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181. Mission ninja imbalance - in Player Features and Ideas Discussion [original thread]
Originally by: This Suxbad Apparently ninja activities have become a eve career. My issue is that short of production, market sales, and mining without jet canning every other aspect of eve is open to hostility from other players. You pull...
- by Mimiru Minahiro - at 2010.03.18 17:28:00
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182. Scanning/Probing suggestions - in Player Features and Ideas Discussion [original thread]
1) yes please. the 30 seconds I spend arranging my probes is unacceptable. 2) does 9) + BM's accomplish this? 4) yes please. Switching between saved filters and/or scrolling through the list is too tedious. 6) Just turn the probes you dont want mo...
- by Mimiru Minahiro - at 2010.03.18 17:06:00
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183. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Or perhaps just decrease the LP/mission rewards substantially in highsec? As much as I would like to see new and exclusive rewards from lowsec agents, it requires more time and programming on CCP's part (not to mention possible balancing issues). ...
- by Mimiru Minahiro - at 2010.03.18 16:12:00
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184. Insurance Coverage REvisited. - in Player Features and Ideas Discussion [original thread]
So is your rant about: 1) Cost of t2 ships being too high 2) The ability of 5-15mil ISK worth of ships (pre insurance) to gank you 3) The fact that you got ganked 4) ??? If 1) then i am aaaallll for cheap t2 ships!! if 2) if you were ganked by 5...
- by Mimiru Minahiro - at 2010.03.18 15:45:00
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185. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cassidy Solo The reward is not greater. There are not that many missioners in lowsec, either. That is why you have so many pirates/low-sec gankers whining to get CCP to force more people to low-sec! The only missions that a...
- by Mimiru Minahiro - at 2010.03.18 15:19:00
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186. Traders Modify Order: Needs a minimum - in Player Features and Ideas Discussion [original thread]
Originally by: Gordon Gekko1 After all the traders main job is to make the market efficient. I thought the main job of a trader was to make as much ISK as possible for themselves, thier "main", thier corp, and/or thier alliance. Thie...
- by Mimiru Minahiro - at 2010.03.17 00:34:00
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187. Risk Based Insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien I certainly like the concept, numbers need heavy modification. Other factors you could base risk on are number of ships lost compared to number of ships killed, the type of ship used (who really uses a breach...
- by Mimiru Minahiro - at 2010.03.17 00:24:00
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188. Risk Based Insurance - in Player Features and Ideas Discussion [original thread]
I agree it should be risk based, but not in the manner which you suggest. Having worked in the insurance biz irl (yes i know real life does not have any necessary correlation to EVE) one of the largest factors in determining rates is the number of...
- by Mimiru Minahiro - at 2010.03.16 23:53:00
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189. Range modules for points and webs - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus Also note, I would suggest 'standard' stacking penalties per additional module applied, so that it's not 15%+15% but something like 15% for the first, 7.5% for the second, 3.75% for the third etc. I was w...
- by Mimiru Minahiro - at 2010.03.16 19:41:00
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190. Range modules for points and webs - in Player Features and Ideas Discussion [original thread]
Edited by: Mimiru Minahiro on 16/03/2010 19:16:19 I left out the arazu because it already gets a bonus to scram range (just like rapier for webs). I was more interested in these modules effect/use on non-bonused ships because it would show if ...
- by Mimiru Minahiro - at 2010.03.16 19:07:00
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191. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
1)Well I have seen a lot of character attacks on Bellum but not a lot of rational explanations for why he is wrong outside of "he is troll; he is irrational;etc". Can someone make specific refutations of his arguments? Attacking the character of a...
- by Mimiru Minahiro - at 2010.03.16 18:56:00
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192. Range modules for points and webs - in Player Features and Ideas Discussion [original thread]
So at 15% increase in range i could have the following by sacrificing 1 low? 1pt scram- 34.5km/41.4km (heat) 3pt scram- 12.9km/15.5km (heat) 50% web- 17.25km/22.4km (heat) 60% web- 16.1km/20.9km (heat) Sacrificing 2 lows: 1pt- 38.98km/46.7km (...
- by Mimiru Minahiro - at 2010.03.16 18:03:00
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193. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Fille Balle 1. Pirates would like to see more soft targets, ideally in lowsec. I would like to see building civilian modules become more profitable. It falls well below the ISK/hr rates of all other professions. And...
- by Mimiru Minahiro - at 2010.03.15 22:10:00
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194. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain As far as alternating fittings I agree pilots should do that. But there needs to be some balance. I mean with the current mechanics its way too hard and definitely not worth it. Your best low sec mission set ups are...
- by Mimiru Minahiro - at 2010.03.15 21:51:00
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195. Range modules for points and webs - in Player Features and Ideas Discussion [original thread]
Did something change recently that makes it so you are "out of luck" when trying to keep someone pointed at range? Not ingame atm so cannot check the range of t2 disruptors. Or do you mean you cannot disable thier MWD and stay at range?
- by Mimiru Minahiro - at 2010.03.15 21:19:00
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196. Specialiced Salvage ship - one for the salvage pro's. - in Player Features and Ideas Discussion [original thread]
I agree, turning destroyers into science vessels (not just salvage specialists) would be the best idea. Since the boost to AF's there is currently little reason to fly a destroyer for anything except L1 missions and as a salvage boat (notice i sa...
- by Mimiru Minahiro - at 2010.03.15 21:03:00
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197. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain Ok, thats fine, we can say pirating "rarely" involves risk because the mission runner "rarely" can effectively mission if he also fits tackle and pvp guns/launchers. I suppose nothing is completely risk free in eve. ...
- by Mimiru Minahiro - at 2010.03.15 20:33:00
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198. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
I notice you use the words "often" and "usually" many times in your post. "Often" and "usually" do not mean the same as "always" or "never". So what it appears you are saying is that ratters sometimes have webs/scrams, sometimes are omni tanke...
- by Mimiru Minahiro - at 2010.03.15 18:11:00
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