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1. How to Exploit with Empire Wars - in Player Features and Ideas Discussion [original thread]
As a note, unless I am exactly wrong, a corporation may not join an alliance if it has "outgoing" wars. However, if they manage to get someone declare a war on them ("incoming" wardec), they're free to join an alliance. As such, Vincent Athena's s...
- by Mithfindel - at 2011.10.13 22:23:00
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2. How to Exploit with Empire Wars - in Player Features and Ideas Discussion [original thread]
A recent GM post ( https://forums.eveonline.com/default.aspx?g=posts&t=19881 ) announced the removal of war dec limitations, essentially resetting the wardec "house rules" into Microsoft-esque "documented in code" or "if it's possible to do wi...
- by Mithfindel - at 2011.10.12 06:30:00
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3. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
Titles do appear in the Roles Management tab, when "Titles" are selected from the drop-down menu in the same way as regular roles would (though in a different screen). After all, they are kind of custom roles. Showing that and roles management at ...
- by Mithfindel - at 2011.06.03 22:11:00
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4. Cloaks and Gates and WTF!!! - in Player Features and Ideas Discussion [original thread]
It is worth to note that no "real time" computer game is actually real time, but turn-based. Except that turns are fixed length in time, turn change is forced, and all players take the turns simultaneously. The turn length (tick duration) in EVE ...
- by Mithfindel - at 2011.06.01 11:13:00
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5. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
The current system, while appearing redundant, allows a few other tricks, though. For example, if your corp implements a rank system, you could have, say, a custom title of "lieutenant", and then the title/role system title "squad leader". Thus, ...
- by Mithfindel - at 2011.06.01 10:53:00
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6. Remove the RoF penalty on destroyers - in Player Features and Ideas Discussion [original thread]
No ship is supposed to be a solo pwn mobile (as funny as it sounds when talking about Destroyers). The seven-turret destroyers (Cormorant, Thrasher) could get the eighth turret. Then perhaps some minor changes. Removal of the RoF penalty and addin...
- by Mithfindel - at 2011.06.01 10:32:00
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7. Revisiting the Sacrilege - in Player Features and Ideas Discussion [original thread]
If memory serves, Sacrilege used to be before a split weapon type laser/missile boat which couldn't exactly decide if it wanted to shield tank or armour tank, but had the Maller armour tank bonus. Come Khanid Mk.2, and they were made armour + shor...
- by Mithfindel - at 2011.05.30 12:06:00
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8. Need nerd help to explain how Evevoice vs TS works+Solution if its bad - in Player Features and Ideas Discussion [original thread]
Edited by: Mithfindel on 29/04/2011 11:31:37 EVE Voice is hosted by Vivox on separate servers. Therefore, any lag caused by it would be either lag on Vivox's server (very unlikely, I think) or then the client integration is bad and you get loc...
- by Mithfindel - at 2011.04.29 11:30:00
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9. Thoughts on Small Gang Targets - in Player Features and Ideas Discussion [original thread]
On another EVE related forum there was some discussion about suitable targets for small gangs, which brought me this idea: Real life analogies are bad when talking about Internet Spaceships, but most real world raiders, I assume, do their thing fo...
- by Mithfindel - at 2011.04.27 07:40:00
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10. Rookie Ships Need More Diversity - in Player Features and Ideas Discussion [original thread]
Instead of a rookie ship, you could have a Civilian Shuttle (doesn't require any skills at all, is not reprocessable). Because there is absolutely no reason why players couldn't be given a better ship right off the bat when they first get in game ...
- by Mithfindel - at 2011.04.21 08:15:00
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11. First Person Shooter Mode - in Player Features and Ideas Discussion [original thread]
Edited by: Mithfindel on 05/04/2011 11:35:26 It is worth to note that all "real-time" games are actually turn-based, but with all players taking their turns simultaneously. In the case of EVE, the tick (turn duration) for the simulation is one...
- by Mithfindel - at 2011.04.05 11:35:00
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12. Suicide Ganking of Retrievers is getting absurd - in Player Features and Ideas Discussion [original thread]
Worth to note that if you find a less crowded system, you do have a smaller chance to get suicide ganked (since the system doesn't offer as many potential targets) as well as you are having more ore for yourself. Remember insuring your ship, and ...
- by Mithfindel - at 2011.03.14 09:19:00
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13. Dust 514: wrong perspective? - in Player Features and Ideas Discussion [original thread]
For DUST, I assume that CCP is using an off-the-shelf graphics engine (Unreal was mentioned), so first person or third person is just a simple switch in the settings, if CCP chooses to enable it. (Chase camera or camera inside the head doesn't do ...
- by Mithfindel - at 2011.02.17 10:01:00
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14. Tachyon Beam Effect - in Player Features and Ideas Discussion [original thread]
In the matter of fact, no laser beam should be visible in vacuum. However, since the ships in EVE Online are essentially flying in motor oil, the medium does get sufficiently excited by the beam to glow, or refracts the light so that your ships se...
- by Mithfindel - at 2011.02.16 20:24:00
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15. Dreadnought Revamp (Giving them a purpose in the Supercap universe) - in Player Features and Ideas Discussion [original thread]
There's some problems involved. One is the siege module. Its function is to keep the dread still to avoid drive-by POS takedowns and offer a limited chance of counterattack against the attacking force. The inability of sieged dreads to receive re...
- by Mithfindel - at 2011.01.20 07:04:00
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16. Why do we loose isk manufactuing higher quality goods?! - PI NEEDS FIX - in Player Features and Ideas Discussion [original thread]
Exactly like people have noted... if the materials sell for more than the product, then sell the materials instead and don't bother with the product. If someone needs the product, then the price will go up once supply and demand reach an equilibri...
- by Mithfindel - at 2011.01.11 14:04:00
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17. Unite the Clans! - in Player Features and Ideas Discussion [original thread]
if(condition==true) then spawn(ships); isn't AI. Fleet movements with any degree of intelligence would require something more complex, or they'd be exploited like hell. The current code could likely do things like making a few ships spawn an extra...
- by Mithfindel - at 2010.06.30 07:14:00
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18. Unite the Clans! - in Player Features and Ideas Discussion [original thread]
The AI in EVE doesn't really support this. While it would be a cool feature to have the rats actually hunt players, I don't think it is feasible without larger modifications to the codebase. The GM stuff you've actually got, it is called live eve...
- by Mithfindel - at 2010.06.29 08:35:00
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19. Minmatar Electronic Warfare change - in Player Features and Ideas Discussion [original thread]
I agree. This suggestion is lame. To actually contribute something (and not only troll), Minmatar have got somewhat of a short stick with target painters, specially when they don't have that many missile boats. The affected ships, however, are li...
- by Mithfindel - at 2010.06.29 08:31:00
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20. PI technical improvments and rebalancing - in Player Features and Ideas Discussion [original thread]
So, there we did have a misunderstanding, at least. Sentries in 0.5 and more have absolutely ridiculous effect on criminal PvP due to CONCORD. Sure, they might pop frigates and destroyers, but even a cruiser might withstand them long enough for CO...
- by Mithfindel - at 2010.06.15 07:31:00
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