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81. Something New To Fight Over. Something To Scare The Beegebers Out Of Worm Dwelle... - in Player Features and Ideas Discussion [original thread]
you buried a really bad idea in a whole bunch of flufffy role play crap. The role play alone will get you ignored. And the idea is so buried I am not even sure its there. Are your sleepers killing cyno's one shot? In game already. Once fc's know...
- by Misanthra - at 2012.03.15 00:13:00
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82. Player warning Site against Hackers and known scams - in Player Features and Ideas Discussion [original thread]
don't click on strange links in chat.....there is your security brief. Outside of eve....eula is you guide. Googling for ds invuls and finding a site nice enough to take rl out of game money to sell you the item in game already has you on the wro...
- by Misanthra - at 2012.03.14 23:41:00
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83. Stack manufacturing, research, invention, jobs regardless of skills. - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Especially when you mix it with the fact that the UI doesn't tell you if you have enough skill left to actually do the job until you've gone through the mind-numbing process of setting the job up. . second tab on the scr...
- by Misanthra - at 2012.03.14 23:25:00
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84. A Caldari/Minmatar pirate hybrid ship. - in Ships and Modules [original thread]
Fronkfurter McSheebleton wrote: Belthazor4011 wrote: Mainly because there is no pirate faction left that we cannot fly. EoM, Seven? eom......already have the emo raging idiots who won't train rails for the naga and whine because they h...
- by Misanthra - at 2012.03.14 15:51:00
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85. Nice Going CCP - Goons will rule for ever with your help - in Ships and Modules [original thread]
I would ask why a goon whine thread is here and not in caod...but read first post and saw its below even caod's standards.
- by Misanthra - at 2012.03.14 08:43:00
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86. Forget Skill - in Player Features and Ideas Discussion [original thread]
Zyress wrote: Neat freaks... whattaya gonna do encourage them to seek help. You should be in the training window for only a few moments to put in skills. If unwanted skills are eating away at you from the inside on a screen you see not so f...
- by Misanthra - at 2012.03.12 23:31:00
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87. What's the best "fun ship" to fly in low sec or null sec - in Ships and Modules [original thread]
LoBlo Fet wrote: Thanks for the replies. Here's a question. I fly solo with a alt scout most of the time. Is a T3 cruiser sturdy enough to survive the instalock gatecamps? How do they do against AF or Cepters that are trying to kite? dep...
- by Misanthra - at 2012.03.07 03:53:00
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88. Dictor vs Hictor - in Ships and Modules [original thread]
My Neutral Toon wrote: Ah, I forgot about the moving bubble. thanks for the clarification. I still think you should have to train for a dictor before you should be able to train for a hictor. But idk, guess its just me. why? they are diffe...
- by Misanthra - at 2012.03.06 23:51:00
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89. plated skirts - in Player Features and Ideas Discussion [original thread]
would that be be 200 or going full bore 1600 tungsten? pleated is the word you are looking for
- by Misanthra - at 2012.03.06 05:42:00
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90. Should I reroll or x-train? - in Skill Discussions [original thread]
One of the best features of eve is you never have to reroll. Unless a rp type who really needs to be 100% authenticate pure blood/skill to meet some sick need to be in character....never reroll. Many skills suck learning twice....you will see this...
- by Misanthra - at 2012.03.06 01:19:00
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91. Make probes destructable - in Player Features and Ideas Discussion [original thread]
I'd say this idea wouldn't be half bad....with the caveat a dead probe is a location that is now warpable. Call it a final electronic scream saying "guy is over here!!!!". technical basis being the probe is given its x,y,z coordinate by the prob...
- by Misanthra - at 2012.03.06 01:04:00
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92. MEGA alert options when characters do monotonous tasks - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: Pointless for high sec tbh, I only need 1 volley to kill your hulk/industrial. You'll be dead before you ever hear that proposed alarm. Same applies to low/null sec. this....unless your ganker has no electronics skill lo...
- by Misanthra - at 2012.03.05 22:16:00
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93. Possible solution to overpowered force projection - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Luba Cibre wrote: Danika Princip wrote: Yeah! Make sov warfare even LESS fun! What a great idea! He's mad, because someone just blobbed him in his honourable t1 fitted 1v1 condor in lowsec. no i just really ha...
- by Misanthra - at 2012.03.05 06:09:00
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94. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: IMHO attribute enhancers should be moved to boosters, so for example a +5 intelligence implant would be become a +5 booster lasting x number of weeks and produced through manufacturing or bought for LP. This way the effect co...
- by Misanthra - at 2012.03.04 20:37:00
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95. Skill Queue/Cert Planner Upgrade-Skills in queue used to search soon to be usabl... - in Player Features and Ideas Discussion [original thread]
I will support the op in saying there should be no need for evemon. Mainly because an even better tool exists....eft. Make your goal fit, look next to your name (after you import latests api pull ofc) and if you are lacking any skill or level to ...
- by Misanthra - at 2012.03.02 03:33:00
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96. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
L4ST wrote: Edited. And just to make that clear: THIS IS NOT ABOUT ISK lol, who cares about some ISK -.- it is about less SP/hour fpr PvPers. again....sp and skill levels are just a number on a sheet. Pvp'ers actually play the game. Sitt...
- by Misanthra - at 2012.03.01 23:09:00
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97. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
I give you the the smart system: running a int/mem skill....run int/mem implants running a perc/will skiil....run perc/will implants you only lose 2 instead 4/5 implants. Also worth noting lots of pvp'er run skill hardwires jsut for pvp. Impl...
- by Misanthra - at 2012.02.29 22:42:00
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98. What stops people going to Nullsec, why do people go back to highsec from Null? - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: I've lived in nullsec for perhaps a total of 6 months, and have completely sworn it off. Frankly, it gets in the way of me playing the game. It goes roughly like this: Log In CTA in progress sit in station cause I can't aff...
- by Misanthra - at 2012.02.29 07:03:00
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99. Tier 3 BC's left us high and dry. - in Ships and Modules [original thread]
OfBalance wrote: Not sure if serious. guessing if he has used torps successfully in pvp....there was a few drakes or bombers throwing paint lol. Torps on a ship with no paint work real good when you have several drakes painting a mark I ima...
- by Misanthra - at 2012.02.28 03:30:00
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100. Train unallocated skill points!? - in Player Features and Ideas Discussion [original thread]
wtb: new bait thread topics why must these always say "I don't know if this has been mentioned before" in some way in all threads...Is there an APA manual kind of thing for bait posting in publication that says its needed?
- by Misanthra - at 2012.02.27 23:17:00
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