by Mike Whiite - at 2015.04.29 14:36:51
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43. Need PvE L4 mission and Cosmic Anomaly fittings - in Ships and Modules [original thread]
nothing is ungankable, I said all but, but the seer amount effort needed to put a marauder down in high sec these days, unless wardec-ed of course, makes it really hard to gank a marauder, before Concord comes to the rescue. there Bastion mode ca...
- by Mike Whiite - at 2015.04.29 12:45:23
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44. Need PvE L4 mission and Cosmic Anomaly fittings - in Ships and Modules [original thread]
Aya Silverye wrote: @Paranoid Loyd True and I don't intend to fly something I can't afford to lost. My maximum budget is around 900million. Anything more is a gank magnet in EVE nowadays. Also,no offense taken :) I am the one asking for advice....
- by Mike Whiite - at 2015.04.29 06:58:08
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45. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I'd like to see capitals, more in the role of the flag ship. gaining it's bonus from it's supporting fleet, probably very difficult to program. The fan of the genre in me would love to see 1 capital with a support fleet of cruisers, frigates, ba...
- by Mike Whiite - at 2015.04.21 06:47:25
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46. Expedition Frigates Skill missing Mining Frigate as Requirement - in Player Features and Ideas Discussion [original thread]
Actually it's not that strange, there are more "tech II" skills that won't specifically require certain previous skills, but the ships do. in this case, it leaves space for other exploration ships, some of those that are not focused on mining lik...
- by Mike Whiite - at 2015.04.21 06:06:32
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47. Scorpion Navy Issue for Lvl 4's - in Ships and Modules [original thread]
Jeanne-Luise Argenau wrote: Cephelange du'Krevviq wrote: Jeanne-Luise Argenau wrote: op the raven navy is faster than a scorpion navy in my experience as it often needs one less salvo to kill rats. But if u want to fly a sni i would fit i...
- by Mike Whiite - at 2015.04.07 06:40:55
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48. Walking in stations - in EVE General Discussion [original thread]
Aralyn Cormallen wrote: Mike Whiite wrote: A public observation deck, would be a useful addition to EVE on man levels. an area that overviews undocking or even better 360 degrees from a stations tower. Because the Captains Quarters doesn...
- by Mike Whiite - at 2015.03.26 11:34:23
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49. Walking in stations - in EVE General Discussion [original thread]
A public observation deck, would be a useful addition to EVE on man levels. an area that overviews undocking or even better 360 degrees from a stations tower. it would redefine docking games, it will make forming and joining corporations easier ...
- by Mike Whiite - at 2015.03.26 10:44:41
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50. Marauders: Golem Bonus Adjustment - in Player Features and Ideas Discussion [original thread]
Although I usually see some merits in our posts Arthus, I don't understand this one, there is nothing wrong with the Golem. TP's are great, not to mention a treat for your entire fleet.
- by Mike Whiite - at 2015.03.25 11:55:49
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51. Caldari Epic Arc Fit Help - in Ships and Modules [original thread]
I used a Golem. though only needed when you want to clear the room. Last mission when you decide to choose the one with the lab as final prize was the only mission that I really needed the Golem.
- by Mike Whiite - at 2015.03.12 14:22:03
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52. so what's with the battleships? - in EVE General Discussion [original thread]
RavenPaine wrote: Give Large Smart bombs more range. Give BS scram and webs more range, so that smaller ships HAVE to get inside that range. I like this. I think the strength from larger ships need to come from their power to use or re...
- by Mike Whiite - at 2015.02.25 09:01:00
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53. Missiles - in Ships and Modules [original thread]
Tusker Crazinski wrote: Gregor Parud wrote: Yes but those long range weapons won't track up close, they HAVE to switch ammo so you can't just hop target ranges all the time. This. Missiles require no range control beyond keeping the targ...
- by Mike Whiite - at 2015.02.23 08:11:13
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54. Missiles - in Ships and Modules [original thread]
The problem with missiles is that, they are very hard to balance. limited factors that can be adjusted to tune the system after there is a change in the game. Making them either over powered or very under powered. Aside that heavy missiles wher...
- by Mike Whiite - at 2015.02.19 12:04:10
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55. Nerfs, and the coming of the second shard - in EVE General Discussion [original thread]
Feyd Rautha Harkonnen wrote: I report , you decide. F great marketing though not really accurate. yeah all the changes you stated are real, tough you seem to forget any of the changes that makes it easier. DPS output increases, clone cos...
- by Mike Whiite - at 2015.02.11 14:31:08
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56. Tengu Problem - in Ships and Modules [original thread]
Although a HAMgu can be very useful, it's rather high end if you want it to excel. btw, you only use 2 types of ammo in a tengu. Scourge and Mjolnir. Mjolnir when EM is the weak spot, Scourge for all others, when Kin isn't the weak spot it will...
- by Mike Whiite - at 2015.02.05 08:33:45
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57. More Caldari redesigns like the Moa? Please? - in Ships and Modules [original thread]
the only problem I have with the Caracal is that, it seems out of proportion. It looks like a fighter instead of a cruiser. though this is a common thing among quite some of the EVE ships.
- by Mike Whiite - at 2015.01.28 08:50:40
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58. Graphics , no cockpit ...ok so.....what about windows and crew? - in Player Features and Ideas Discussion [original thread]
CCP Darwin wrote: Seriously, some good ideas here, thanks for getting a discussion started. My intention in pointing out the scale of the ships wasn't to shoot down the idea, but more to point out that there are issues of scale in trying to re...
- by Mike Whiite - at 2015.01.13 07:07:55
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59. Best ship for traveling - in Ships and Modules [original thread]
Sooner or later you'll want a Blockade Runner. Fast and as Safe as you can get. as for traveling between them Shuttle, Frigate, interceptor.
- by Mike Whiite - at 2015.01.07 07:21:46
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60. Looking for a versatile Ship - in EVE New Citizens Q&A [original thread]
Bronson Hughes wrote: I Mike Whiite wrote: Srange, a Battleship is one of the last ships that come to mind when people speak of versatile ships. It could be in what I think of as Versatile. I consider Versatile ships, ones that have use f...
- by Mike Whiite - at 2014.12.17 11:48:38
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