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1. supporting my tengu - in Ships and Modules [original thread]
put talons in the tengu pilot and you get a 1 account pve setup. Pretty low maintanance lol. I have HG's in the tengu pilot and the jams drop off something fierce. Other options are max out dissolution sequencer skill, 1 eccm, 1 sensor backup a...
- by Misanthra - at 2012.05.14 22:52:00
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2. Navy Ballistic Control's - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Katja Faith wrote: Two of anything is strategic. Three is overkill. Four is a waste of a slot. so what could i put in that 4th low slot that would be better? I will plug sensor backup array. See gurista here ...
- by Misanthra - at 2012.05.14 02:22:00
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3. Passive vs. Active tanking.... your thoughts? - in Ships and Modules [original thread]
FT Diomedes wrote: I don't think this is a bad change, but I also don't think it will do enough to make active tanking a more viable option over buffer tanking. I think making both shield and armor buffer tank modules (armor plates and shield e...
- by Misanthra - at 2012.05.14 01:13:00
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4. caldari scanning ship - in Ships and Modules [original thread]
Jhoria Englside wrote: Last post made my head hurt. since OP is dead set on 1 ship only, it or a vexor he mentions are the only really effective way. It does meet op's needs (op's requirements are limitng what can work here tbh). Armour ta...
- by Misanthra - at 2012.05.13 23:46:00
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5. Golem question - in Ships and Modules [original thread]
if you only want the fun of bs 5 once, mach or vargur. Golem is a very rat specidif boat. Some rats its a hot knife through butter. Other rats are grindy and they kite. Unless you happen to ahve HG talons, gurista are a double dose of fun. First...
- by Misanthra - at 2012.05.13 21:38:00
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6. does golem (and marauders) need a slight buff?? - in Ships and Modules [original thread]
I'd sign off on a range buff for golem. Of all the marauders its the only one that you can't fix this beyond 2 rigs. TE your vargur, hey now, you get range (and tracking...) Leaves rigs for other stuff. Same wth pirate boats like mach, high skil...
- by Misanthra - at 2012.05.09 08:35:00
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7. Drake and Tengu - more popular than anything else by a huge margin - in Ships and Modules [original thread]
Roime wrote: [quote=Blobber NL]Discussion is obviously open whether or not these are problems in a larger context, I just see the fact that Drakes completely dominate New Eden popularity contest is a sign of some sort of imbalance. there wo...
- by Misanthra - at 2012.05.01 09:40:00
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8. These modules without T2 variants - in Ships and Modules [original thread]
Dato Koppla wrote: Meta 4 Shield Power Relays (Beta Reactor Control: Shield Power Relay) are better than T2 since they require less CPU. true but when you start stackinng them you get a cpu problem anyway not WU 4/5. To fix ithat energy grid...
- by Misanthra - at 2012.04.24 04:57:00
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9. These modules without T2 variants - in Ships and Modules [original thread]
they offer no benefit over using the t2. Your better selling named gear usually has traits that make fitting them over t2 viable. Classic example are named ecms mods. Same jam stats, less activation energy needed. named SPR doesn't have this go...
- by Misanthra - at 2012.04.23 22:10:00
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10. Why does everyone hate the Drake? - in Ships and Modules [original thread]
Tobiaz wrote: Drakes take a long time to die, and 'real' PvP-ers don't like it when things take a long time to die. lot of ftruth to that lol. Flew and flown agaisnt drakes. Tank is its main feature imo. And why its not liked. Takes a whil...
- by Misanthra - at 2012.04.23 20:30:00
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11. Caldari Navy Raven or Caldari Navy Scorpion? - in Ships and Modules [original thread]
Otrebla Utrigas wrote: Hi guys, I keep going on my plans of getting a stable L4 mission income while upgrading my skills for later PvP warfare, and I practice frig PvP in my little kestrel / merlin. Now i'm at the point where my Drake can pwn...
- by Misanthra - at 2012.04.23 09:00:00
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12. Recons are counter-intuitive - in Ships and Modules [original thread]
God's Apples wrote: IGallente - Super long points and Damps. Blasters don't have range and being able to scram at long point range doesn't help them. Combined with damps you're pretty done for, although that applies to most ships. Gallente...
- by Misanthra - at 2012.04.23 03:39:00
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13. Active vs Passive Tank - in Ships and Modules [original thread]
fleet level you will be buffer/passive tank. Make a difference from active....not really. 40 people primary you you go boom either way. Or bored titan pilots want to one shot a bs lol. Skirmish and solo active tank can have its place. If no nea...
- by Misanthra - at 2012.04.19 11:46:00
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14. Faction ships and faction mods synergy - in Ships and Modules [original thread]
not every race has mods to enhance an ability.....but they run others races tanks and weapons (well weapons associated with races at any rate) . Imbalance examples: Pimp manticpore (actaully good for picking off rat bs' and gtfo). CN BCU, CN ta...
- by Misanthra - at 2012.04.17 09:52:00
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15. Faction Weapons should benefit from specialization skills. - in Ships and Modules [original thread]
Liang Nuren wrote: [quoteBecause the range + damage is better than the alternatives. A tricked out Vargur is best off shooting Barrage against Caldari State (for example). -Liang Inresting...not seeing be all that great but to each their ow...
- by Misanthra - at 2012.04.12 09:29:00
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16. Faction Weapons should benefit from specialization skills. - in Ships and Modules [original thread]
Liang Nuren wrote: Taria A'nor wrote: So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP? According to EFT But it can't use Barrage, therefore it sucks. -...
- by Misanthra - at 2012.04.12 03:47:00
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17. Armor repairer vs Shield boosters - in Ships and Modules [original thread]
Sonny Dang wrote: Robert Caldera wrote: why does one expect armor and shield being the same? Those are 2 different things for a reason. As others stated, shields != armor!! No one is expecting them to be the same. The point that this thre...
- by Misanthra - at 2012.04.10 15:51:00
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18. Ship prices - in Ships and Modules [original thread]
Sonny Dang wrote: Roime wrote: Without any stats to prove my gut feeling, I'd guess one reason to rising prices is also renewed interest in flying spaceships- general demand has gone up and the supply has not yet caught up. In any case the...
- by Misanthra - at 2012.04.10 15:10:00
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19. Benefit of Passive Hardeners over Active ones? - in Ships and Modules [original thread]
passives don't need a buff...they give enough benefits. they give cap stable fits with less effort. You can't remove cap from this....not possible. Use eft, replace any active hards with passive and assuming some effort put into skills for cap (t...
- by Misanthra - at 2012.04.09 04:12:00
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20. Are missiles getting nerfed again? - in Ships and Modules [original thread]
Voith wrote: The problem is usually the hulls, not the mods. Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.
- by Misanthra - at 2012.03.30 02:38:00
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