Pages: [1] 2 3 |
1. Medium Drone Operation - in Test Server Feedback [original thread]
Joe Baarim wrote: Mocam wrote: Chi'Nane T'Kal wrote: ... Also, what happens to the requirements of the tech II drone link augmentor module? (currently CDO V) Really good question there. With the split, if they move it under one of t...
- by Mocam - at 2014.05.18 05:54:00
|
2. Medium Drone Operation - in Test Server Feedback [original thread]
Chi'Nane T'Kal wrote: ... Also, what happens to the requirements of the tech II drone link augmentor module? (currently CDO V) Really good question there. With the split, if they move it under one of the new skills, some people are liable...
- by Mocam - at 2014.05.16 12:20:00
|
3. floating guns on Paladin - in Test Server Feedback [original thread]
someone was saying how one wing on the Golem was disconnected earlier - someone else said they saw the same thing but 3 of us others didn't see the effect they were viewing... It may be like the above problem.
- by Mocam - at 2013.10.24 08:16:00
|
4. Warp Speed Change: What about faction hulls? - in Test Server Feedback [original thread]
Sable Moran wrote: Mocam wrote: What about the pirate & navy faction ships? I take it they are treated the same as regular tech 1 ships. Mocam wrote: Anyway, I thought I'd toss this out and see what others think. I'm fine with ...
- by Mocam - at 2013.10.13 12:24:00
|
5. Warp Speed Change: What about faction hulls? - in Test Server Feedback [original thread]
I was noticing the changes and something bothered me - primarily with frigate hulls. The interceptor is a cheap throwaway ship for many experienced players. It is already a popular hull to use for how cheap it is and adding bubble immunity along ...
- by Mocam - at 2013.10.12 22:19:00
|
6. [Rubicon] Kuromaku changes - in Test Server Feedback [original thread]
A couple suggestions. The layout is different and this will affect returnees and such. First - add some mouse-over info on the various portions of the displayed details. ("undocked", isk symbol, etc.) Second - add a customization section to the ...
- by Mocam - at 2013.10.12 21:34:00
|
7. No character screen - in Test Server Feedback [original thread]
Lajos Perseus wrote: Matthew97 wrote: Lajos Perseus wrote: So I tried to log in to the test server for the first time and instead of bringing up the character screen it goes through the original intro. Once intro is over ur takes me to a ...
- by Mocam - at 2013.10.10 20:19:00
|
8. [ INTERCEPTOR + CYNO ] epic hotdrop change incoming - in Test Server Feedback [original thread]
Giullare wrote: You are totally missing the point. You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer. We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself). Jump...
- by Mocam - at 2013.10.10 19:55:00
|
9. Ran an NMC with 3 Marauders tonight - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Darkwolf wrote: Dinsdale Pirannha wrote: So the testing is trying to see if Marauders are still viable in Incursions, or are they outclassed by other ships now. No. What you are testing is whether Paladins can...
- by Mocam - at 2013.10.10 02:10:00
|
10. Singularity: Account mirroring tests in progress - in Test Server Feedback [original thread]
I think I found my answer on why just account info. http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ The certs stuff is massively more than just certificates and will need API testing. API testing means accou...
- by Mocam - at 2013.10.07 05:24:00
|
11. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
Ok... bastion mode - it'll need testing a bit but the hull needs looking at first. I still think it can simply have the pre-req removed vs "all 5s". As you train up, you can use it better.
- by Mocam - at 2013.10.05 04:38:00
|
12. Steam User trying to get on Singularity - in Test Server Feedback [original thread]
Did you go through: https://support.steampowered.com/kb_article.php?ref=6573-GZXN-7027 Scroll down to the "Setting up / Accessing your Eve Online Account" part. That seems to show how you can get at your user name info. It looks to use your st...
- by Mocam - at 2013.10.05 02:09:00
|
13. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: CCP, please read this post. https://forums.eveonline.com/default.aspx?g=posts&m=3694150#post3694150 Bottom line, the timeline is tight, and people will need to be able to use the Bastion module immediately, as o...
- by Mocam - at 2013.10.05 01:43:00
|
14. something maybe to consider? - in Test Server Feedback [original thread]
Romana Erebus wrote: Something to consider..........reading related thread with DEV in blue before it regarding mirror. It appears you didn't read the blue threads. One is about a mirror being done soon (stock style) with the usual expecte...
- by Mocam - at 2013.10.02 07:50:00
|
15. ANY GM'S EVER PAY ATTENTION TO TEST SERVER - in Test Server Feedback [original thread]
As stated: No. If you want to test anything, take it elsewhere. That combat area is lulz toy-land. Pop up the help channel or what not and ask folks to come out and help you test things if you need a hand. Some are actually there testing and th...
- by Mocam - at 2013.10.02 07:40:00
|
16. Supercarriers - in Test Server Feedback [original thread]
Kora Ethereal wrote: It's not supposed to be docked in the first place, and afaik ships are scaled down to fit within the docking area. I'm pretty sure a Titan gets scaled so it doesn't stab through all the walls of the station while inside the...
- by Mocam - at 2013.04.19 15:06:00
|
17. Why do Jump Freighters have so much less space then reg Freighters? - in Test Server Feedback [original thread]
Seamus Donohue wrote: Jack Tronic wrote: Nullsec alliances just use wspace routes which are completely safe and the equivalent of jump drives minus the cynos. Ah, yes, I'd forgotten about wormholes. Shame on me. Is that common, though? It...
- by Mocam - at 2012.02.12 06:16:00
|
18. 0.0 Anomalies. You did not fix them, you made them worse. - in Test Server Feedback [original thread]
More isk faucet? ouch. Make the mobs tougher, up the amount of better drops - they take longer to do but the value increase wouldn't be "from nothing". Net effect, it would take longer to do them but wouldn't increase "isk from nothing" in the ...
- by Mocam - at 2011.11.23 01:59:00
|
19. Warp to zero with jumps at range? - in Test Server Feedback [original thread]
For those that may not know; there's a change to how you can travel. Instead of "warp to zero" then "jump", due to the jump button being grayed out and giving that "too far" message, you can just hit it now and it will warp you to the gate and ju...
- by Mocam - at 2011.11.22 12:44:00
|
20. The destroyer buff - in Test Server Feedback [original thread]
Destroyers > Frigates Battlecruisers > Cruisers T1, T2 - they should run similar due to very similar fitting operations (small/small -> medium/medium). So if BC's can give grief to BS's at times, it works that a Destroyer could mess with...
- by Mocam - at 2011.11.22 12:01:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |