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41. Dust 514 and orbital bombardment - in EVE General Discussion [original thread]
I believe it was pointed out that things that have appeared on SiSi and in devblogs have still been pulled. (Hello, storefronts!) A lot also depends on the balance. (10MN afterburning assault frigates!) However, I'd assume that Dreadnoughts or po...
- by Mithfindel - at 2011.06.13 10:01:00
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42. Amarr Weapons -- Lasers / Particle Beams - in EVE Fiction [original thread]
Actually, what do you think the 90% EM resistance on some ships is? ...though truth to be told, mirrors don't work too well for the amounts of power we are talking about. The residue heat (for mirror not reflecting perfectly) could quickly dim th...
- by Mithfindel - at 2011.06.10 11:50:00
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43. Real players appearing in official EVE fiction? - in EVE Fiction [original thread]
Edited by: Mithfindel on 10/06/2011 11:38:25 Can't remember the novels, but like noted, there were hints to some roleplaying groups. Of the other non-news Prime Fiction, the chronicle "Tides of Change", mentions the Curse Alliance (CA) and to...
- by Mithfindel - at 2011.06.10 11:38:00
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44. Amarr Weapons -- Lasers / Particle Beams - in EVE Fiction [original thread]
The particle streams could be some kind of electrolasers. The problem is, electrolasers work by ionizing the medium, which then conducts an electric shock - and in space, there's no medium to be ionized. So it'd need to generate that medium, prefe...
- by Mithfindel - at 2011.06.08 11:06:00
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45. Dust514/Jovian Link - in EVE Fiction [original thread]
We know who the Jove are. And even still, there's lots of "make Jove playable PLZTHXBAI" posts on these forums. Without prior knowledge, the description might sound like some nice sneaky stealthy race. Predator gear would be cool. Can't be them? ...
- by Mithfindel - at 2011.06.07 10:18:00
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46. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
Titles do appear in the Roles Management tab, when "Titles" are selected from the drop-down menu in the same way as regular roles would (though in a different screen). After all, they are kind of custom roles. Showing that and roles management at ...
- by Mithfindel - at 2011.06.03 22:11:00
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47. I do like the DUST quotes, but... - in EVE Fiction [original thread]
If you have been following, these quotes may be part of a narrative that ties in with the next EVE novel, which explains how DUST soldiers were made (I assume this involves more than daddy DUST loving mommy DUST so much), which in turn leads to th...
- by Mithfindel - at 2011.06.02 22:24:00
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48. Jovian/Vuzan Vong relation - in EVE Fiction [original thread]
They're Jovians, not Vorlons. I think it is suggested that they do grow there ships, but to quote the ship descriptions, "little is known of Jovian vessels save their technical superiority". There's the Rogue Drones, though, which fit the bill of ...
- by Mithfindel - at 2011.06.01 11:25:00
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49. Cloaks and Gates and WTF!!! - in Player Features and Ideas Discussion [original thread]
It is worth to note that no "real time" computer game is actually real time, but turn-based. Except that turns are fixed length in time, turn change is forced, and all players take the turns simultaneously. The turn length (tick duration) in EVE ...
- by Mithfindel - at 2011.06.01 11:13:00
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50. Corporate: Title Management - in Player Features and Ideas Discussion [original thread]
The current system, while appearing redundant, allows a few other tricks, though. For example, if your corp implements a rank system, you could have, say, a custom title of "lieutenant", and then the title/role system title "squad leader". Thus, ...
- by Mithfindel - at 2011.06.01 10:53:00
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51. just funny picture: value of cargo and size of a hauler - in EVE General Discussion [original thread]
A note on the fiction: The Planck stabilizer fields allow cargo space expansion, or more properly, space compression. This is most notable when you look at containers - they can contain more volume than they take up themselves.
- by Mithfindel - at 2011.06.01 10:37:00
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52. Remove the RoF penalty on destroyers - in Player Features and Ideas Discussion [original thread]
No ship is supposed to be a solo pwn mobile (as funny as it sounds when talking about Destroyers). The seven-turret destroyers (Cormorant, Thrasher) could get the eighth turret. Then perhaps some minor changes. Removal of the RoF penalty and addin...
- by Mithfindel - at 2011.06.01 10:32:00
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53. Any word on fixing bounty hunting CCP? - in EVE General Discussion [original thread]
There is some discussion in this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1501473 . The main points: - What is the function of a bounty? (Assumed: Way for someone to pay for having other players damage another player.) -...
- by Mithfindel - at 2011.05.31 18:59:00
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54. Predictions for the patch - in EVE General Discussion [original thread]
Problems with starbases were mentioned. Good money would be on attacking starbases being forbidden for the next three weeks, making the situation in Tribute interesting. Instead of Band of Developers we'd get the Dev Coalition. (And for facts, a f...
- by Mithfindel - at 2011.05.31 18:48:00
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55. Long service award - in EVE General Discussion [original thread]
Why, I've got several such rewards, including the Apotheosis and the Zephyr. Sure, everyone did, but since I've played a few years, I do have the older ones, too. And melted snowballs.
- by Mithfindel - at 2011.05.31 18:42:00
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56. Count down to 18:30! - in EVE General Discussion [original thread]
Edited by: Mithfindel on 31/05/2011 18:37:14 Come on, it's a patch day. We won't be able to log in today (unless you live in Hawaii, then perhaps), and things will randomly explode for the next week. Edit: Before I'm being scolded for negativ...
- by Mithfindel - at 2011.05.31 18:35:00
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57. just funny picture: value of cargo and size of a hauler - in EVE General Discussion [original thread]
RP reason: For structural stability reasons, only parts of the hull can be used for cargo holds. The rest are inertial stabilizers, artificial gravity generators, warp cores, regular drives, life support in case you transport livestock and so on. ...
- by Mithfindel - at 2011.05.31 10:27:00
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58. Is the bounty system worth it? - in Crime and Punishment [original thread]
Originally by: Ji'kahr I like this idea of Mithzendel's. A bounty amount should be set at the price of the bounty target's clone. I don't understand about the special account, nor do I see it as necessary. Bounties should be 'set' on playe...
- by Mithfindel - at 2011.05.31 09:19:00
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59. Fixing Railguns: Hybrid Ammo Overhaul - in Assembly Hall [original thread]
Edited by: Mithfindel on 31/05/2011 08:58:38 Remember that blasters (particle accelerators) do also use the same ammunition as railguns. As such, sweeping changes like this are not looking very likely. Also, from lore standpoint, higher range ...
- by Mithfindel - at 2011.05.31 08:56:00
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60. Skillpoint Clone Loss - Unfair - in Assembly Hall [original thread]
Not supported. The mechanic adds to gameplay. You are not supposed to like to die. Once dying becomes essentially meaningless - like it already is to the rich characters - PVP just breaks down. Large scale conflict is essentially already decided b...
- by Mithfindel - at 2011.05.31 08:28:00
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