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41. Faction Standings - Help!!! - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 13/06/2009 07:09:21 Corp standings do equal the average value of the standings from all corp members who have been in the corporation longer than a single week. So what happened is that you got your standings up, had ...
- by Mithfindel - at 2009.06.13 07:09:00
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42. Black op scouting - in Warfare & Tactics [original thread]
One does not simply jump into Mordor... Ahem, I mean "you need to have another ship in the system in order to be able to jump into the system". So, if you meant that you'd just use the jump drive instead of the gates, and scout if there are any g...
- by Mithfindel - at 2009.04.02 18:59:00
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43. Ransom demand ethics? - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 26/03/2009 08:33:47 (Edit for clarity) As people noted, some "old school" pirates honour the ransom. After all, if their prey knows that they'll get away with their 50 million ship by paying 20 million ISK, both profit...
- by Mithfindel - at 2009.03.26 08:29:00
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44. Exit Game When Attacked - in Warfare & Tactics [original thread]
There are several guides on what people should do when someone declares war on them. Assuming you're in a new corp, searching for these might be good. In short, you have roughly four realistic options: (1) Fight (2) Hire mercenaries (3) Run (4) P...
- by Mithfindel - at 2009.02.19 21:26:00
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45. Ideal frigate tackler - in Warfare & Tactics [original thread]
Originally by: rez914 Don't zig-zag, when you switch direction your transversal drops to zero. When viewed from overhead the ideal tackle looks like a nine (9) with the tacklee in the round part of the nine. Don't hit orbit until after you...
- by Mithfindel - at 2009.02.12 07:44:00
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46. trivia: why the sudden decrease in highsec mission farmers lately? - in Warfare & Tactics [original thread]
You killed 'em all? If so, good stuff. ('cept if you did that IRL, in that case it might be morally slightly questionable.)
- by Mithfindel - at 2009.01.26 20:11:00
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47. Amarr ship focus. - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 22/01/2009 06:57:32 Usually to use a warp disruptor you have to be within 20 km. Which is "short range". Pulses are short range weapons. Beams are long range weapons. So, beams are far from being useless, but they are...
- by Mithfindel - at 2009.01.22 06:57:00
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48. Amarr ship focus. - in Warfare & Tactics [original thread]
As noted, the Amarr ships (the ones without range bonuses, i.e. the most, at least) are medium-range fighters. Not point blank like the Gallente, not extreme range like the Caldari. That said, a beam Zealot is a nice antisupport (anti-small ship) ...
- by Mithfindel - at 2009.01.20 08:36:00
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49. NPC Hauler tackling harder now? - in Warfare & Tactics [original thread]
If I am correct, both station and gate guns have the same range - which is 150 km from the object they protect (station or gate - not what you shoot at). I.e. if the convoys jump 100 km away from station, if you have guns with the range of more th...
- by Mithfindel - at 2009.01.13 12:46:00
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50. Point of Factional Warfare? - in Warfare & Tactics [original thread]
Besides of the free war dec, technically if you plex or run missions, it could be a fast way to raise your faction standings. Additionnally, since in FW faction standings don't come from storyline missions but rather every time your FW corp standi...
- by Mithfindel - at 2009.01.13 10:02:00
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51. WAR LAWS - in Warfare & Tactics [original thread]
Or even better, make a channel that instead of having a blacklist of characters (i.e. list of banned characters, denies certain characters access) uses a whitelist of characters (i.e. allows only certain characters to access the channel). You can ...
- by Mithfindel - at 2009.01.06 22:00:00
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52. Questions about fleet boosters - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 03/01/2009 11:45:14 Manually calculating is a way to do this. You'll get the best there are in the command chain. At least the Squad Commander gets his own bonuses (if applicable, if he's a booster) since he's a member...
- by Mithfindel - at 2009.01.03 11:42:00
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53. Retaining Ranks/Standings from opposite factions? - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 31/12/2008 07:18:05 Not sure about killing NPCs (which might be navy), but you'd need to avoid shooting militia players, where you do lose standings to the corp. Ankhesentapemkah (geez, wonder if she objects to being c...
- by Mithfindel - at 2008.12.31 07:17:00
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54. Are there any elite Minnie FW PVP Corps? - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 29/12/2008 13:19:53 Going the Armchair Admiral route, killboard links are not allowed but at least the "Amarr Militia killboard" can be easily found via a search engine, and seems to confirm a few names I remember, suc...
- by Mithfindel - at 2008.12.29 13:19:00
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55. Rumers of Empire Piracy - in Warfare & Tactics [original thread]
By definition, escaping the destruction of your ship in any way is an exploit, if you attack non-legitimate targets in hisec. Naturally, there are all kinds of ways around this, such as tricking people to steal from you (though I believe that the...
- by Mithfindel - at 2008.12.26 11:36:00
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56. WTF Officer spawns - in Warfare & Tactics [original thread]
ISK comes to ISK. If you have enough capital, you can make a nice sum with trading, as someone hinted. I'd expect that someone has profited at least a few billions from the recent moon material price fluctuations alone.
- by Mithfindel - at 2008.12.12 12:36:00
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57. Apoc vs baddon whats the better sniper - in Warfare & Tactics [original thread]
Base lock range is not the optimal range. Optimal range depends on the guns, and apoc has the bonus for guns. You'll need sensor boosters for that 250 km lock range anyway.
- by Mithfindel - at 2008.12.11 20:06:00
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58. Strange behaviour - in Warfare & Tactics [original thread]
And thus, worthy to note that if you face a gate camp and try to evade by running back to the gate (possible, if there's, say, a solo camper), firing back is generally thought to be a bad idea.
- by Mithfindel - at 2008.12.01 17:25:00
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59. OOookay, N00b ECM question, but I'd really like to know... - in Warfare & Tactics [original thread]
Edited by: Mithfindel on 30/11/2008 08:53:25 Originally by: Tzar'rim Each ECM module has it's own chance, so if the target has a strength of 10 and the jammers are 2.5 using 4 of them would NOT add up to 10. What you'd get is 4x 2.5/10...
- by Mithfindel - at 2008.11.30 08:46:00
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60. Faction Frigate v AF? - in Warfare & Tactics [original thread]
The Navy Omen is pretty nice, though. It does however share the glass cannon properties with the regular Omen, and unlike Omen's "lol, Omen, not primary" effect the reactions to one would quite likely be more like "faction ship, kill it!" so unles...
- by Mithfindel - at 2008.11.26 17:27:00
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