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61. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Dex Nederland Outside of the distributions of higher end moons based on region, availability of skill books and original blueprints, I do not see any game mechanic obstacles to a 0.0 entity being self-sufficient today given...
- by Miraqu - at 2011.08.18 07:03:00
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62. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: RAW23 You can't have it both ways. Your previous post said that nullsec industry is hard because of the enormous efforts involved in arranging the logistics of getting things from Jita whilst this post makes the cost (effor...
- by Miraqu - at 2011.08.16 16:35:00
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63. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Takashi Halamoto ive been part of a defence fleet protecting people from cloakers (who turned out to be afk) it was BORING! we just sat around waiting in case something happened in quick response range ( a jb or gate away ...
- by Miraqu - at 2011.08.16 12:12:00
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64. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
I would not blame alliance leaders for not doing something that makes no sense at all. Having 10 players mining with rorqual support will net far less than having those 10 players do sanctums and use the money to buy the needed stuff in Jita. S...
- by Miraqu - at 2011.08.16 12:03:00
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65. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III [ Like or not, cloaking only works if you can't be detected - because otherwise, you aren't cloaked! If you don't like this, change the ability of ships fitting different meta cloaks to gather intel themselves, a...
- by Miraqu - at 2011.08.16 11:15:00
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66. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: catinboots You forget one thing for 99% of the people playing this game it is a hobby not a full time job , alot of high sec miners i know just want to relax a few hours watching how their stripminers chew up some rocks an...
- by Miraqu - at 2011.08.16 10:17:00
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67. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
The only pressing need in null are far more production slots and the necessary minerals. If T2 invention chance would be improved, the bpos would still be copied in highsec, since it is really dangerous to ship a bpo out. Also you never know if t...
- by Miraqu - at 2011.08.16 06:53:00
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68. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
No that wasn't meant with mechanic. I rather meant that you need to be active in that system. If you have an !active! alt corp which is fully active and pays the rent, in other words is really active and uses the system, it would not be an issue. ...
- by Miraqu - at 2011.08.15 18:49:00
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69. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
There should be the single rule 1 corp = 1 system. There should also be a mechanic to keep the players from abusing this rule, e.g. altcorps/ 1 man corps. Sov should not work on the alliance level but on the corporate. If a corp wants to claim...
- by Miraqu - at 2011.08.15 18:17:00
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70. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
I would like to get rid of the static belts. Mining should require scanning, make mining anomalies that work like the pirate anomalies, but need probes. Then the players could upgrade it. An anomaly should only have sufficient ore for a 10-player...
- by Miraqu - at 2011.08.15 17:48:00
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71. CSM views on and CCP plans for hisec? - in Jita Park Speakers Corner [original thread]
Well, I really believe that Dominion was the last nullsec-heavy expansion and Incursion was the last Highsec-heavy expansion. I also do not believe that CCP will abandon highsec because they focus on the really broken part of eve, low and nullsec...
- by Miraqu - at 2011.08.14 16:44:00
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72. CSM views on and CCP plans for hisec? - in Jita Park Speakers Corner [original thread]
Originally by: Aleena Doran : There really doesn't seem to have been much of interest for the casual or hisec based player added in quite a while. Quantum Rise - Winter 2008 - orca, weapon grouping Apocrypha - Summer 2009 - T3 Tyranni...
- by Miraqu - at 2011.08.14 09:32:00
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73. Singularity server connection problem - in Linux [original thread]
Check this Thread out. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1521316
- by Miraqu - at 2011.08.10 16:39:00
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74. The danger of the nullsec, non-industrialist CSM - in Assembly Hall [original thread]
It seems to me, that you have given the matter some serious thought. Yes we still produce as much as possible in 0.0 . You should also consider some basics first. 1. There are far too less minerals available. Either because mining makes not m...
- by Miraqu - at 2011.08.09 12:18:00
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75. Freezing on certain events using Wine - in Linux [original thread]
Wine 1.3.25 is supposed to fix the pulseaudio issues. So maybe you should try to upgrade.
- by Miraqu - at 2011.07.28 09:44:00
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76. Freezing on certain events using Wine - in Linux [original thread]
Eve has no special dependencies. But since you seem to have issues when using webservices, i would put it on sth like dns/hosts or firewall config.
- by Miraqu - at 2011.07.26 09:43:00
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77. Freezing on certain events using Wine - in Linux [original thread]
Strange behaviour indeed. reminds me of the -very old - bug. I would put it rather on your connection/internet setup. The Ingame-Mailserver and the igb probably open up a connection and crash (fail) upon closing it. Have you tried sth like 32-b...
- by Miraqu - at 2011.07.25 19:02:00
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78. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Miraqu,14,18,22,48,49,77,82,118,127,143,144
- by Miraqu - at 2011.07.24 11:16:00
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79. Missing pythondll when trying to Install client - in Linux [original thread]
In that case, you can simply copy your windows-install over. Mount your windows harddrive and copy the installed client. No need to install again.
- by Miraqu - at 2011.07.17 08:38:00
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80. Crossover vs Wine - in Linux [original thread]
Some friends of mine swear by crossover. They are lazy. I couldn't find any performance improvements over wine. It's just easier to install, tweak and use. e.g. With wine you have to install the game manually, then add registry-keys, then add ...
- by Miraqu - at 2011.07.16 09:00:00
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