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1. Idea's for capitals - in Ships and Modules [original thread]
Ok, these 2 drew a kind of WTF?!? reaction. ShahFluffers wrote: - The reason Triage is rarely seen is because people have wised up to it. You neut it down to nothing and it basically dies. Truth be told though... this will always be a problem...
- by Mocam - at 2015.01.28 07:21:52
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2. more tech 3 ? - in Ships and Modules [original thread]
Joshua Foiritain wrote: There wont be any new type of tech3's anytime soon; they cant find a decent balance for the ones we already have so adding more will just **** the balance up further. Not in the battleship class. The problem with curr...
- by Mocam - at 2014.03.18 12:27:00
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3. Drones in PvE - in Ships and Modules [original thread]
Eyana Starstruck wrote: This thing has been explain over and over and over again, sadly until people learn how to use search function of both forums and google or bing or yahoo or w/e your pref search engine is these topics will still get start...
- by Mocam - at 2013.10.26 11:58:00
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4. Rebalancing appears to be having some success so far, congrats re-balancing team - in Ships and Modules [original thread]
Hrett wrote: I completely agree (and not because you are in my corp). What I find curious is the Brutix up there and that 250mm rails are quite high too. Are people flying rail Brutix fleets somewhere? If not, they should be. :) Anyway - I lo...
- by Mocam - at 2013.10.26 11:40:00
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5. Thukker or Mordus for Cald/Min faction pirate ships? - in Ships and Modules [original thread]
Well they could introduce a new Angel faction. The Angel cartel is heavily involved with the Minmatar and interact regularly with Caldari. A new composite organization out of Angels could be set up without twitching around lore and all that. T...
- by Mocam - at 2013.10.26 11:24:00
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6. What's the point of Marauders? - in Ships and Modules [original thread]
Jack Miton wrote: the point of marauders is to run l4 missions. the coming changes are not likely to change that. Truth there. I'd hoped that they'd take this combat ship and make it PvP viable but the basion mode won't see much use beyond ...
- by Mocam - at 2013.10.22 04:29:00
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7. What does the Phantasm even do? - in Ships and Modules [original thread]
Barrogh Habalu wrote: Mocam wrote: You said you fly this ship and that the single biggest problem with this ship is the capacitor. So if that's the problem, why not some simple bonus that would alleviate/eliminate that problem? Well, aside...
- by Mocam - at 2013.10.22 04:25:00
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8. What does the Phantasm even do? - in Ships and Modules [original thread]
Liang Nuren wrote: One of the cool things about the Phantasm is that it has its crewed by one of the lesser known races, called "capacitor vampires". You'll notice their handiwork when you undock and activate any module and your capacitor insta...
- by Mocam - at 2013.10.18 12:08:00
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9. Why did CCP make Amarrian drones suck compared to other races? - in Ships and Modules [original thread]
It's been gone over for years. The damage modifier for Amarr and Minmatar drones are reversed. Very, very old issue.
- by Mocam - at 2013.10.18 11:24:00
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10. void bomb draining a % or simple 1.800 GJ? - in Ships and Modules [original thread]
The OP has a point. Outside of the side-bar comments - Voids do damage. The drain is the primary desired effect but the bomb itself does a trivial amount of damage (7 dmg to each resist). Following any logic on "bomb effect reduction due to sig...
- by Mocam - at 2013.10.18 10:41:00
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11. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
Julius Priscus wrote: Alex Logan wrote: 1) give them enough fuel bay space to hold enough isotopes to jump a small covert fleet or travel without the fuel hassle. a jump fuel bay yes... Alex Logan wrote: 2) enable the possibility of f...
- by Mocam - at 2013.10.07 06:43:00
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12. Do auto-cannons have a point? - in Ships and Modules [original thread]
Bertrand Butler wrote: ACs track much better than pulse lasers, hit consistently farther than blasters, have easy fitting requirements, require no cap to run, can use selectable damage and excel in projection to web-scram-long point ranges. M...
- by Mocam - at 2013.10.07 06:21:00
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13. Drone management - in Ships and Modules [original thread]
Ginger Barbarella wrote: Infinity Ziona wrote: I use Ogres for killing frigs and my auto cannons. Reason being that 90% of the time everything will ignore them and while they miss a fair bit at least they're not constantly returning, dying o...
- by Mocam - at 2013.10.05 01:19:00
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14. Is the Minmatar Battleship line worth the training time? - in Ships and Modules [original thread]
David Kir wrote: Aplier Shivra wrote: As a pilot who went for the command ship route, I can tell you that you'll be able to effectively fly a BS in PVE much, much sooner. CS's are generally a good bit tankier than BS's, due to tanking hull b...
- by Mocam - at 2013.06.27 05:48:00
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15. Space Mines - in Ships and Modules [original thread]
Mia Restolo wrote: They still exist in game, you can buy them from the market.... just can't use them any more. Why not? Lag - a few dozen mines dropped at a few gates in a few thousand systems checking every second if they're next to a ship a...
- by Mocam - at 2013.06.01 03:20:00
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16. Fly through space, Check. Jump into a new body, Check. Drones repairing your own... - in Ships and Modules [original thread]
Muad 'dib wrote: I dont think you can even assign drones to a friend to target you and activate them on you either. I dont think it would break the game but it does make sense..... because: You can rep yourself with an RR module, so how about...
- by Mocam - at 2013.06.01 02:24:00
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17. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Trevor Voss wrote: I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP? If a...
- by Mocam - at 2013.06.01 01:59:00
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18. Deep space transport use? - in Ships and Modules [original thread]
The DST isn't very useful outside of highsec unless you fit more warp core stabs on it. Faction scrams can get 3 points strength and a HIC will nail you fast going infini-point while a bubble will also mess your day up out towards nullsec. They ...
- by Mocam - at 2013.04.19 15:22:00
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19. Can someone explain meta levels? - in Ships and Modules [original thread]
Meta levels under 5 also have value for Invention It increases the chance of success for inventing T2 blueprints. Example: Skills at 5, 1.2x decryptor, 40% base chance of success on a given fitting. using a named item of level: Meta 1 = 63% ...
- by Mocam - at 2013.04.16 12:51:00
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20. Engage-able ship with GTFO ability - in Ships and Modules [original thread]
I suppose a fitting might be doable still but not like it once could be done... Celestis hull (T1 gallente EW platform). Completely non-threatening. All the mids of an EW ship gave a lot of utility (dual web style). It used to fit out like an ov...
- by Mocam - at 2013.04.16 12:30:00
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