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1. Fitting. - in Player Features and Ideas Discussion [original thread]
I would like to see 2 more options: 1. "Fit stack to active ship" in right click menu. Should be self explanatory, but anyway: after using it computer fits modules from stack, until the are no free slots for them. Useful mostly for guns and other...
- by Mona X - at 2011.06.18 12:13:00
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2. let me reapply MY skill points - in Player Features and Ideas Discussion [original thread]
Originally by: Claire Gally Originally by: tomato1 this is to do with ccp letting people reapply or change spent skill points now i know there people that say hey i dont agree with that and you know thats just how the game is a san...
- by Mona X - at 2011.03.14 14:24:00
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3. Capital Strip Miner - in Player Features and Ideas Discussion [original thread]
I fully support this idea. Eve really needs more and cheaper minerals and more and fatter targets in lowsec and nullsec. Join Eve-Online, meet interesting people, grief them.
- by Mona X - at 2011.03.12 02:19:00
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4. eve shields for ships!!!!!! - in Player Features and Ideas Discussion [original thread]
And debris from damage to armor and hull. Oh and OLD JUMP EFFECT! Join Eve-Online, meet interesting people, grief them.
- by Mona X - at 2010.11.27 12:31:00
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5. Cargo bays, hangars etc UI. - in Player Features and Ideas Discussion [original thread]
I really hate, when I have to open fuel bay or corporate hangar through right clicking on ship, and then looking for them on that long list. So how about buttons for them? They could be located on left side of the capacitor/shields/armor etc. thi...
- by Mona X - at 2009.10.27 08:25:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gripen Homogenization once again. It doesn't look like this ammo rebalance will change much (if you want to boost damage - increase the damage modifier) but it will take away one small flavour of projectiles. Alpha strike i...
- by Mona X - at 2009.09.24 01:20:00
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7. Faction Cap Booster charges? And cap rechargers. - in Player Features and Ideas Discussion [original thread]
Please make faction cap booster charges. they could be smaller (let say 24m3 for 800 or have bigger charge. Or both, ie Gallente Navy could be smaller ones and Amarr Navy could give bigger boost. BTW when we are at cap. Why faction cap rechargers...
- by Mona X - at 2009.05.20 12:47:00
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8. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
/signed
- by Mona X - at 2009.04.28 01:13:00
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9. Blueprint books! - in Player Features and Ideas Discussion [original thread]
Edited by: Mona X on 25/04/2009 21:41:46 nvm
- by Mona X - at 2009.04.25 21:41:00
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10. Some whining. - in Player Features and Ideas Discussion [original thread]
1. Jumping animaton. Before Apocryfa when capitals jumped, animation showed that something very, very bad happend to the fabric of Universe. When fleet jumped through cyno it was terryfing, but also beautiful. And now? Blurp. WTF? Why??? 2. what ...
- by Mona X - at 2009.04.01 09:50:00
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11. Freighter Containers - in Player Features and Ideas Discussion [original thread]
I suggested it some time ago, but currier contracts are so much better, I don't care anymore.
- by Mona X - at 2009.04.01 09:41:00
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12. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Mona X on 01/12/2008 17:04:45 Originally by: Gypsio III Fixed. Saying that Caldari = missiles is denying the existence of half of the Caldari ships, and it's why Caldari is the second most skill-intensive race. That wou...
- by Mona X - at 2008.12.01 17:04:00
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13. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Mona X on 01/12/2008 14:03:49 Originally by: maralt Your arguments are stupid pointless PETTY and juvinille. No, that's your reading comprehension. Originally by: maralt A LAUNCHER HARD POINT OR TWO ON A FEW S...
- by Mona X - at 2008.12.01 13:57:00
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14. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Originally by: maralt Actually you train your race to normally use the weapon his ships are specialized IE: hybrids for gallente, so no every race cannot use missiles muppet nor do they all have multiple missile ships in their racial ship...
- by Mona X - at 2008.12.01 12:00:00
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15. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Hey, you were the one generalizing, not me. It was bad choice of words, not generalization.
- by Mona X - at 2008.12.01 11:51:00
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16. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Mona X on 01/12/2008 11:18:43 Originally by: Tarron Sarek eah, sure.. because EVERY Gallente uses Drones EXCLUSIVELY, And Caldari uses missiles EXCLUSIVELY? Originally by: Tarron Sarek and has a drone bay lar...
- by Mona X - at 2008.12.01 11:18:00
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17. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Originally by: maralt Hybrids have kinetic and thermal dmg so unless your talking about drones (that also have less dmg if your not using ogres) then you wrong cos every race can use drones. And every race can use missiles so stfu.
- by Mona X - at 2008.12.01 10:22:00
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18. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Mona X on 01/12/2008 09:50:50 Originally by: Daskegar unless your talking drones but then you need to have a drone bay big enough to hold all those different drones They have. Originally by: Daskegar not to me...
- by Mona X - at 2008.12.01 09:47:00
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19. Rate of Fire bonus to missiles instead of kinetic bonus - in Player Features and Ideas Discussion [original thread]
Originally by: Batolemaeus Furthermore, every race has its preferred damagetype. Caldari is the only race that can change its damage type quite effectively (say hello to my raven..) with one of its two main weapontypes. Same as Galente.
- by Mona X - at 2008.12.01 02:34:00
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20. Full stop module - in Player Features and Ideas Discussion [original thread]
Originally by: d3vo this could be useful to mission runnings in low sec stopping the ship allows the ship to realign quicker Quick, who and where is missioning in lowsec and he's not in full allign all the time? I need to find him be...
- by Mona X - at 2008.07.09 13:23:00
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