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141. Give Stasis Webs a falloff - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: Since you're going to try and troll, which I don't give two s***'s about, why don't you explain how it would be a bad idea or how it would be OP. double web cane....now with more range. DD's....gets you the strong webs ...
- by Misanthra - at 2012.02.05 23:26:00
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142. [Tengu] what do you think of this fit for missions? - in Ships and Modules [original thread]
shiny med ds boosters are way overtank fits. If you like sitting still...go for it. If you like to move around, can get a much cheaper tank that works jsut as well. unless you got the isk to burn. drop the 4th CN bcu and run plain ole t2 for it i...
- by Misanthra - at 2012.02.02 02:51:00
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143. The importance of balance - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Plus it is a very expensive ship, without the immunity to points it wouldn't really be worth using in combat due to the risk. my mindset on this is these are fleet support ships and therefore should have a fleet with the...
- by Misanthra - at 2012.02.01 06:01:00
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144. The importance of balance - in Player Features and Ideas Discussion [original thread]
[quote=Simi Kusoni]Most mechanics that are suggested to increase new player's chances of survival are either redundant, as existing mechanics exist to fill the same role (see the current "gate probe idea" thread), or they are ripe for abuse by old...
- by Misanthra - at 2012.02.01 04:50:00
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145. Cloak/MWD trick + Kill Rights Page - in Player Features and Ideas Discussion [original thread]
exploits have no counters put drones guarding a fast agile ship....like inty.... and they run around going for the bump counters this hence not an exploit worried about the inty popping? bumping does not generate aggro. No gate guns, no conco...
- by Misanthra - at 2012.02.01 02:08:00
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146. New Modules: Active Weapon Enhancers - in Player Features and Ideas Discussion [original thread]
most of your bonuses are covered by implants. Splurge for pvp if it means that much (the non 5%'s not too bad). And for pve...these are jsut as vital as any mods you run on the ship imo. Pod goes boom...even meets your use of resources part. Lose ...
- by Misanthra - at 2012.01.30 07:30:00
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147. [Brainstorming] Free-to-Play versus Premium - in Player Features and Ideas Discussion [original thread]
no lifetime trial. You'd think it be limiting but its not. I am taking advantage of a 60 day trial offer for an alt. Using nothing but non-trial skills I will make a very decent baseline alt. good fitting skills, nice combat skills for frgis for...
- by Misanthra - at 2012.01.30 02:48:00
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148. Deeds - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Drop the "rewards"/"bonuses" aspect and your idea might fly. this.... want to be known as the killer of 1000000 blood rats and it makes you feel all giddy like a schoolgirl, why not. Just have it so it can be turned of...
- by Misanthra - at 2012.01.29 22:55:00
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149. Show what squad/wing/fleet bonus's you are receiving in detail. - in Player Features and Ideas Discussion [original thread]
my bad....lucky to fire up one char let alone dual box a booster for a while now. Learn something new everyday.....
- by Misanthra - at 2012.01.26 16:19:00
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150. Show what squad/wing/fleet bonus's you are receiving in detail. - in Player Features and Ideas Discussion [original thread]
this would be nice. Only real easy indication you get to get some hard numbers I have seen is a bit more red shield from from siege warfare skill on jumps/undocks to booster in system. Lots of the other stuff real vague as to what you get.
- by Misanthra - at 2012.01.26 15:04:00
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151. Missile fleet balance, and general missile balance - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Edit... 4) I forgot to say that heavy missiles, need to have their explosion velocity increased. They seem to be less effective against frigs as compared to cruise missiles and torps, even though their a smaller missile and sh...
- by Misanthra - at 2012.01.25 03:42:00
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152. An Idea to increase players motivation to play more this Game - in Player Features and Ideas Discussion [original thread]
so you want me to as I start up an eve break soon and hit TOR to fire up eve on my macbook, shoot alts (hell I'll keep it legit if you want, not in same corp and jsut can flip in noob ships) so I too can collect sp as I see if you can take a char ...
- by Misanthra - at 2012.01.20 05:32:00
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153. Mission Rokh - in Ships and Modules [original thread]
Lenier Chenal wrote: No. It's not worth it in PvE. Stop fooling people into buying your faction ammo. This, most of the time. Marauders can be a case where it could be okay to use them given its halving of weapons but 100% damage boost. For...
- by Misanthra - at 2012.01.20 03:26:00
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154. Do the CSM forums and this one conflict ? - in Player Features and Ideas Discussion [original thread]
here you post ideas most will be honest and not care about them upfront. Some trolling, well lots, some good discussion in a blue moon...but all eventually die off. CSM you post ideas people pretend to care about. Well I am sure mittens will say ...
- by Misanthra - at 2012.01.19 02:16:00
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155. Crystals Need to be sorted by range. - in Player Features and Ideas Discussion [original thread]
muhadin wrote: I know, I'm slacking, i just wish gallente fit into the current fleet style metagame more. they would if, and I know this is heresy, not read hybrid as blasters only. 1 weapons system rarely used, don't need to know its ranges...
- by Misanthra - at 2012.01.18 03:37:00
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156. Missile Changes - in Player Features and Ideas Discussion [original thread]
is it time for yet another I don't want to train guns for naga thread already? pvp tengu does quite well at making people whine about op HML. Slap on 100mn AB for some cheese to go with the whine. drake fleets, alwasy good for flames and troll ...
- by Misanthra - at 2012.01.18 03:06:00
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157. Booster alt ship types - in Ships and Modules [original thread]
starting out a t1 bc is fine. Won't get bonuses like with CS and T3 command subbed but its not a bad setup. ths char helps the good shoot em up char drake boosted right now. Can't complain about the cheap boosts. Be happier in a real ship (few mor...
- by Misanthra - at 2012.01.13 00:00:00
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158. One way on how to Boost Null and Low, Remove minerals from reprocessing. - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: [quote=Callic Veratar][quote=Droxlyn]Either way by making items a lackluster source of minerals would be ideal in forcing others to expand out of highsec.. how so? it make em say screw indy more likely. Low/0.0 ops need a bi...
- by Misanthra - at 2012.01.12 23:44:00
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159. Here's an idea: Nerf Projectile Turrets - in Player Features and Ideas Discussion [original thread]
killboards? you'll have to argue with the drake/tengu haterz there dude....they use them to claim the op of HML. You both can't be right about that. You get with them, fight it out and when done the victor can claim killboards for op weapon of the...
- by Misanthra - at 2012.01.12 23:01:00
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160. Fittings needed to improve jamming range on a Falcon - in Ships and Modules [original thread]
if you care about cap use, run best named jammers. Cap use is a bit smaller but every bit helps. Sometimes even cheaper than t2. Easier fitting if it means anything as well. Forget the names offhand but a quick compare in game or in show info in e...
- by Misanthra - at 2012.01.10 22:31:00
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