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181. Mega Vrs Hyperion for kronos - in EVE General Discussion [original thread]
Velicitia wrote: ACE McFACE wrote: destiny2 wrote: The Mega as the current kronos doesnt look to shabby Understatement Megathron is the only ship in the game that is objectively good looking. If you think its bad, you're lying to yours...
- by Mocam - at 2013.10.22 05:02:00
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182. What's the point of Marauders? - in Ships and Modules [original thread]
Jack Miton wrote: the point of marauders is to run l4 missions. the coming changes are not likely to change that. Truth there. I'd hoped that they'd take this combat ship and make it PvP viable but the basion mode won't see much use beyond ...
- by Mocam - at 2013.10.22 04:29:00
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183. What does the Phantasm even do? - in Ships and Modules [original thread]
Barrogh Habalu wrote: Mocam wrote: You said you fly this ship and that the single biggest problem with this ship is the capacitor. So if that's the problem, why not some simple bonus that would alleviate/eliminate that problem? Well, aside...
- by Mocam - at 2013.10.22 04:25:00
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184. what skills effect rocket damage - in Skill Discussions [original thread]
Tau Cabalander wrote: Bastion Arzi wrote: following on from this, which skills effect rocket range? thanks in advance * Missile Bombardment (missile flight time) * Missile Projection (missile velocity) * Hull skill bonuses that affect mis...
- by Mocam - at 2013.10.21 14:31:00
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185. What does the Phantasm even do? - in Ships and Modules [original thread]
Liang Nuren wrote: One of the cool things about the Phantasm is that it has its crewed by one of the lesser known races, called "capacitor vampires". You'll notice their handiwork when you undock and activate any module and your capacitor insta...
- by Mocam - at 2013.10.18 12:08:00
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186. Why did CCP make Amarrian drones suck compared to other races? - in Ships and Modules [original thread]
It's been gone over for years. The damage modifier for Amarr and Minmatar drones are reversed. Very, very old issue.
- by Mocam - at 2013.10.18 11:24:00
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187. void bomb draining a % or simple 1.800 GJ? - in Ships and Modules [original thread]
The OP has a point. Outside of the side-bar comments - Voids do damage. The drain is the primary desired effect but the bomb itself does a trivial amount of damage (7 dmg to each resist). Following any logic on "bomb effect reduction due to sig...
- by Mocam - at 2013.10.18 10:41:00
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188. Faction Battleships Rebalance...?? - in Player Features and Ideas Discussion [original thread]
Jacid wrote: Dinsdale Pirannha wrote: CCP Rise wrote: We've talked about them some but don't have set plans yet. I wouldn't expect any skill requirements to change. After the hack job you guys just did on the Marauder class, I can on...
- by Mocam - at 2013.10.16 17:32:00
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189. Skills - why does this still happen? - in EVE General Discussion [original thread]
Kyt Thrace wrote: Tippia wrote: Kyt Thrace wrote: Krixtal Icefluxor wrote: [I can already visualize a kajillion exploits for this, and I'm not even criminally minded. Sheesh. Are you posting just to be poasting? (yup). I too would li...
- by Mocam - at 2013.10.16 17:05:00
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190. Pirate faction Missile Battleship - in Player Features and Ideas Discussion [original thread]
Well being as SOE is getting faction ships, perhaps they'll do another faction like this one. Mordu's Legion comes to mind. They're a missile based faction.
- by Mocam - at 2013.10.16 16:37:00
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191. Capital ship warfare and the future rebalancing - in Player Features and Ideas Discussion [original thread]
I don't see what you're getting at. They're used in womrholes - mostly for escalations in larger ones also for PvP (carriers) and in null fleet ops but that tends to again be limited to carriers. Dreads tend to flat out suck for combat use due ...
- by Mocam - at 2013.10.16 16:17:00
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192. Dust to eve link idea. - in Player Features and Ideas Discussion [original thread]
First - currently the EVE player needs to be loaded with the right type of ammo in their small guns to be able to support the effort. Second - dust currently affects faction warfare, when you assist a dust player, you are helping them attack a di...
- by Mocam - at 2013.10.16 15:42:00
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193. High Sec Income vs Null Sec Income - the reality - in EVE General Discussion [original thread]
About 4 years ago I sat in on a lecture given to E-Uni by the leader of the IT alliance out of nullsec. He covered a variety of topics including earnings and such. While you can earn very high income in null, the fact of the matter is that when t...
- by Mocam - at 2013.10.16 13:53:00
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194. Warp Speed Change: What about faction hulls? - in Test Server Feedback [original thread]
Sable Moran wrote: Mocam wrote: What about the pirate & navy faction ships? I take it they are treated the same as regular tech 1 ships. Mocam wrote: Anyway, I thought I'd toss this out and see what others think. I'm fine with ...
- by Mocam - at 2013.10.13 12:24:00
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195. Warp Speed Change: What about faction hulls? - in Test Server Feedback [original thread]
I was noticing the changes and something bothered me - primarily with frigate hulls. The interceptor is a cheap throwaway ship for many experienced players. It is already a popular hull to use for how cheap it is and adding bubble immunity along ...
- by Mocam - at 2013.10.12 22:19:00
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196. [Rubicon] Kuromaku changes - in Test Server Feedback [original thread]
A couple suggestions. The layout is different and this will affect returnees and such. First - add some mouse-over info on the various portions of the displayed details. ("undocked", isk symbol, etc.) Second - add a customization section to the ...
- by Mocam - at 2013.10.12 21:34:00
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197. Sisters of Eve Level 5 Agents? - in Assembly Hall [original thread]
Not unless they introduce level 5 missions for pirate factions and the rest of the sub-factions. That's a hell of a lot of missions to add to the game. SOE is not an empire faction. It is a sub-faction like the pirates. As such, it should not off...
- by Mocam - at 2013.10.12 11:06:00
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198. No character screen - in Test Server Feedback [original thread]
Lajos Perseus wrote: Matthew97 wrote: Lajos Perseus wrote: So I tried to log in to the test server for the first time and instead of bringing up the character screen it goes through the original intro. Once intro is over ur takes me to a ...
- by Mocam - at 2013.10.10 20:19:00
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199. [ INTERCEPTOR + CYNO ] epic hotdrop change incoming - in Test Server Feedback [original thread]
Giullare wrote: You are totally missing the point. You don't prevent force projection with a grid-wide (wasn't announced 80km range btw) cyno jammer. We will still have ceptor roaming that can travel 10 jumps in 3 min (just tested myself). Jump...
- by Mocam - at 2013.10.10 19:55:00
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200. Ran an NMC with 3 Marauders tonight - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Darkwolf wrote: Dinsdale Pirannha wrote: So the testing is trying to see if Marauders are still viable in Incursions, or are they outclassed by other ships now. No. What you are testing is whether Paladins can...
- by Mocam - at 2013.10.10 02:10:00
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