| Pages: [1] 2 3 |
1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
AFK cloaky camping promotes passive griefing. i really wish ccp finally closes this thread cause its been griefing these forums for ages now. enough with the tic for tac... just rebalance and nerf this foolishness will you please ccp!
- by Milla Goodpussy - at 2017.03.08 02:56:14
|
2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
i dont care what these counters are about AFK cloaking is an exploit and folks doing it should be banned from the game. i see we have some cloaky campers on this thread who surely get butt-hurt over the thought of losing their exploit. its time...
- by Milla Goodpussy - at 2016.11.24 07:31:01
|
3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
im really sick and tired of seeing this boring issue being debated over and over again with no response from ccp. they removed off-grid boosting moon mining will become active play almost every other feature outside of PI is no longer passive. wh...
- by Milla Goodpussy - at 2016.11.23 22:54:27
|
4. if you still struggle with the rorqual ... - in Player Features and Ideas Discussion [original thread]
morion wrote: Papa Yoru wrote: And how long exactly till the big blocks start chain bridging in rorquals to 'invuln' super fleets etc. 2 bill for a rorq is nothing if it invulns a fleet of titans + supers while the next fleet arrives to back...
- by Milla Goodpussy - at 2016.08.15 06:15:46
|
5. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Jagoff Haverford wrote: Vincent Athena wrote: CCP Fozzie wrote: It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. No, it does not. You m...
- by Milla Goodpussy - at 2015.04.15 20:13:50
|
6. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
NEONOVUS wrote: Have you considered adding more minerals to T2 production? Currently it seems a bit odd that most of them just use morphite as a mineral and rely on the t1 mineral count. I think this guy wants to push the cost of jump fr...
- by Milla Goodpussy - at 2015.04.15 19:01:22
|
7. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
The Rorqual should be part of this month's balance pass to enable those miners to pull in more yield cause its hard work sitting in a spot chewing on a rock, then to get hot dropped on by a fleet of so-called pro-pvpers who like to gank something ...
- by Milla Goodpussy - at 2015.04.15 05:07:44
|
8. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Ok serious post. Has anyone at CCP considered just what the changes to Megacyte production cost is going to do to HS Production? There is no "mining" source of Megacyte in HS, the markets in highsec only hold a supply 25% of...
- by Milla Goodpussy - at 2015.04.15 01:33:40
|
9. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Aya Nova wrote: All these changes only address one side (and the less important one of) of why null mining isn't happening. Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a belt for hours, who can do n...
- by Milla Goodpussy - at 2015.04.15 01:22:39
|
10. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Fozz you need to fix the Rorqual.. time and time again this is brought up but it seems weird you guys do your strangest best to avoid her. you broke it.. now fix it.. fix the rorqual! not nerf her anymore.. FIX IT.
- by Milla Goodpussy - at 2015.04.14 21:51:11
|
11. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
so what happens to the ore we have stocked up and have yet refined? will they change to the new amounts after patch day?
- by Milla Goodpussy - at 2015.04.14 21:40:08
|
12. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Interbus Transport I have no idea where this idea came from but it is the worst idea I have ever heard. There should be no NPC transport. Players should always be undertaking the transport of items. This only removes player-to-player interact...
- by Milla Goodpussy - at 2015.04.13 04:29:08
|
13. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
i am against any suggestion of the drilling platform to become the new "rorqual" screw that idea and if fozzie even so much as thinks about it, then ccp better be ready to payout 2.2 bil in isk to every single pilot that has one. the Capital In...
- by Milla Goodpussy - at 2015.04.10 20:18:58
|
14. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
any further word from ccp about these changes? nope? oh well im not surprised.
- by Milla Goodpussy - at 2015.04.03 21:53:50
|
15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
go to riot! or we riot!
- by Milla Goodpussy - at 2015.04.01 22:40:59
|
16. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
form 1:09 in he talks about about the player made structures, and he clearly says "player made outposts", ccp has made no indication that they are touching stations just player made structures.[/quote] umm sorry boo boo.. once their was sov ev...
- by Milla Goodpussy - at 2015.03.30 11:45:31
|
17. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Milla Goodpussy wrote: the skills listed in the examples.. were examples it list anchoring 3... then all types of hub/office operation skills what the hell happens to outpost construction 5 just by viewing these pics.....
- by Milla Goodpussy - at 2015.03.28 06:48:38
|
18. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
the skills listed in the examples.. were examples it list anchoring 3... then all types of hub/office operation skills what the hell happens to outpost construction 5 just by viewing these pics.. its shows even more "new skills" which gives ev...
- by Milla Goodpussy - at 2015.03.26 19:02:44
|
19. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Rialen wrote: Milla Goodpussy wrote: so all these discussions about these platforms. but zero mention of consideration of the skills required to build what. ccp you need to come more forth on skills requirements before even moving a step c...
- by Milla Goodpussy - at 2015.03.26 07:41:19
|
20. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
so all these discussions about these platforms. but zero mention of consideration of the skills required to build what. ccp you need to come more forth on skills requirements before even moving a step closer. or are you going to allow everyone ...
- by Milla Goodpussy - at 2015.03.26 02:17:04
|
| Pages: [1] 2 3 |
| First page | Previous page | Next page | Last page |